1. I believe those benchies in the first 2 are MSAA; mentioning SSAA in the 3rd slide is misleading.
2. In #2 1600x1200 4xaa 8xaf FarCry and Doom 3 take significant hits. 44% and 39% in non-CPU limited games does NOT look like free AA to me.
3. G70 still does not support MSAA with a FP16 render target (e.g. HDR). SSAA is a much larger hit.
While G70 looks like a nice refresh I am actually pretty dissappointed that there is no MSAA + HDR. The entire "free AA" deal is a good laugh... yeah, if we want 2003/early 2004 looking games
But it is becoming more and more clear that the original press release from Sony/Nvidia concerning the PS3 GPU being a implimentation of their next gen (=G70) GPU is pretty much dead on.
And that is why we are seeing some Xenos / RSX comparisons IMO. I know a lot of sources have hinted at this (I know Dave said we would know more about RSX when G70 was officially released). Not that having a G70 in the PS3 is a bad thing. It took NV ~1yr to get G70 since the NV40 launch. That means PS3 is getting a GPU FASTER (550MHz core) than what is out right now.
But compared to Xenos it is looking more like an issue of tradeoffs. Obviously free AA bugged NV enough to make these slides. But AA wont be the only defining feature next gen. Obviously how well FP10 looks on Xenos is up in the air, and how much of a hit FP16 is will be interesting. Obviously how effecient the Xeno Unified Shaders is will also be very important. Best case it could make up the shader transistor difference and maybe then some (and still get free AA) or it may be a bit underpowered with 4xAA.
At this point only devs under NDA who have toyed with both have any idea where this thing will land. Until then ATI/MS and NV/Sony will spin spin spin!