as well as Ratchet and clank if its close to the CG vid.
That video wasn't CGI, think of it as a kind of R&C-HD similar to GT-HD. Just PS2 assets smartened up and run in real time
as well as Ratchet and clank if its close to the CG vid.
And this coming from someone who is hating the ME pseudo FPS (make it a real FPS for combat!! darn it!)
Bioshock and Mass Effect walked away with a number of "Best of E3" awards and have quite a bit of momentum. And a significant difference between the 3 games you mentions in contrast to Heavenly Sword would be this: The 3 developers have all delivered critically successful games in the past. Ninja Theory is a newer developer. Not a dig on NT (new guys can show the old dogs how it should be done quite often), only that on a barometer the newer unproven studio will have a difficult time getting the mindshare away from companies like Nintendo and BioWare.
A lot of games have shown potential -- immesne at that -- and still flopped. One of the things you look at when anticipating a game is, "Can the developer really deliver a complete package that is polished and balanced?" Companies like BioWare and Nintendo have looong reputations of doing exactly this, so for some -- as game preference/anticipation is a taste issue -- it will be far easier to anticipate a game from a proven developer than a game from a newer developer.
No thanks. The aiming reticule is just a quick means to select a target, it would be beyond annoying to be trying to implement tech or force effects and keep missing your target because you don't have them exactly in your sites. It's an RPG dammit! There are a billion FPS's on 360 go play shadowrun or somthin'
I second that. I'd quite like to see something like that -- a full free-form real-time combat engine in an RPG!I am not saying it is for everyone, but I know I would be very inclined to pick up a titles that, say, had the combat mechanics of a Heavenly Sword but the RPG elements of a Jade Empire or KOTOR or the combat mechanics of Halo and the RPG elements of a game like Mass Effect. (By RPG elements I mean all the stuff outside of the combat as well as incorporating the 'upgrade' and player building / item collecting aspects of RPGs).
After a decade I have given up hope
I second that. I'd quite like to see something like that -- a full free-form real-time combat engine in an RPG!
I am seriously confused why this has never happened though. Maybe the development skills to make a good action game and a good RPG do not overlap enough? Maybe 2x the dev time because you are basically making 2 games?
I dunno, but if such a title existed, and even was an average action title (or FPS) but an above average RPG it would absolutely rule and would sell well (because I would buy it!)
I am seriously confused why this has never happened though. Maybe the development skills to make a good action game and a good RPG do not overlap enough? Maybe 2x the dev time because you are basically making 2 games?
I dunno, but if such a title existed, and even was an average action title (or FPS) but an above average RPG it would absolutely rule and would sell well (because I would buy it!)
What your talking about sounds like ES: Oblivion, set in the future and with guns..
I think the majority of developers haven't done it because the markets for the two genres are so far apart..
From speaking to alot of people who play video games I tend to see a general trend in that people who are all about FPSs generally hate RPSs & vice versa.. Maybe its related to the contrast between the constant, flowing action of a FPS and the much slower-paced tactical, strategy, micro-management and thought-driven gameplay of RPGs..?
I dunno, Oblivion's combat engine is pretty simple. I think Joshua Luna (wth, Acert is easier to type!) is, or at least I am, more thinking of a complex engine where combat isn't just a turn it on and be in range -- more of a God of War or Heavenly Sword or Ninja Gaiden type combat, where you don't feel like you're playing a graphical game of dice, but rather actually controlling a character and choosing to attack when you want and how you want with a variety of combos and skills. Most RPG's combat engines are very time based (even the "real time" ones), there are down timers on skills, refresh timers on spells, delay on weapons and such -- it's very much a numbers game (which is not bad, don't get me wrong), but it lacks the same feeling as a normal action game. Of course GoW/NG/HS are a numbers game, but they cover it up a lot better -- it likely has a lot to do with the roots of RPGs being number games at heart and not really making much effort, until recently, to hide it.
I would absolutely love an RPG with the combat system of an action game. Oblivion's combat, while better than a lot of RPGs, is still way simpler and more confined feeling than something like a normal action game in the line of HS/NG/GoW.
@Scooby/Ban25 -- those are definitely looking like good choices (and I'll be grabbing both!), but I'd really rather see a it done with an action game and not an FPS, personally -- nice to see them branching out a bit, but I'd like to see something like Final Fantasy's RPG stat whoring + HS/GoW2's combat engines or something similar. A lot of action games have a small amount of RPG in them (character build up), but not nearly enough -- I'd like the full character build up of Oblivion or FF12 or something similarly complex mixed with combat engine that is complex and fluid feeling. Maybe it's asking too much, but I'd love to see it!
No half life Episode 2
Kingdom Hearts?
IGN tracks what online gamers are clicking on and adding to their wishlists:
http://www.gamestats.com/index/gpm/playstation-3.html
You'll notice that HS isn't even in the top 20 for PS3 games, let alone across all platforms.
Having these 3 games gain a higher wishlist count than HS.....ouch!10. Def Jam: Icon
11. F.E.A.R.
12. NBA Street Homecourt
Hooray on people relying on popular franchises18. Ninja Gaiden Sigma
This had to be the ultimate insult to injury . Not only beating HS, but looking at the list, it topped out many anticipated titles also22. flOw