Resolution, AF, textures, etc. are all part of the ability to resolve finer detail, they are all related. If one is too far to resolve pixel density improvements they are going to have a hard time resolving better AF or some distant textures being higher. Hence we have DF to take stills and zoom for us. I have a feeling blind testing from typical viewing distances would be disappointing to 4k evangelicals. Give us better AI, better frame rates and good AA. I'm sure next gen will be a leap, but due to 4k, but from the new CPUs and what they can do with them.
Yea those are excellent points. I mean the thing that gets me in this post is that I don't know what the typical viewing distances are, I sit 7' from my 65" TV. I've had lots of people tell me that it's too close, but hell, any further would make big screen TV feel really small.
It's an interesting debate, I think going too extreme would be to explain how we can see the detail of planets surfaces despite the distance we are from them. Magnification is all about gathering more light. Seeing more light in the lens that would otherwise be lost. With 4K and specifically HDR working with 4K, you're getting a lot better per pixel lighting. I think this is something that most people need to realize. Using my analogy to viewing planets at a distance, without light you have no detail, but with tons of light you can actually see what's going on.
1080p resolution without HDR is tougher to see the detail at distance, it must be scientifically. The nits are not there to project a distance far back. But that may not be the case with HDR. Thus I can see why 4K is bundled with HDR, to see such fine pixels, you probably should require monstrous lighting power.
So in end, I like your post. I'd be up for a blind test challenge. Give me 4K with HDR, I'll spot it, likely at range as well. 4K without HDR, I think you're onto something. I think we need those two in conjunction to break the technical barriers of viewing fine detail at range.
As for next gen, I agree, 4K graphics won't wow anyone since we're doing it now.
And I see no reason for next gen to not follow every other generation; how last generation ends graphically is how next generation begins. Basically after 3-4 years of mid gen, that's going to the be the beginning of next.
We can talk lighting, global illumination, dynamic GI, etc. We've seen it all. At lower resolution. And we're likely to see it all in higher res. And as the mid gen technologies mature, we'll see even more things that are better suited for higher res and HDR. And then we transition to next gen, and we'll see those same technologies until it matures further.
But yea, I guess for next gen the big thing will have to be more things on screen, more AI, more enemies, more 'action' complexity, scene complexity.