ihamoitc2005
Veteran
tile based rendering
Is this the form of tile-based rendering which you refer to?
SCEI patent:
http://appft1.uspto.gov/netacgi/nph...&S1=20040066384&OS=20040066384&RS=20040066384
nAo said:No doubts about that, it helped and still helps..
To be fair the answer in this case is negative, when I was working on PS2 I wasn't caring about color spaces at all
I don't know the answer here..
My 'research' (real scientific research is another thing, I'm an amateur) has started cause we want to achieve some goals and I knew we had to find out betters solution to some problems.
Doing high quality HDR rendering using a 32 bits buffer is nice but it's only one small step, that's why I often say that limits and constrains can be a good thing cause they force you (if you care enough )to be smarter and clever and to see things from many points of view.
I really don't know, but as long as we need more and more frame buffer bandwith I believe that using a different color space could be useful even in some years from now.
I wouldn't mind to have TBDR to render everything at full precision without worrying about external memory bandiwith though
Is this the form of tile-based rendering which you refer to?
SCEI patent:
http://appft1.uspto.gov/netacgi/nph...&S1=20040066384&OS=20040066384&RS=20040066384