I think the sensor bar has two functions. First, establish where in space the TV screen is and second, locate the remotes. The remotes will give their orientation in 3D space, but have no way of knowing their position unless there's a reference. Once you have that, you still need to know what plane the TV screen occupies, and a couple corners, in order to know where a line drawn through the remote would intersect the image on the screen.Squeak said:No, it's supposed to be a bar that you put either above or below the screen, as long as it's centred and parallel to the display it should be fine.
FWIW I highly doubt that it's a sensorbar. It would make everything much easier if it was the bar that did the IR emitting an the Revmote the receiving.
I conjecture that the Revmote has a low res IR-CCD, with an appropriate lens, and the "sensorbar" is really just two IR diodes at the ends of a flat piece of plastic.
The movement sensing will be done by detecting the x,y movement and explosion - implosion of the two diodes for z movement.
Otherwise how would the system be able to support multiple players, with maybe two revmotes each? That would need some serious IR frequency switching.