They do this every 5 years or so. Remember Surface RT ? Remember Surface pro x ? it's like clock work and just like clock work it never happensMS is really betting against X86 aren’t they?
They do this every 5 years or so. Remember Surface RT ? Remember Surface pro x ? it's like clock work and just like clock work it never happensMS is really betting against X86 aren’t they?
Microsoft has been known to make several billion dollar mistakes, that is right. But they have enough cash to do so anyway so in the end they have even more money because companies are forced to buy office and windows and whatnot.They do this every 5 years or so. Remember Surface RT ? Remember Surface pro x ? it's like clock work and just like clock work it never happens
Right but the whole MS is going hard into ARM is something that happens every 5 years now. That is my point.Microsoft has been known to make several billion dollar mistakes, that is right. But they have enough cash to do so anyway so in the end they have even more money because companies are forced to buy office and windows and whatnot.
Maybe but maybe not.It's their third ARM attempt though, and aren't their version 3s the ones where Microsoft nails it? Like with Windows 3 and the Xbox O...
Microsoft are doing it only because they believed that Apple ARM designs could be matched or surpassed.Maybe but maybe not.
It seems like this arm push is literally because of AI and qualcom having their "npu" ready first. I am sure if AMD or Intel had their npu ready they would have pushed that to the forefront.
I disagree with you. MS has done this multiple times in the past.Microsoft are doing it only because they believed that Apple ARM designs could be matched or surpassed.
It is because they do not develop any hardware and thus are easily swayed by empty promises and fake projected benchmarks or presentationsI disagree with you. MS has done this multiple times in the past.
It is because they do not develop any hardware and thus are easily swayed by empty promises and fake projected benchmarks or presentations
I don't think MS are as dumb or gullible as you're making out. They do make some bizarre seeming and poor decisions, but a lack of technical ability or understanding has never been their issue.
A big plus for arm is power efficiency. Turning that into an attractive Windows product is not easy as it (until recently) meant having awful x86 compatibility or performance. MS are right to test the water from time to time with arm products, and they will go in hard if they can make devices that people want - which is to say performant devices with transparent x86 compatibility.
If MS want to share the same base architecture between a handheld and a next gen home console then arm could make sense. Back compat needs only to be good enough to sustain current gen performance on the CPU side, and die and power savings could be put towards a powerful NPU or better GPU performance. For a handheld power consumption is critical, and big batteries and short battery life are two of the things that drive up cost and limit portability of devices like the Steam deck.
MS seems to be putting more effort into Windows on Arm than ever.
I have to say at this point in time the x86 chip power consumption in a handheld is like a fart in the wind. The majority of the power consumption is the gpu. When looking at making a mobile xbox series s an 8core zen 2 at 3.6ghz on a modern process will sip power.
MS are seeing an opportunity for market growth is all. Right now these QC ARM Elite processors are gaining a huge amount of hype in the press, mainly on the unfounded idea that ARM processors are all just going to magically be as efficient as Apple's silicon. But MS doesn't care if this is true or not, they just know that it's a major new vendor coming in that will bring in more customers or at least sway some people from switching to Apple, and are all too happy to promote it as a big deal.MS is really betting against X86 aren’t they?
But MS doesn't care if this is true or not, they just know that it's a major new vendor coming in
The z1 has boosts built into it up to 5.1ghz so of course it will start to use more power over a fixed cpu. A home console doesn't have to concern itself over the lower power usage of the cpu portion of the apu. Its the gpu portion that drives power drawThat's not the case on AMD Z1 platforms where more demanding CPU loads appear to show GPU clocks reducing, and it's not the case on PS5 where additional GPU boost in possible when the CPU is diverting part of its unused power budget there.
Games can be demanding on CPU and in a sustained way, and if next gen we're still going to be updating increasingly complex BVH structures on the CPU we're likely to want CPU performance to increase while still being within a mobile power budget.
MS have specifically focused on power and battery life as a strong point of their latest ARM based surface laptop. This doesn't mean MS will switch for a handheld console, but it does mean that there are still real world power considerations for mobile CPUs.
Some proper reviews coming in show that these SD Elite processors were quite overhyped as many of us expected them to be. Not bad, just nothing particularly special, especially if you want to run anything more demanding than Youtube and some browsing or whatever.Not just Qualcomm, but Nvidia/Mediatek too. MS will have gone from two PC hardware options for Windows OEMs to four. More if Samsung and whoever else decide to join.
