As far as I know, there's also a FlexIO bus between the GPU and Cell, which could allow RSX to fetch data from the main memory as well. This would increase the total bandwith to ~40-45GB/sec, but I'm not sure how much of that could effectively be used by the GPU, or how you could split your memory accesses in two. I wouldn't really expect first gen games to make much use of this feature though.
Flexio is nice and could be used for alot of things . THough textures most likely isn't one of them . The second pool of ram is going to be used by the cell chip and its going to be useing mosto f that 20 something GB/sec bandwidth for its own needs
Now what would be interesting is the cell creating textures with its spus and feeding it to the rsx .
IT will be interesting to see what the ps3 is actually capable of and where its limitations come into play . Both systems will be largely untapped with first gen games . However we have one company that was showing games that didn't look great as they were ports from last gen and one company showing tech demos that are most likely out of reach for some time if ever