Muhahahaha...Ghost Recon 3 footage.

This trailer is ok...its more of a movie showing off the mood and setting of Ghost Recon 3 in Mexico City. Personally I love the atmosphere of the Tom Clancy games in general and GR3 seems to be a continuation of that.


Quicktimehttp://www.gametrailers.com/player.php?id=6044&type=mov

Windows Mediahttp://www.gametrailers.com/player.php?id=6044&type=wmv



The most important thing about Ghost Recon 3 is the track record of UBI. The games have been very fun imho, and are great with LIVE. I just don't see Red Strom dropping the ball on the gameplay.


Now as far as graphics fidelity, UBI is one of the top publishers in the world, and the Tom Clancy franchise is one its crown jewels. Ghost Recon 2 was never released on the PC, which I think is probably a result of Red Storm working on this game, so I guess the XB-360 GR3 has been in the works for quite some time. GR3 is going to have a lot of resources behind it. This results in it looking better than some of the other footage shown.

The comments made by TeamXbox that Madden looks better than the footage EA has shown previously leads me to believe the graphics shown in GR3 are plausible and will be achievable on final hardware. I hope UBI isn't pulling a "Sony press confrence Killzone 2" with GR3 in the sense this is all high end CGI work.
 
Brimstone said:
I hope UBI isn't pulling a "Sony press confrence Killzone 2" with GR3 in the sense this is all high end CGI work.

None of those are "high-end CGI". Not by a million years.

The whole point of "rendering to spec" is that those CGI pieces are "what the games will look like on the consoles, more or less".

For High End CGI you need to see how those two videos compare when watched side by side to FFTSW, the CGI piece of The Animatrix, or any of the newer Pixar or DreamWorks animation movies.
(That's not an exclusive list by the way)
 
I've read up on some info from Ghost Recon.net and it seems that GR3 is a multi-studio project. The PC version is being worked on by a Swedish developer called GRIN using their own engine called Deisal. Development is being overseen by Red Storm. The PC version won't be a port.

I still don't know if Unreal Engine 3.0 is being used or an in-house one built by Red Storm. Maybe it's listed somewhere and I keep overlooking it.

A Gamespot preview has mentioned some intresting stuff.



The environments we observed in the video exhibited great detail, with highly detailed textures, advanced lighting and particle effects (which were most noticeable in explosions and other action-packed sequences), and fully appointed urban environments. Character models in the next-generation version of Ghost Recon 3 will be highly detailed and will use up to 20,000 polygons, a full order of magnitude higher than the models used in Ghost Recon 2.

...


To bring a better sense of continuity and immersion to the experience, Ghost Recon 3 will offer no out-of-engine cutscenes or loading times, aside from when you boot up the game. As you move with your four-man team from district to district, completing one objective after another, the experience of playing promises to be seamless. You won't wait for the next level to load, and you won't deal with the traditional stop-and-go nature of most shooter games.



...

You'll be able to lean around corners, and now you can peek up over low obstacles to observe and shoot at enemies. Your teammates will also intelligently take cover behind corners and other available cover as you take on enemies.



http://www.gamespot.com/x360/action/tomclancysghostrecon3/preview_6124465.html
 
PG2G said:
I don't think the alpha kits are 30% of the real power because of only a missing GPU.
The bandwidth plays a large part though - remember in the 360 you've got a far wider, bi-directional link between the GPU/CPU RAM. In a G5 PowerMac, it's....AGP. That's a rather large bottleneck if you're developing games for a system expecting a fast UMA architecture.
 
I was the idea that 2 G5 only can do litle above 35 flops (XCPU should be aroud 37 per core) I am wrong?
 
pc999 said:
I was the idea that 2 G5 only can do litle above 35 flops (XCPU should be aroud 37 per core) I am wrong?

I know top end PCs do in the 20-25 range, so that would sound about right.
 
Geeforcer said:
Maybe you are right. I am just having hard time reconciling GR3 video with the facts that A)People didn't have anything other then alpha kits until very recently and B) The games shown to public running on the said kits looked average and "chugged".

Strange that you can reason against Xbox stuff this way, but can't do the same with Killzone/MotorStorm ;P
 
Laa-Yosh said:
Geeforcer said:
Maybe you are right. I am just having hard time reconciling GR3 video with the facts that A)People didn't have anything other then alpha kits until very recently and B) The games shown to public running on the said kits looked average and "chugged".

Strange that you can reason against Xbox stuff this way, but can't do the same with Killzone/MotorStorm ;P

Come now Laa-Yosh. I didn't say anything about Killzone (besides stating that words of Sony execs should not be taken as gospel), and my remarks about MotorStrom where limited to one segment of the video which looked "doable" to me (I think Acert agreed). I don't think it's fair to make implicit accusation of personal bias based on *that*.
 
GR3 footage is supposed to be a target render, so I'll wait for the final product to pass judgement. I hope it can match that, b/c that is just too friggin sweet. :D PEACE.
 
MechanizedDeath said:
GR3 footage is supposed to be a target render, so I'll wait for the final product to pass judgement. I hope it can match that, b/c that is just too friggin sweet. :D PEACE.

Rgr. Target render, no dice. Wait for finished project to make judgement.
 
I finally came across something about the engine and I'm surprised it's not Unreal 3.0.

What is the game engine for the next-gen version?

YETI, a Ubisoft proprietary engine built especially for next-gen consoles

http://www.ghostrecon.net/forums/index.php?showtopic=26175&st=15

So this YETI engine is targeted for next-gen consoles only I guess.


BTW...the same forum post mentions that CO-OP with up to 4 players will be possible. What Red Storm needs to implement is a random map generator like Soldier of Fortune 2 had, but for online CO-OP. So when you and 3 buddies are playing together, no one knows the map or location of hostile forces, so good team work with modern warfare tactics is essential to survive and complete the mission.
 
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