Motorstorm screens

I'm sure they can stick a four-player splitscreen mode in there as a bullet point, and Sony can make commercials with four people pretending they're having so much fun "party-gaming" but in reality four-player wouldn't be fun to play, you can't just stick four players on a Motorstorm track.

Same arguement used against the N64 4 ports ad nauseam... And yes, graphics and detail took a hit -- ditto Halo MP -- but the games were immensely fun, at least according to me and my friends :cool: And hence the N64 became known as the "Party Machine" as 16 player LAN Halo became a cult following.

One thing about next gen: If Sony/MS/Nintendo want to expand the market they need to NOT listen to people asserting their style as the ONLY right way, but remind themselves that there are a lot of gamers of different tastes and to expand the market REQUIRES meeting these different market needs.

History has shown there is a large market for 4 player games (and even 2 player split screen). Just last night I was playing split screen Toca 3 on my PC with my brother-in-law and it is the MOST fun I have had in the game--even though I have broadband.

And even when broadband nears 80%+ penetration/pickup among console gamers, there is something to be said--something IMPORTANT--about gaming in the same room.

I can say this though: I am glad companies are waking up to Coop. Not everyone is Deathmatch oriented, or even team-competition oriented. Coop, in the same room and over online, is a GREAT development this gen.

Lets hope 4 player games don't get cut because of it though!
 
I'd rather the developers work on great online multiplayer than split screen. Maybe it's not an either or.

Still, leave the 4-player to Nintendo. Mario Kart graphics lends itself to that sort of thing while it's a shame to split up a widescreen high-def image into 4.

Broadband is available pretty widely unless you live in the boonies now. Everyone who wants broadband has it by now.
 
Ah,right. Thanks for telling me what I find fun. Obviously I'm utterly confused about my own tastes! Obviously all the banter and joking and laughing I have, isn't fun at all! I'll have to start playing games where I don't do any of those things, in the sure fire knowledge that they're fun because you tell me they are...

While this is going off topic, seeing as you're so [strike]inciteful[/strike] insightful in my taste, can you also tell me what foods I like? I eat a lot of peanut butter, and tend to spit Marmite out. Is that right? Or do I actually like Marmite and hate peanut butter? I'm confused.

:D

But that has nothing to do with the actual quality of the 4 player racing. I'm talking about the game and not just having four friends together. I'm sure you have a quality time with four of your friends when getting together, I'm just telling you four players on a Motorstorm track doesn't work so well unless you butcher the track and overhaul it into a simple four player track because they aren't really made for four people.
 
Who died and made you god?

I dont seem to recall that annoucement, so until you find me a link for that, you are in no position to tell other posters here (aspecially more respected posters) whats fun and whats not fun. :rolleyes:

Further, there is no rule against adding CPU controlled vechicles to add intesity in split screen multiplayer, OR you could just be able to play online with guests. Like for example GR:AW does on the X360 (lets you bring up to four friends online, playing others).

I don't know, but I tasted a little wine in that water I drank last night, maybe it was because I didn't pour it all out before pouring the water in, or maybe it was something else?
gladtomeetya.gif


Sure you can add bots but then it wouldn't be the four players that brings fun racing to the experience, it would be the bots. I'm saying four players alone wouldn't be fun because the opportunity for carnage is greatly decreased.
 
I checked the org chart and there have been no promotions within the pantheon of late. :smile: I'm sure we'd all appreciate if Kittonwy would be so kind as to express his own opinion of what constitutes "fun", to which he is entitled, as his opinion rather than natural law.

So I didn't get the promotion? Damn it Athena!!! It was all for nothing!!! >_<

I know, sorry, it was only my opinion.:oops:
 
I'd rather the developers work on great online multiplayer than split screen. Maybe it's not an either or.

Still, leave the 4-player to Nintendo. Mario Kart graphics lends itself to that sort of thing while it's a shame to split up a widescreen high-def image into 4.

I guess you never played Halo. :p I am also shocked that you believe the only game players who want to sit in a room with their friends and play together, socially, in the same room, are Nintendo gamers.

Broadband is available pretty widely unless you live in the boonies now. Everyone who wants broadband has it by now.

Not true, at least not in the United States.

But that has nothing to do with the actual quality of the 4 player racing. I'm talking about the game and not just having four friends together. I'm sure you have a quality time with four of your friends when getting together, I'm just telling you four players on a Motorstorm track doesn't work so well unless you butcher the track and overhaul it into a simple four player track because they aren't really made for four people.