The early reviews point to x86 titles finally running well on Arm. Windows gets to leverage what's going on in the much bigger phone /tablet SoC market.
Whether Xbox does is obviously a question. We could 'easily' end up with an ARM portable and x86 home console.
Some proper reviews coming in show that these SD Elite processors were quite overhyped as many of us expected them to be. Not bad, just nothing particularly special, especially if you want to run anything more demanding than Youtube and some browsing or whatever.
And this is supposed to be the 'Apple competitor' custom Nuvia processors that would save the day for Android/PC. Standard ARM designs are not likely to fare any better when they do come along
The z1 has boosts built into it up to 5.1ghz so of course it will start to use more power over a fixed cpu. A home console doesn't have to concern itself over the lower power usage of the cpu portion of the apu. Its the gpu portion that drives power draw
In a mobile series s they would be targeting the fixed performance of a 3.5ghz 8 core zen 2 not the full performance of a z1. You'd also be looking at zen5/6 vs zen4 in the z1.
As for Xbox doing an ARM portable and x86 console, I'm not sure that really makes sense in light of this. x86 is not 'running well' on ARM, it's just...running. It can do it. But native x86 hardware will do it better, and while efficiency is important for consoles/handhelds, the performance part of the equation needs to be good, too. A handheld with already compromised mobile hardware doing lackluster x86 translation will not make for an inspiring experience.
What will be interesting, with respect to consoles, is when we get some proper benchmark numbers with power consumption. The reviews I've seen so far have only touched on 'great battery life'.
No, it doesn't just need to be good enough for BC, because PS6 likely will do a lot more than this when it comes to backwards compatibility, set by expectations this gen. It will be a huge downside for Xbox when they're running BC games at last gen visuals/performance all while PS6 is doing so at improved visuals/performance. Playstation might get away with such a thing given market dominance, but Xbox cant.x86 emulation only needs to be good enough for BC, and an emulator on a Arm handheld would be build very specifically to match one specific hardware platform (Series S) running only software built and compiled specifically for that.
Platform specific games would be built natively to make best use of whatever Arm processor is in the handheld. Anything else would be odd. Arm is everywhere now and Arm compilers seem pretty good.
Performance is definitely important, and on console that's typically the performance of the GPU. On any handheld device saving power on the CPU means more power for the GPU. Saving die on the CPU means more die for GPU or NPU.
Again, MS were at least considering Arm for the next console and MS's console have proven at hotchips and with the Series consoles that they understand console design extremely well. They wouldn't have been thinking "magic" would solve their problems, and I'm pretty sure that they don't base their R&D plans on reading "Techcrunch" a few years in the future!
Yes that was literally my exact point. That they wont be fooled into thinking ARM was anything magical/special compared to x86. They will know better. Or at least should know better. It wouldn't be completely out of the question for some out of touch idiots at the head of Xbox to make terrible technical decisions, but if they listen to their hardware guys, they'll know ARM isn't magic.They wouldn't have been thinking "magic" would solve their problems, and I'm pretty sure that they don't base their R&D plans on reading "Techcrunch" a few years in the future!
No, it doesn't just need to be good enough for BC, because PS6 likely will do a lot more than this when it comes to backwards compatibility, set by expectations this gen. It will be a huge downside for Xbox when they're running BC games at last gen visuals/performance all while PS6 is doing so at improved visuals/performance. Playstation might get away with such a thing given market dominance, but Xbox cant.
And why would developers make ARM native versions of their games just for a niche handheld model of a niche console platform in Xbox? That's ridiculous. Xbox is already suffering noticeably from developers not optimizing their games well for their system given lack of market penetration. ARM would just make all this much, much worse.
Of course Microsoft might have been considering ARM, but I'm sure Sony have been as well. Evaluating the market and possibilities is expected. It does NOT mean anything at all about what they actually go with, though.
Yes that was literally my exact point. That they wont be fooled into thinking ARM was anything magical/special compared to x86. They will know better. Or at least should know better. It wouldn't be completely out of the question for some out of touch idiots at the head of Xbox to make terrible technical decisions, but if they listen to their hardware guys, they'll know ARM isn't magic.