The concept of pay-to-win is that you can purchase gameloop-affecting items in a shop for real money rather than grinding through the game's mechanics and normal gameplay loop to earn them. I'm not sure how this isn't pay-to-win? Especially with skill point purchases and weapon upgrades. I can literally start the game and progress to a point that likely someone would have to spend weeks/months playing at any normal rate to earn those. The argument that most of the items can be earned in-game doesn't exclude it from being a pay-to-win game.
You know that you can still enjoy the game and what they've created and not feel it's necessary to defend the company and the decisions they make on-high to fleece as much money from consumers as possible far beyond what is needed to support the game. You're not required to feel any loyalty to Ubisoft. You seem uncomfortable with the idea that this game is pay-to-win though, I guess because of the stigma around the label.
I always wanted to try Wildlands and would consider Breakpoint but without a good group of friends to play with I don't think it would be a very good experience for me.
For me Pay to Win means something else. For example, when you can buy the best stuff in PvP games where normal players can't get anywhere without investing money. Or if it takes an endless amount of time to unlock those things. If one reduced the playtime by buying the items it this does not automatically make it pay to win for me.
I don't buy that kind of stuff normally. In the past there were DLC weapons in games that you could only get at with money. Strangely enough not so many people got upset.
The microtransactions are in an extra menu. You really have to go there and look for it. It is not constantly held in front of your nose.
Wildlands is not for solo players. Breakpoint is better but also not super great. The Division 1 and 2 are better suited for solo players.
In a Ubisoft game this is usually not the case.
When I look at the playtimes I doubt it. In With 600 Hours playtime you were only in midfield of play time in The Division. Over 1500 hours were often the norm. There aren't many other video games that come close.
In other games like Wildlands, many players have come back recently.