Not that it matters, because even I understood it.
and that's saying something.... badum cssshh
Not that it matters, because even I understood it.
and that's saying something.... badum cssshh
Nandeyanen
no reason ... it is playful humor, please take it as such, thank you
I know. That line is a standard in jp standup comedy but I guess not all people understand (I suppose this could also be a lesson in reading computer translations !)
Yeah, I tend to agree that it's likely a combination of both factors led to the current implementation. You also mentioned (and archie4oz confirmed) that PS3 uses a SI HDMI transmitter.. there may have been issues rolling that into the package too. I think it's only recently that nVidia have had their own HDMI/HDCP capability.I suspect the reason it wasn't done was that NVIDIA's current pipeline and even roadmapped pipeline doesn't match the exact requirements wanted and it would have cost more to implement it. It may also have been a case of time and a separate display controller would be quicker / easier to bring up independantly.
SDTV is a combination of two issues: different res, different aspect ratio. Games alwas need to adapt to a different aspect ratio, but not necessarily to a different res. Being flexible with the res is useful for more than just SDTV support, because HD resolutiones themselves are fragmented into 720p, 1080i and 1080p (and then you have these "optimizations").I never argued with the HD scaling issue - I argued with the SDTV support, which Has to be in software, whether we like it or not.
Which was my point exactly - there is no such thing as automatic conversion to SDTV without compromising quality and/or playability of the title.
Developer has to explicitly implement support for SDTV if we want it to be good - and the option to downscale (in hardware) is there regardless of any external scaling chips.
You're probably right. And this is the third time I'll agree that a software solution would be fine.Fafalda said:There's nothing common about how SDTV is supported on 360 thus far. So yes, the difference is all the same - I have to implement support for SDTV resolution in my code, if I choose to scale, and whether it's with the GPU or another chip doesn't change anything.
It was my understanding that most of the "scaling" on PS2 wasn't actual scaling but just slowing down the RAMDAC scanout to make lines with less pixels. That worked because it was just an analog signal. If you want to support digital outputs with predefined pixel counts, you can't do that anymore -- hence the issues with PS2 games playing on PS3; they are scaled now, unlike before, but with primitive point-sampling. All wrong?Fafalda said:Technique that was common place for many last generation titles, possibly even majority on some platforms - and none of them have done it through external scalers.
I'll need this one explained to me, because as I mentioned above, people have been doing scaling without it for past 6 years - I'd argue majority of PS2 library does it (back and front buffers have different sizes) in some way or another.
....................
It really should just be part of TRC, and hardware or not, scaling support libs should have been supplied to developers asap IMO.It was my understanding that most of the "scaling" on PS2 wasn't actual scaling but just slowing down the RAMDAC scanout to make lines with less pixels. That worked because it was just an analog signal. If you want to support digital outputs with predefined pixel counts, you can't do that anymore -- hence the issues with PS2 games playing on PS3; they are scaled now, unlike before, but with primitive point-sampling. All wrong?
E.g. the RE4 title screen has been shown somewhere.
What kind of a support is this ?..I was more intrigued with the HD DVD drive as a piece of hardware. I asked if we would ever see games use the drive. A firm "no." I asked if we would ever see a 360 with an HD DVD drive built-in. Another firm "no." No hesitation.
"We don't want to charge customers $200 extra for something that may be the next Betamax," Henson told me (whoops).
Anyone noticed this ;
What kind of a support is this ?..
Well, at the moment, both formats are potentially "the next betamax". It's a bit weird that he would say that in public though.
Those borked 1080i-only pseudo-"HDTVs" can't resolve much more than 480 lines anyway. Playing in 480p isn't anything to complain about if you brought such a POS home."The way people talk about it you would think that you don't actually get a picture from the PS3 on some TV sets."
Well for a lot of HDTV owners you'll spend 600$ on the PS3 hook it up to your 1080I only HDTV and be playing resistance in 480P. Why is Sony making you pay more for less? This is a big deal and Sony should not be defended for this.
Those borked 1080i-only pseudo-"HDTVs" can't resolve much more than 480 lines anyway. Playing in 480p isn't anything to complain about if you brought such a POS home.
You should request to get some free supersampling thrown in, instead of a resolution that goes beyond the capabities of the tube.
It's funny how many people are apologizing for this oversight. It's a major feature omission IMO. It certainly takes away from Sony's claim of being technologically superior when HD content can end up in 480p on a huge number of existing sets.