Again with presumptions in regards to what is fun for others. I know a lot of people who find large "empty" maps with 4 players in many, many games. Or vice versa: cramming tons of people into a map "intended" for only a handful of people.

And the real solution is palpably obvious: Fill in with bots. A lot of games have done this. One of my top 5 games from this last generation -- TimeSplitters 2 -- does exactly this. 3 of my friends and myself against 10 bots? Good fun. 2 on 2, with teams fleshed out with bots, great fun as well.

The single player has BOTS. And that is fun, right? Why not let a friend (split screen!) join in with the bots, or even 4 players.

Many games have done this for a decade now, and yes, many have found it fun. The fact people in this thread are asking for it should be an indication. Of course no one is claiming you need to play with other people. We know you are a straight bots OR humans -- no inbetween.

Sure you can add bots but then it wouldn't be the four players that brings fun racing to the experience, it would be the bots.

Again with the either/or scenario. As a reference, me (and countless others) have had a ton of fun with splitscreen gaming WITH bots. Another example: Mario Kart. To this day my favorite game and split screen racing in GP was/is a blast. It was very dissappointing that Mario Kart 64 did not have a 4 player GP (with 4 bots) and that Mario Kart Double Dash!! was limited to 4 player GP (with 4 other AI Karts) when you shared a kart with a friend.

Anyhow, humans + AI in racing is a ton of fun for many of us. Maybe not you, but I can witness that I have had a ton of fun playing with friends while also having the AI give us both a run for our money.

I'm saying four players alone wouldn't be fun because the opportunity for carnage is greatly decreased.

I'm saying single player alone wouldn't be fun because the oppurtunity for intelligent interaction is greatly decreased.

:rolleyes:
 
Same arguement used against the N64 4 ports ad nauseam... And yes, graphics and detail took a hit -- ditto Halo MP -- but the games were immensely fun, at least according to me and my friends :cool: And hence the N64 became known as the "Party Machine" as 16 player LAN Halo became a cult following.

I wouldn't put 16 player LAN Halo in the same category as N64 4 ports, because the level of interaction between a much larger group of players in a bigger, more complex level just isn't the same as 4 player deathmatch.

One thing about next gen: If Sony/MS/Nintendo want to expand the market they need to NOT listen to people asserting their style as the ONLY right way, but remind themselves that there are a lot of gamers of different tastes and to expand the market REQUIRES meeting these different market needs.

Like I said they can put four players in as a bullet point but that would be forcing it in there. I'm only explaining from the perspective of someone who is playing the Motorstorm import that the tracks wouldn't be suitable for four player splitscreen, whereas the game practically screams for a large number of players online on the same track (unless you can get 8-16 players on LAN, which really isn't particularly practical). There's no right way or wrong way, each game is different, what suits SSBM doesn't necessarily fits Motorstorm, but we do see shooters moving their focus away from 4 player splitscreen, perhaps because there's only so much you can do with 4 players in a confined arena, and nowadays 4 player splitscreen is sometimes used as a substitute for a lack of online options.

History has shown there is a large market for 4 player games (and even 2 player split screen). Just last night I was playing split screen Toca 3 on my PC with my brother-in-law and it is the MOST fun I have had in the game--even though I have broadband.

And are you sure the online market won't continue to grow and eclipse such a 4 player market? Online multiplayer gaming has become essential, compared to a few years ago where developers can just plug 4 player splitscreen in there and people would be happy. I'm sure there are games that still work in splitscreen, maybe Toca 3 but I don't play PC games, I know Initial D arcade is fun for two players but Motorstorm has different gameplay dynamics than either of them, so that's why I'm telling you the splitscreen/4-player experience would be markedly inferior.

And even when broadband nears 80%+ penetration/pickup among console gamers, there is something to be said--something IMPORTANT--about gaming in the same room.

I can say this though: I am glad companies are waking up to Coop. Not everyone is Deathmatch oriented, or even team-competition oriented. Coop, in the same room and over online, is a GREAT development this gen.

Lets hope 4 player games don't get cut because of it though!

That's why we have different games out there, some games will still be suitable for 4 players/2 players splitscreen, but others won't, so 4 player splitscreen shouldn't be a requirement because it's not a good idea to just force it in there.
 
I know, sorry, it was only my opinion.:oops:

Then try having discussion with people using terms that indicate opinion, instead of stating fact?

