Tkumpathenurple
Veteran
I pretty much agree with @Nesh but I'm unsure of a way out of this.
If Microsoft had only purchased Bethesda rather than Zenimax in their entirety, it wouldn't ruffle my feathers at all. Microsoft and Bethesda have an excellent working relationship going back years, well before either party ventured into the console realm.
Similarly, I don't think anyone would've minded if Microsoft bought Bungie (I was surprised when I found out they didn't already own them.) But I do think it would've been a distasteful move if Sony had bought Bungie, and I thought it was quite pathetic of Sony to try so desperately to financially seduce them.
The very corporate style of trying to just buy out the land from underneath competitors does irk me. As stated above by Nesh, Microsoft's attempt to purchase Nintendo and Square Enix are characteristic of a mindset that thinks everything's for sale, and that culture and cultural ties are secondary and tertiary to cold, hard cash.
I don't know if there is an easy answer, because this behaviour's everywhere across all sorts of industries. I don't even know if there's a monopoly commission anymore.
Personally, I'd rather see more timed exclusives than eternal exclusives. I recently got to play Mark of the Ninja: it was disappointingly easy and mechanically lacking IMO, but I was able to play it, and the publisher has gotten a few quid from me. For X360 players at the time, it was added value to owning the platform. Not so much 10 years later.
Perhaps that could be a viable tweak made to copyright law? E.g. after 20 years, any platform capable of selling and playing content may do so.
I'm sorry if that was a bit incoherent. I'm wildly hungover right now, and alternating between petting a dog, eating pasta, and drinking caffeinated milk. Damn, I'm all out of milk.
If Microsoft had only purchased Bethesda rather than Zenimax in their entirety, it wouldn't ruffle my feathers at all. Microsoft and Bethesda have an excellent working relationship going back years, well before either party ventured into the console realm.
Similarly, I don't think anyone would've minded if Microsoft bought Bungie (I was surprised when I found out they didn't already own them.) But I do think it would've been a distasteful move if Sony had bought Bungie, and I thought it was quite pathetic of Sony to try so desperately to financially seduce them.
The very corporate style of trying to just buy out the land from underneath competitors does irk me. As stated above by Nesh, Microsoft's attempt to purchase Nintendo and Square Enix are characteristic of a mindset that thinks everything's for sale, and that culture and cultural ties are secondary and tertiary to cold, hard cash.
I don't know if there is an easy answer, because this behaviour's everywhere across all sorts of industries. I don't even know if there's a monopoly commission anymore.
Personally, I'd rather see more timed exclusives than eternal exclusives. I recently got to play Mark of the Ninja: it was disappointingly easy and mechanically lacking IMO, but I was able to play it, and the publisher has gotten a few quid from me. For X360 players at the time, it was added value to owning the platform. Not so much 10 years later.
Perhaps that could be a viable tweak made to copyright law? E.g. after 20 years, any platform capable of selling and playing content may do so.
I'm sorry if that was a bit incoherent. I'm wildly hungover right now, and alternating between petting a dog, eating pasta, and drinking caffeinated milk. Damn, I'm all out of milk.