Jawed said:NV's route...
You mean the one of which we don't have the slightest idea?
Jawed said:NV's route...
Demirug said:Yes, but MS say all the time that the need a LDDM based driver for WGF 2.0. It will be very hard to backport LDDM to XP because it is a kernel part.
_xxx_ said:Jawed said:NV's route...
You mean the one of which we don't have the slightest idea?
_xxx_ said:Demirug:
While I don't know how complicated it all is in comparison, they also managed to put WDM into Win98 SE back then. I see no reason why it wouldn't be possible.
Jawed said:Well it's all speculation of course, but how are the virtual memory and unified shaders components of R600's architecture going to work if they're missing WGF2 support for DX7/8/9? That seems to me the kind of point that Geo is making (I'm guessing those aspects of the architecture are part of the issue).
If a GPU architecture is tuned to a new software architecture, but that software architecture is missing, I can imagine it causing problems. If the (WGF2) GPU architecture is dependent upon the WGF2 software architecture to implement DX9 or lower functionality then that sounds like a bit of a car crash if WGF2 isn't ready.
I'm not suggesting it is definitely a problem, I'm just joining in with Geo's speculation.
Jawed
Demirug said:This is nothing new. A current GPU don't have fixed function cores for vertex and pixelprocessing any more but if you use a API that use this functions the driver will convert everthing that it can run on a shaderunit.
trinibwoy said:Demirug said:This is nothing new. A current GPU don't have fixed function cores for vertex and pixelprocessing any more but if you use a API that use this functions the driver will convert everthing that it can run on a shaderunit.
But that was pretty straightforward since there are high-performance shader replacements for dedicated T&L hardware. What guarantee do we have that an architecture tailored towards WGF2.0 will be flexible enough to provide high performance using the older driver model?
Demirug said:Anyway the first WGF 2.0 chip need to be fast even if the run DX9 software because if they are not faster than current chips with this games nobody will buy them.