Could this technology be used to provide filler frames in a low FPS gaming situation to smooth things out? I realize it may induce some lag and possibly artifacts since it can only look at past frames, and not future frames. However, it does seem like this could be a method to eliminate the jitters forever. Where am I wrong?
http://www.motiondsp.com/products/Carmel
http://www.motiondsp.com/products/Carmel