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They haven't reached the trailer, but it's really close.
No, it isn't. At least graphically. The target render has vastly superior scenery and effects. The vehicle models are well detailed and lit, and the gameplay and feel is there. But visually they are not really close to the CG. I'd say at best they're quite close. Just look at the rocks, bushes, and variety of terrain in that trailer image you linked see.They haven't reached the trailer, but it's really close.
No, it isn't. At least graphically. The target render has vastly superior scenery and effects. The vehicle models are well detailed and lit, and the gameplay and feel is there. But visually they are not really close to the CG. I'd say at best they're quite close. Just look at the rocks, bushes, and variety of terrain in that trailer image you linked see.
Still, for a launch title and first attempt, Motorstorm does look very good. Developments will hopefully be amazing in the PS3's lifetime, and maybe then we'll get really close to the CG
They haven't reached the trailer, but it's really close.
They haven't reached the trailer, but it's really close.
Impressive indeed. I've seen quite a few people marvelled at MotorStorm across the net and in stores. It doesn't matter whether it's close to the target render or not. In their eyes, it surpasses the render just because they can now interact with the environment. And most importantly, it's fun to play with. And it's going to have online gameplay for free.
EDIT: In reference to Ostepop's photos, I'll encourage him to read the "Photorealism vs photo-surrealism" thread. Even the target render does not look like the photos posted because the former is stylized (and yes better looking). So now we want to compare target render and reality too ? How about people tell me what their MotorStorm timing is ?
They are not close at all, actually they look several generations apart. And not to forget the lack of AA on the game (which is covered a bit by the massive amount of motion-bur).
I agree that it doesnt matter if it looks as good as the CGI or not, (we all knew the CGI was impossible), however, each time somebody says it "looks just like the CGI" or say "it looks close to the cgi", people will discuss it. And at a technical level, it doesnt look remotely close to the CGI.
Il encourage you to read the thread again and look at the person im quoting. Nobody here is comparing a target render to reality, however the person im quoting, said the mud was photorealistic. If someone makes that claim, its perfectly appropriate to show real life photos of mud for comparison.
The CG trailer for Motorstorm isn't entirely photorealistic either, more like hyperrealistic... everything is slightly exaggerated and overdone...
Based on its Japanese release (and I'll remind you that the version I'm writing about isn't the one that's due out in the West), Motorstorm is the most featureless racer I've ever played. There are only a couple of options, for adjusting the sound and screen and switching the motion sensor controls on and off. Missing are options for adjusting the number of opponents and track count, and such standard modes such as free run and time attack.
The game doesn't even have any form of multiplayer racing. While we knew about the lack of online in the Japanese version, there's no multiplayer what-so-ever, not even split screen!
Motorstorm also shipped to Japan with some of the glaring problems from the demo still in place. Load times prior to the start of a race can take up to 45 seconds. Car selection requires that you wait for new car models to load up, and you can't even see your car's stats on the selection screen (the stats are available in the manual). It's exactly like the demo, and is unacceptable for a final product.
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Motorstorm is also the first real proof of the PS3's true technical prowess (Resistance provided just a few hints). The game manages to deliver sharp detail up close for the cars and tracks, along with distant views full of extraneous details, including lots of waving banners. And beneath all that is an impressive simulation of 20 cars interacting with the track. While a few shortcomings get in the way, including the occasional unfortunate camera angle during replays, a bit of slowdown here and there, and mud effects that need a bit of work, this is the most technically impressive game I've ever played.
And it will likely be even more impressive once Evolution Studios finishes up development. Motorstorm was clearly not ready for its Japanese debut, and considering how poorly non-Japanese games tend to sell in the Japanese market, we're not sure why Sony wasted the team's precious time on rushing the Japanese release. We look forward to playing the real version of Motorstorm early next year, and, based on the preview provided by the Japanese version, fully expect it to be one of the finest racing experiences ever.
Photorealism is often better than reality too, when you know what you're doing . A photo of a person can look better than that person in real life, for example.Photorealism isn't as good as reality.