Jawed
Legend
Chalnoth said:Heh, then the games are all CPU-limited, and your argument fails again.Jawed said:I'm sorry, you lost it there. I specifically excluded AA and AF in order to avoid the possibility of muddying the waters with changes in texturing efficiency or memory utilisation efficiency (AA) or, indeed, due to swapping across the PCI Express bus due to the frame buffer's size causing textures to swap out.
Hahahahaha, you get better. Check the benchmarks and see how SLI 7800GTX is faster in, for example, SC:CT. 54.9 versus 100.9. CPU-limited my arse.
Jawed