MS regulating developers choices on other platforms *spawn

I don't think that's necessary. Had MS waited for HD-DVD, even just 6 months, it's very likely they wouldn't be in first place in NA right now. I mean, we only have one data point to go on but it appears reasonable, no?

In the US the 360 leads by nearly 11 million. More than a bit more than the 2.9 million they sold in the first year. So that's certainly questionable.

Worldwide I have no doubt the ps3 would be ahead if the 360 had delayed.
 
In the US the 360 leads by nearly 11 million. More than a bit more than the 2.9 million they sold in the first year. So that's certainly questionable.

Worldwide I have no doubt the ps3 would be ahead if the 360 had delayed.
U.S. only, huh? You don't believe in the whole "first to market" and "momentum" thing, I take it?
 
U.S. only, huh? You don't believe in the whole "first to market" and "momentum" thing, I take it?

And they still would have been first to market if they delayed by 6 months...

And the Wii statistics certainly blow that idea out of the water anyway.
 
I don't think that's necessary. Had MS waited for HD-DVD, even just 6 months, it's very likely they wouldn't be in first place in NA right now. I mean, we only have one data point to go on but it appears reasonable, no?

Well they aren't in first place in NA right now. So arguably had they waited then things wouldn't have changed. It is easier to say that the future would not have followed a particular direction, such as know whether or not HD-DVD was even viable for 2006 realistically than it is to predict forwards if HD-DVD were viable. Do you get where im coming from?
 
Would HD-DVD have been good enough in 2006? If the answer had still been no then I guess we can lay this 'could-woulda-shoulda' issue to rest.
Depends on what you mean by "Good Enough"
There would have been severe supply constraints similar to Sony's, only worse, since MS didn't control their own supply of diodes, but technically, if the XBox had launched in June, it might have limped along.
In terms of technical specs, then no, the streaming rate would still not have been high enough. HD DVD never got past 2x (And it's 2x is a lower data rate than BD's 2x, from lower bit density), but even if it had, it would have been much later than 2006.

There are lots of coulda shoulda woulda's, and if a company always waited for the next "big" tech before launching, they would never launch. Dual Layer DVD was the best MS had to work with, and that's what it launched with. Sony had a little more leeway because they ostensibly controlled the BD ecosystem, but even with that, it caused them quite a bit of damage from lost sales (due to high price) and launch slippage. The BD is in the PS3 for ideological reasons first, and practical reasons second.
 
I will go along with the whole "paper specs by and large are useless." The following post, from a forum member, is from direct testing:

http://forum.beyond3d.com/showpost.php?p=913202&postcount=55

Not surprisingly you left out the following part of his quote:

Of course once you start getting into larger data sets that that Blu-Ray can handle the average and worst case scenarios (which is an entire disc sweep which takes around 350-400ms) will eclipse the worst case conditions on a DVD-ROM.
 
Depends on what you mean by "Good Enough"
There would have been severe supply constraints similar to Sony's, only worse, since MS didn't control their own supply of diodes, but technically, if the XBox had launched in June, it might have limped along.
In terms of technical specs, then no, the streaming rate would still not have been high enough. HD DVD never got past 2x (And it's 2x is a lower data rate than BD's 2x, from lower bit density), but even if it had, it would have been much later than 2006.

So effectively the answer is that in the time frame of 2005-2010/2011 HD-DVD would have never been objectively 'better' than the choice to use DVD. So on balance the decision to use DVD in hindsight was the correct one.
 
What was popular in the past is what will always be, right? ;) DICE isn't the only example. This seems to be becoming the norm for devs wanting to push the graphics bar up (by using the SPUs as "another GPU compute source" in parallel).
Maybe the devs are lowering the bar for the 360 to avoid making the PS3 version look bad :devilish:
 
So effectively the answer is that in the time frame of 2005-2010/2011 HD-DVD would have never been objectively 'better' than the choice to use DVD. So on balance the decision to use DVD in hindsight was the correct one.
No, in the timeframe of 2005 HD DVD was not an option, and since you can't retroactively upgrade a console (note the PS3 is still using a 2x drive, despite much faster drives being available), DVD was the correct, and only, choice.
 
Landing the 360 with a delay, a hugely expensive optical drive and optical drive supply issues, and also the need for a HDD in even the "cheapest" SKU doesn't seem like the kind of stuff that would have catapulted the 360 even further ahead of PS3 and allowed it to take on the Wii.

I think that being able to offer the 4GB 360S (and the 4GB Kinect bundle) trumps having a higher capacity drive and being lumbered with a HDD.
 
Sorry, I meant a one-off load with Uncharted games...I remember Halo 3 being really long loading between levels, and it's odd but I believe installing to the HDD makes it even slower?

Halo 3 used the HDD cache space, so when the "installs" feature was added the game had to copy lots of data (in the form of lots of small files iirc) from one part of the drive to the other, which really slowed it down. Optimised for the HDD in the way they had backfired when installs were enabled.

Still seemed to make multiplayer load faster though, I guess the maps fit in memory in one go so no caching.
 
There would have been severe supply constraints similar to Sony's, only worse, since MS didn't control their own supply of diodes, but technically, if the XBox had launched in June, it might have limped along.
I was going to raise that. Are people forgetting that there weren't enough blue laser diodes to go around, and adding a whole extra console would have made matters far worse! any choice other than DVD would have cost MS a load of cash for no gains.

Not surprisingly you left out the following part of his quote:
Except Joker was talking about BRD performance on current games that are DVD-size. For a 6GB game, according to that quote PS3's drive should provide better seek times than 360's DVD drive.
 
Microsoft could have chosen to go with the DVD drive and not be political about it. But embrace it with aggressive pricing on more than 1 dvd games (aka no tax). Provide the install option from the get go, even if limiting it for the arcade versions. Or simply allowing games that wouldn´t work on arcade versions.

And maybe have tried to squeeze out more than 6GB from the start :)
 
Still seemed to make multiplayer load faster though, I guess the maps fit in memory in one go so no caching.

It still cached a bunch of data. Playing for the first time is significantly different from later on.

Hm, I mean...why not? Why not release a Blue Ray add on and make Xbox360 a full Blue Ray player??

Old question, old thread: http://forum.beyond3d.com/showthread.php?t=50657

But, just ask yourself what Microsoft would really hope to gain from making an add-on that isn't going to be $5 on top of the price of entry when there are plenty of blu ray players on the market in 2011 compared to when the old thread's arguments took place even.
 
It still cached a bunch of data. Playing for the first time is significantly different from later on.

I must have forgotten that. I took a break from Live then started Halo 3 multiplayer again with the ODST disk. Did that do things differently?

Microsoft could have chosen to go with the DVD drive and not be political about it. But embrace it with aggressive pricing on more than 1 dvd games (aka no tax). Provide the install option from the get go, even if limiting it for the arcade versions. Or simply allowing games that wouldn´t work on arcade versions.

According to iD there is no multi disk task. The install option still limits you to DVD sized chunks, with the physical disk used for verification. I don't think having lots of games that wouldn't work on the Arcade would help, it would simply undermine the Arcade.

Disk capacity doesn't seem to be a problem for MS, it seems to be a problem (possibly) for Sony. MS hurting themselves to allow > DVD sized game chunks would only help Sony use more of Bluray's capacity. The payoff for ditching the arcade and requiring large HDD's from launching would have probably been losing more money and gaining less market share.

And maybe have tried to squeeze out more than 6GB from the start :)

I think it was 6.8 GB, but yeah, that might have been nice!
 
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