Yes MS has been doing that for home consoles. But I think a zen 6 processor on a new process node would be more than up for the task of improving previous generation games that are cpu limited. The gpu will likely be the driving force to offer better versions of series games and that would mostly be due to hopefully much better raytracing performance.A handheld can get away with BC performance that's sufficient for play as good as last gen home consoles, especially if it releases a bit before next gen.
So far MS has been the one to drive improved versions of last gen games with no developer input, using lots of clever interceptions of API calls from precompiled binaries and somehow also separating logic and rendering post release. It's nice, but it's not been a game changer when their two most successful competitors haven't given a shit.
The PS5 Pro rumors paint it as using a 3.8ghz zen 2 right ?I wouldn't bet on next gen home consoles being able to reliably run a single thread twice as fast as this gen either, regardless of x86 or Arm. Sony aren't exactly pushing clocks on the PS5 Pro, and they are again balancing CPU clocks and power draw against GPU clocks.
Edit: and to do what MS have done with Xbox One to Series consoles with 30 to 60 fps wizardry in (very selected) games, you'd need to bank on having your most framerate limiting thread reasonably reliably able to double up on performance.
considering those are gains on each previous generation with zen6 you could see close to a doubling of IPC vs zen 2. 3D cache can increase that further.
Benchmarks of native Arm applications, or of x86 emulated apps? One will be faster and more power efficient that the other.
Go tell to series sA '10%' cpu performance loss/ gain isn't going to make a difference in many cases.
Go tell to series s
Pretty sure the XSS CPU is same or faster than PS5. Possibly beefier if take AVX implementation into account.
But there's been no reports on CPU issues which was the point.