Motorstorm screens

Its a shame they released the game so early in Japan, they probably thought that Japanese wouldn't care about a offroad racer, and then POW, best selling game in Japan where it could be even better :S I feel sorry for the japanese.
 
I didn't think the original E3 video had any AA, I'm sure I remember seeing still from it and everyone pointing out there was no AA?

Nay, not the E3 video but the real-time playable game. So that is the real-time playable game lacks AA according to almost all screenshoots I have seen that dont have massive amounts of motion blur to hide it. :!:
 
Nay, not the E3 video but the real-time playable game. So that is the real-time playable game lacks AA according to almost all screenshoots I have seen that dont have massive amounts of motion blur to hide it. :!:

heh I think he may be refering to the target render. I know its strange but take a look at this. This was one of the reasons why some people suspected the target render to be actual in game graphics

Check this out
motorstorm-20060117013118163.jpg


And thats nothing. I remember a bigger picture of this screenshot in which the jaggies were even more apparent
 
heh I think he may be refering to the target render. I know its strange but take a look at this. This was one of the reasons why some people suspected the target render to be actual in game graphics

And thats nothing. I remember a bigger picture of this screenshot in which the jaggies were even more apparent

Maybe becouse the screenshot has been resized to many times? -Becouse I remeber to have downloaded the HD video of the Motorstorm E3 2005 and as far as I remember each frame had no aliasing at all.
 
Maybe becouse the screenshot has been resized to many times? -Becouse I remeber to have downloaded the HD video of the Motorstorm E3 2005 and as far as I remember each frame had no aliasing at all.

What macabre said. There were so many things happening on screen, so fast and with lots of motion blur its impossible to notice aliasing in the video. Most likely if we are lacky enough only in certain frames we might be able to notice by freazing the video. I ve seen the same picture in all sizes from countless of sources. That specific pic always showed juggies at the "right" places. Even the big high res version of this scene. Which is wierd( Not trying to imply the possibility of it being real time btw)
 
Its a shame they released the game so early in Japan, they probably thought that Japanese wouldn't care about a offroad racer, and then POW, best selling game in Japan where it could be even better :S I feel sorry for the japanese.

They can patch this later can't they? After all, PS3 is a PC no? ;)
 
What macabre said. There were so many things happening on screen, so fast and with lots of motion blur its impossible to notice aliasing in the video. Most likely if we are lacky enough only in certain frames we might be able to notice by freazing the video. I ve seen the same picture in all sizes from countless of sources. That specific pic always showed juggies at the "right" places. Even the big high res version of this scene. Which is wierd( Not trying to imply the possibility of it being real time btw)

I see, was some time ago I looked at it. Neverthless considering it was CGI I would say that was a nasty one pulled by Sony or the devs by showing a CGI and trying to fool the people to believe it is real-time by showing aliasing.:oops:
 
I see, was some time ago I looked at it. Neverthless considering it was CGI I would say that was a nasty one pulled by Sony or the devs by showing a CGI and trying to fool the people to believe it is real-time by showing aliasing.:oops:

Probably. Anything's possible these days. Atleast they didnt flat out say Motorstorm was real time unless I missed it. But if they did it on purpose they are lil' wicked bastards who know how to play with the mind hehe.
This CGI use is getting out of hand and its spreading like a virus. We had EA with Madden which looked crap at the end, we had Sony showing target renders using "in game assets" , now we have MS showing Halo3 CGI in TV ads claiming they are using "in game assets" and there are even more.

Whats even worse people are drooling over them. Having expectations as a result is one thing. But treating them as the real thing before the game is shown running in real time in that quality is illogical.
 
Dont you have laws preventing showing CGI ads that doesnt inform you that its not actual gameplay footage?

We do in EU, after Activision got sued over CoD2 ads. Now everything thats is CGI says "Not actual gameplay"
 
Probably. Anything's possible these days. Atleast they didnt flat out say Motorstorm was real time unless I missed it. But if they did it on purpose they are lil' wicked bastards who know how to play with the mind hehe.
I gotta say, marketting sometimes have it rough! If this was supposed to be a target render, what they're aiming for, wouldn't it be more honest to lack AA then include it, when you know the final game won't have it? Yet anyone who excludes AA from target renders is being deceptive? :???:
 
Just go see it on a local game shop PS3 demo units. There is a clear difference, to me at least, between looking directly at a 20-in LCD display and looking at a photo on the web (not quite the same color, not quite the same sharpness).

Hong.
 
Just go see it on a local game shop PS3 demo units. There is a clear difference, to me at least, between looking directly at a 20-in LCD display and looking at a photo on the web (not quite the same color, not quite the same sharpness).

Hong.

The version in the demo pods is a complete mess compared to the final build, the final build looks ALOT better and is more stable then the demo version.
 
Hehe it's so funny see all these people always pop up and say "Played at local game shop, didnt look good at all, horrible framerate etc." Guess they dont read much, just comment randomly.:LOL:
 
Hehe it's so funny see all these people always pop up and say "Played at local game shop, didnt look good at all, horrible framerate etc." Guess they dont read much, just comment randomly.:LOL:

Well this is Sony's own faulth.
 
I gotta say, marketting sometimes have it rough! If this was supposed to be a target render, what they're aiming for, wouldn't it be more honest to lack AA then include it, when you know the final game won't have it? Yet anyone who excludes AA from target renders is being deceptive? :???:

No no you got me wrong.

I am not implying that they tried to be deceptive for sure and I would agree with you. But lets see it this way.
Lets say you release CGI to the public but you arent clear about it to the public wether this is in game, CGI or use game assets. This CGI could show detail and features above anything seen or believed possible like the CGI video of motorstorm, but with ALL the unbelievable visuals you add aliasing on purpose. Whats deceptive? The visual quality of the CGI that may never make it to the final game? Or the unexpected aliasing in CG included with all the detail without being clear to the public wether that video is representative of the final game?

You basically let people do the hype work for you in their effort to find clues by theirselves wether its the real thing.

Remember the Killzone "target render"? People went crazy and studied every frame possible in their effort to find glitches or anything that could possibly give a clue. I was one of them too and I found many in it as well. I was almost convinced it had some dose of the real deal.

I found pop ups (distance, and character pop ups), dissapearing objects, slight shimmering, floating body, minor bugs etc and it wasnt just me whho noticed these. Many noticed and they suspected this could be partially real with some fixes here and there or had the real game rerendered with all the effects in a CGI. This helped the hype increase even more.

At the end it was proven 100% CGI though.
:LOL:

I am not saying Sony did that for sure and on purpose. But just thought about the possibility
 
Back
Top