Hardknock said:Realistic physics are only going to help so much. It's the animation that needs a lot of work and that depends more on the artistic talents of the developer than any FLOP rating on the hardware.
What about procedural animation techniques, inverse kinematics, etc? Wont more advanced animation techniques require more processing to enable them? Endorphin's physics based Natural Motion could be an example of where these floating point heavy processors could help in the animation department.