DaveBaumann said:Is there an N-Patch test anywhere? I keep meaning to see if that was 'fixed' in R350 or not.
[Zardon] What type of performance increase can we expect at most from the (semi?) software driver N-patch/PN-triangles implementation on R300? (And since TRUFORM performance is poor on the R300 how will this effect Displacement Mapping).
[Ben] While we are always working on ways to increase the performance of our products through our driver software, this area is considered a relatively low priority. TRUFORM technology was designed to enhance 3D applications with low polygon counts (optimized for older graphics hardware) so they could take advantage of the massive vertex processing capabilities of newer hardware. Recent and upcoming 3D games, which are the focus of our performance optimisation efforts, are being designed with much higher polygon counts, so they tend to benefit less from TRUFORM.
LeStoffer said:I understand Dave, but I tru[e]ly think that Truform is dead = no commitment from ATI to 'fix' anything like that on R350.
I just found this interview (there have been others):
http://www.driverheaven.net/display.php?page=ben_interview
[Zardon] What type of performance increase can we expect at most from the (semi?) software driver N-patch/PN-triangles implementation on R300? (And since TRUFORM performance is poor on the R300 how will this effect Displacement Mapping).
[Ben] While we are always working on ways to increase the performance of our products through our driver software, this area is considered a relatively low priority. TRUFORM technology was designed to enhance 3D applications with low polygon counts (optimized for older graphics hardware) so they could take advantage of the massive vertex processing capabilities of newer hardware. Recent and upcoming 3D games, which are the focus of our performance optimisation efforts, are being designed with much higher polygon counts, so they tend to benefit less from TRUFORM.
Sounds like a dead end to me.
DeanoC said:Actually as the basis of displacement mapping under Dx9 its far from going away, more changing faces. The original magic make thing look better may be dropped but the tesselation properties are likely to become even more important.
LeStoffer said:DeanoC said:Actually as the basis of displacement mapping under Dx9 its far from going away, more changing faces. The original magic make thing look better may be dropped but the tesselation properties are likely to become even more important.
Yes, absolutely: Note that I said that the R8500 Truform as we knew it seems dead. Tesselation used for displacement mapping (or HOS) is hopefully key in their present & up-coming hardware (namely VS 3.0).
OT: Deano C, do you know anything about the new nVidia drivers in regard to the FP16/FP32 ordeal?
gkar1 said:Althorin that was comedy gold. LOL