Marketing
scooby_dooby said:
actually we talk 200gflop vs 100gflop because that's the CPU portion of the #'s, and that's where everyone seems to think this 'big difference' is going to come from.
Anyways, they are marketing #'s and next to meaningless, you realy have to realize that.
CELL is benchmark for SP 200gflops no? So this is real peak performance, not marketing number. But Xenon CPU is not benchmark for 115gflops marketing number. Real peak number for real computation is maybe same as 3 SPE = 77Gflops. But without benchmark we cannot be sure what is peak Xenon performance.
But we can make unscientific guess.
If we can assume real game situation where minimum 1 full CPU is for non-floating point task, then only 2 left floating point processing no?
For PS3 CELL (not IBM benchmark CELL), 7 SPE is available so for PS3 version of same game, if full PPE is for non-floating-point processing, still available is 7 SPE.
So for real game with 1 full PPE or Xenon core for non-floating point processing, then for floating point processing, comparison is 2 Xenon core and 7 SPE.
So we can see this situation that PS3 is >3x floating point power for "real" game.
But, if for different "real" game, 2 Xenon core is for non-floating point, then for PS3 version, full PPE + how many SPE must have use for this? I do not know. Let us make guess (random) 4 SPE. Then we have 1 Xenon core for floating point processing and 3 SPE.
So still PS3 has atleast 3x floating point process power.
But this is all silly guesses. We cannot know what is real life without real tests from Dave Baumann or Anandtech or other test site for hardware performances. But it is fun to make stories for examples.