Something like

What I'm saying is that in my opinion with the game that four players alone wouldn't be as much fun to most gamers because the opportunity for carnage is greatly decreased and that Evolution would be better off investing more time in other elements of the game because these would have a great return in fun factor for the primary target audiance.

Instead of

I'm saying four players alone wouldn't be fun because the opportunity for carnage is greatly decreased.

As an aside, until PS3 console penetration improves as well as online adoption, there is a compelling arguement that 2 and 4 player splitscreen has a place on the platform. Likewise there will always be situations (parties, get togethers) as well as general prefernce that have people preferring 4 peeps in the same room. e.g. 4 teens who don't have the money for 4 PS3s ($2,400!)
 
Again with presumptions in regards to what is fun for others. I know a lot of people who find large "empty" maps with 4 players in many, many games. Or vice versa: cramming tons of people into a map "intended" for only a handful of people.

Of course there would be people who still claim four player goldeneye is "more fun" than 16 player LAN Halo or online Halo 2. The market trend for shooters seems to be moving towards a minimum of 16 players online and AWAY from four player splitscreen. Back in the old days Q3A even with four players was hot stuff, I'm not sure that is the case anymore. This is just my guess, if they take away 16 player online and replace it with 4 player splitscreen in HALO3, even with bots, there will be a massive uproar, if they don't include any kind of splitscreen mode in HALO3, I doubt the massive uproar will be there, the same goes for Resistance, and SOCOM for that matter.

And the real solution is palpably obvious: Fill in with bots. A lot of games have done this. One of my top 5 games from this last generation -- TimeSplitters 2 -- does exactly this. 3 of my friends and myself against 10 bots? Good fun. 2 on 2, with teams fleshed out with bots, great fun as well.

The single player has BOTS. And that is fun, right? Why not let a friend (split screen!) join in with the bots, or even 4 players.

With bots, we're now talking about a greater number of players, we're no longer dealing with purely four player splitscreen.

Many games have done this for a decade now, and yes, many have found it fun. The fact people in this thread are asking for it should be an indication. Of course no one is claiming you need to play with other people. We know you are a straight bots OR humans -- no inbetween.

I'm not saying you can't put bots in there but then the bots are what enhances the experience and NOT four player splitscreen. Basically the bots simulate what it would be like to be online with a bunch of real people, essentially a substitute for online play.

Again with the either/or scenario. As a reference, me (and countless others) have had a ton of fun with splitscreen gaming WITH bots. Another example: Mario Kart. To this day my favorite game and split screen racing in GP was/is a blast. It was very dissappointing that Mario Kart 64 did not have a 4 player GP (with 4 bots) and that Mario Kart Double Dash!! was limited to 4 player GP (with 4 other AI Karts) when you shared a kart with a friend.

Anyhow, humans + AI in racing is a ton of fun for many of us. Maybe not you, but I can witness that I have had a ton of fun playing with friends while also having the AI give us both a run for our money.

I'm saying single player alone wouldn't be fun because the oppurtunity for intelligent interaction is greatly decreased.

:rolleyes:

MK tracks are clearly not the same as those in Motorstorm.

Once again you're bringing up bots which essentially is a substitute for humans online, except now the screen is divided into four quadrants and the player sees through a smaller window.

That's why single player modes are set up more as a training or storyline mode, and for a lot of shooters the real experience would be the online multiplayer mode.
 
As an aside, until PS3 console penetration improves as well as online adoption, there is a compelling arguement that 2 and 4 player splitscreen has a place on the platform. Likewise there will always be situations (parties, get togethers) as well as general prefernce that have people preferring 4 peeps in the same room. e.g. 4 teens who don't have the money for 4 PS3s ($2,400!)

Online gaming is their focus right now, I would rather NOT see them rely on 2 and 4 player splitscreen as a way of saying "hey we have multiplayer... OFFLINE multiplayer", I've already said they can add offline multiplayer splitscreen but the tracks aren't suitable for that, and splitscreen actually hurts one's awareness of what goes on around you which is actually important in Motorstorm.

Or the teens can buy one and take turns playing online? Kids these days can spend quite a bit on gaming, if they can't, then maybe their parents can, they have until march to save up for a PS3, I'd say do it!!! :p

Anyway, let's get back to MOTORSTORM discussion.
 
Halo has split screen but does Halo 2?

I don't play shooters of any kind.

WHere in a decently-sized city in the US can't you get broadband? Yes there are some neighborhoods too far away from DSL or have an antiquated infrastructure.

