I thought it had been established in the past that JMS held onto the original data files with a titan's grip. It would be greatly surprising if they've actually been lost - not to mention, a sign of a fuckup of the ages.
The original assets are crap, as you seem to agree, limited by the technology of that time - in fact I'd say those old assets are kinda worthless
There are schematics online for literally everything that flied there, shapes and sizes and all.
But what I was trying to say is that nowadays even a handful of fans could do much much better with just a free app like Blender. Build the stuff for a free game engine and you have instant access to a lot of post filters and effects for explosions and such and all. If anything would be a limitation, it's the lack of people with good artistic talents to properly re-imagine the spaceships, but even that is not an impossible issue.
Have you seen B5 recently? It's beyond primitive. Indie space shooters look far better technically; it's the composition and animation of the shots that make them great. That would be a massive undertaking to recreate; you could get close perhaps, with enough work and sheer dedication, but it would be very hard and take a huge amount of time.
You are seriously overestimating the animation capabilities of that early version of Lightwave. In fact, a LOT of that stuff is just so obviously limited by the technology, both animation and rendering - effects are mostly just textured polygons and lens flares, camera moves are horrible, and so on. Back in 2001 I was working with a much more advanced version of that app, and I was baffled to see that it was, for example, impossible to instance the blinking lights on starships, so I've had to animate each by hand (...).
Today's tools are so much better, even in free engines, that it'd take a fraction of work to rebuild those scenes; but I'd say it'd be super easy to do even better. Just the fact that you could work in basically real time would be a colossal advantage compared to the speed of Amiga computers of that time.
The first studio where I've worked has purchased an indie development back in 2001, where the engine demo with all procedural and AI driven animations and effects looked way better and more exciting than the original B5. It was eventually released as Nexus: The Jupiter Incident, I'll try to look up some videos from the completed game. And that was like 15 years ago, with an engine and assets built by like 5 people.
Would Warner willingly want to spend that kind of money? Not likely, I'd think.
Again, even a fan project would do better than the original material, so if there's a will then no money would be needed. Considering the huge fan base, it's definitely a possibility; maybe something like a Kickstarter campaign could also work. Well, yeah, the VFX and live action combinations would definitely be a lot harder, but I was only talking about the space scenes.
I do agree that an official remaster thing is unlikely, though.
[/quote]If the original data files are indeed lost, to make a 1:1 re-creation of 3D battles with sometimes a hundred-plus ships, particles and explosions (which you'd also have to re-make all over again), from a 2D video source as a basis... Virtually impossible I'd think. You could only get close-ish. There would always be discrepancies, regardless how much money was spent.[/QUOTE]
And who would care, seriously? If it's just close enough to the original in the action yet it manages to tell the story, but it looks much more advanced, I'm sure it'd be considered to be far, far better.
So what I'm trying to say that it's just a question of will and dedication by like a dozen people to do a remaster of B5's space scenes that could easily look better than the best of the Star Trek TV shows' VFX. All the means, the tools and references and such, are already there.