ERP said:Yeah. It's a pity there isn't a PA for other systems to expose the wild exagerations (or just over optimistic profiling) that goes on for them too...
I suspect that most of the people making bold claims would be equally surprised by PA data.
You an get stat's directly from the GPU on Xbox, including Pixels drawn and triangles processed. You don't get any nice bus usage stats but those are less useful in this context. GC has similar built in performance counters.
And FWIW we weren't at all surprised by our PA results. There is some question as to what is classified as a triangle by the PA (i.e. at what point in the pipeline it's measuring), but from a dev standpoint the total tri count isn't really useful data.
When you're doing the analyzing part, does the game run a rolling benchmark type of thing? Does someone stand there and play through a level or something? Always been curious about that.