But the penetration is over 50% if not 60% and availability is at least 80%.

The more pertinent point is, how often do you get 4 adults together in one room to play games?

It's one thing if you're still in school and you go over to a friends after school or you play with dorm mates.

People with jobs and families aren't scheduling a gaming night to play split-screen games.
 
Halo has split screen but does Halo 2?
4-player splitscreen multiplayer and 2-player co-op, same as Halo.

But I don't have nearly as much need for splitscreen multiplayer. The people I like to game with are becoming less and less available for those gather-at-friends-house events (as am I). Online doesn't cut it compared to getting together with a dozen or more of your friends and playing some multiplayer... but that isn't really a viable possibility anymore for me, anyhow. Which only increases the importance of online co-op. Being able to spend a week and play through Gears of War's campaign with my good bud beat out any multiplayer experience I could have had otherwise in that timeframe.
 
I don't know, but I tasted a little wine in that water I drank last night, maybe it was because I didn't pour it all out before pouring the water in, or maybe it was something else?
gladtomeetya.gif


Sure you can add bots but then it wouldn't be the four players that brings fun racing to the experience, it would be the bots. I'm saying four players alone wouldn't be fun because the opportunity for carnage is greatly decreased.

So basically what your saying is that singleplayer in any game is worthless?

Since bots cannot add any fun? Notice that i also said games like GR:AW implemented 4 man split screen with full online (as in 16players ) ...

Oh and seriously, stop acting like your opinions = fact, its getting annoying.
 
One is forgetting, btw, just how prominent local multiplayer is among people of a certain lifestyle, like college students. They're living on a shoestring budget, but in a building with dozens of potential friends and gamers... They can't all afford their own console and game, but it is MUCH easier to pick up a few extra controllers. ;)

Also, in the PS3's case, that "budget" thing has effects even beyond the college student sphere. Hehe...
 
So basically what your saying is that singleplayer in any game is worthless?
Since bots cannot add any fun? Notice that i also said games like GR:AW implemented 4 man split screen with full online (as in 16players ) ...

Oh and seriously, stop acting like your opinions = fact, its getting annoying.

There's no need to be offended. Just add IMO to the beginning of my post then, it's not a big deal.

How exactly did you interpret "four player Motorstorm not being all that fun because there are not enough vehicles on tracks that are huge and have multiple paths" as "single player in any game is worthless"? Those are completely different statements.

IMHO:

For some games the single player mode serves as more of a tutorial, in the case of Motorstorm's festival mode in the JPN version, it's a very fully-featured, long tutorial, teaching you all the different tracks and all the nuances of the different vehicle types, which in itself is fun because there are so many vehicles on the same track, and the racing is challenging, AND you are able to see vehicles travelling on different paths all around you, which would not be possible playing splitscreen, but ultimately the game is made for online multiplayer.

Clearly there's value in a single player story mode in a shooter (like playing through a story if it's half-way decent).

Who says bots can't add any fun? Bots can add fun to the four player experience, the four player experience on its own however, wouldn't be worthwhile in Motorstorm, so essentially bots>four player splitscreen, because very likely during the race one would be interacting with the bots instead of one's friends playing on the splitscreen. I'm sure if the idea of four friends being physically in the same room is considered fun, then that's great, but it has nothing to do with 4 player splitscreen, the four player splitscreen isn't the thing that would drive the experience, essentially you can be tossing back a few beers and doing something completely different (like playing cards, throwing around a beer coaster like a frisbee, or making paper ninja stars to throw at each other) and it wouldn't make much of a difference.

Adding bots is an option, but if they add 4 bots to 4 player splitscreen, that would make 8 vehicles total per quadrant and potentially you can have all 8 vehicles together at one time and that's 32 vehicles on the screen at once on a splitscreen, I'm not sure how an engine designed to display at most 15-20 vehicles can handle that, especially when there would be a ton of collisions/physics and particle effects happening when you have a bunch of vehicles together. I wouldn't mind bots in online races though, just to fill up the empty spots and keep things interesting.

Your GRAW example is essentially 16 players (online no less) and NOT 4 players offline splitscreen. And I don't believe it's even all that appropriate comparing a racing game with a shooter because as much as Motorstorm tries to create an experience involving vehicles brawling with each other, it's still not a death match-type scenario.
 
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I like that night mode. Play that in the dark with no lights (and a TV with decent blacks ;)) and it'll look very convincing.
 
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