Don't disagree if we are referring to the aggregate bandwidth RSX can have between both the GDDR3 and XDR memory pools.
aye. That is what im talking about. You can't say the rsx has x amount of bandwidth cause xdr + gddr bandwidth is y amoutn. Because in practice the cell is allways going to need a z amount of that bandwidth
Don't disagree with this either. I'm only contrasting this to the situation with Xenon where it has 10.8Gb/s between it and Xenos that it must use to communicate data to Xenos and/or access main memory. (Thanks for the clarification Jaws) Cell has 25.6Gb/s to XDR and 20Gb/s write 15Gb/s read between it and RSX to either communicate data to RSX or access GDDR3 memory. I'm only saying on the face of things Cell has more raw bandwidth available to it.
Right but my point is that with the x360 we allways know that xenos has x amount of badnwidth to main ram . Since we know the xenos can only ever use 10.8gbs of bandwidth. So while ps3 has that variable of what cell needs , the xbox doesn't as we know the max that the chip can acess. So what the xenos to ram is what 22gb/s ? minus 10.8gb/s ? that is 11.2gb/s it can acess plus the edram 32gb/s giving us about 43gb/s bandwidth to the chip that can actually increase .
With the ps3 we can't say that cause we dn't know what cell needs and i'm sure it will vary between engines and even frames
Get my drift ?
Well..Flexio only allows for 20Gb/s from Cell to RSX and 15Gb/s from RSX to Cell in the PS3 so I don't think 30 or 45 Gb/s can be consumed then. At a maximum RSX can only consume 20Gb/s from the XDR memory pool leaving 5.6GB/s for Cell exclusive needs since Cell only has 25.6Gb/s to/from the XDR pool....a situation most likely avoided for sure...or should be most likely. Cell could still read 15Gb/s from the GDDR3 memory pool over the link between itself and RSX...nutzo if you consider you have this bandwidth lying around from the GDDR3 pool and yet you still set up RSX to have to snag 20Gb/s from XDR. RSX could consume all the bandwidth to the GDDR3 pool effectively making the 15Gb/s from RSX to Cell useless in this cases...again...it's a pretty bad case.
is it 20gb/s sorry not up on the specs that much . But anyway. Whatever the cell needs in terms of badnwidth to send prodedual textures , or geometry , or to do post process effects on the frame is going to eat that up . Thus limiting what the rsx can acutally acess from xdr . Let alone what cell needs to be acessing from the xdr .
So as i've said it can vairy from engine to engine or frame to frame. Devs are going to have to mess with that for awhile
If we consider Xenos would consume all the bandwidth to the GDDR3 memory then Xenon flat out starves for data...although only have 5.6GB/s still available to Cell in our "blue screen" case isn't really all that much to be happy about given how bad resources have been managed here. Xenos's communications to Xenos MUST be less than 10.8Gb/s Xenon exclusive tasks flat out starve for data. Contrast again with RSX<->communication can use up to 20Gb/s and 15Gb/s and Cell which is significantly more bandwidth and Cell still doesn't flat out starve for data...although the situation is likely dire.
that is true . However xenos has that nice fast edram that it can acess too. Will it need more than 10 or so gb/s of bandwidth for textures ?
It also has that link from the xenon cache to iteself which is another 10 gigs where the xenos can acess geometry or textures
These systems have many quirks and as the members here teach me more stuff i begin to like both set ups very much.
Agreed. It could eat up 20Gb/s or the available 22.4Gb/s but then I'd again have to wonder why a developer would use monkeys to code up their game engine.
Its not just 20gbs . I'm talking about 10 or 12 gbs . What im really thinking about now is the flexio . Your saying its 20 gigs one way. Which means if we're doing post processing effects on the final image and sending procedual textures cell is going to hit that very hard . Which means even if its only using say 5Gb/s of bandwidth on the xdr ram. It may be using 10GB/s on the flexio thus limiting the xdr ram to comunicating with the rsx at only 10Gb/s
I am correct in that thinking that right ?
Are you daft man...seriously are you friggin retarded or something? Shhhhhhhh!!! Somebody's gonna here you...they'll do bad things to you....horrible despicable things. MOMMY!
Haha , let them do thier worsest !!!! bawhahaha .
Seriously i just like tech. I just don't buy sony because i've never had a postive experiance with them .
I don't know...I get the feeling devs would rather have more ram than less ram even though it's faster.
Mabye, i just think that he acessing of the second pool of ram is going to cause some headaches that could have been avoided . Also if my assumptions above are correct they may be some points where they can't use the power of cell or they'd cut themselves off from a ram pool
True. However, if RSX is still getting 20Gb/s from Cell directly and 22.4Gb/s from the GDDR3 Memory pool it has really lost nothing in the max amount of data that can come into it i.e. bandwidth. My point is that RSX only loses bandwidth if it's aggregate bandwidth is not taken advantage of. If it get's 20Gb/s form Cell directly or from data that resides in the XDR memory pool or a mixture thereof it is still getting 20Gb/s over the link and thus it cannot lose bandwidth unless than 20Gb/s is actually sent to it. The same reasoning does not apply to Cell because RSX uses all data towards graphics or rather RSX only tasks where Cell uses data for both RSX assistant tasks and task which are Cell's domain alone.
No it can't "loose badnwidth" however it will loose 256 megs of ram
don't disagree that in order to fully use the memory space available bandwidth will be consumed throughout the system. As you can tell I'm reluctant to say that Cell will be "eating up" the bandwidth somewhere. I will agree Cell will be "eating into" the bandwidth somewhere...IMO most likely everywhere at some point or maybe on the average
Right and i have a feeling that extra 256 megs is going to be wasted sitting there .
I've got an X360 as of right now and I'm going to get a PS3 when it launches. I'm up in the air on the Revolution...never in my life would I think that possible about a Nintendo console, but it's true.
Eh as i said , never had luck with sony products .