Microsoft rumored to be buying...... [2020-04, 2020-07, 2020-11]

Discussion in 'Console Industry' started by Nesh, Apr 18, 2020.

  1. eastmen

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    They bought mixer after twitch cemented itself as the video streaming site. They were never going to take over that market share. Then the POC female running it was completely toxic and they didn't want the bad pr and shut it down. They were perfectly fine to let it run as it was at the time if that never happened. Would have been easier to build an ecco system if they had mixer and then bought discord. They could have combined the two easily.

    Teams beat slack because teams had robust video conferencing. Also don't forget that Teams competes with Google Classroom which has their own office suite built into it too .

    Isn't the whole reason Sony is in the industry because of their dominance of certain consumer electronic segments . Nintendo went to Sony because of their compact disc technology which lead Sony to releasing the PlayStation. The PlayStation 2 was a show piece for DVD and the ps3 was a show case for Bluray. At the start of the Ps2 generation a lot of people bought that console because of it being a cheap dvd player and same with ps3 and bluray players.

    Would sony even be in the market if they didn't invent the cd with philips ?


    Isn't this standard business practice in the console world ? There were always exclusives as far back as I could remember which would be the mid 80s
     
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  2. DSoup

    DSoup meh
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    So Microsoft screwed up buying Mixer? All acquisitions by their nature are a bit of a gamble and entering into any new established market requires a huge investment. Being the new guy means you are already behind in the status quo and even when you have a really compelling product (Zune, Windows Phone) sometimes you can do everything right and still not topple market inertia.

    Are you saying Microsoft shouldn't take gambles? They just shouldn't try anything new? Because I couldn't disagree more. I think they need product diversification more than ever. So they either need to be creating a new market, or buy their way into an existing one. Starting from scratch and trying to penetrate an existing market is barely viable even for massive companies.
     
  3. Silent_Buddha

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    No digital for Doom Eternal is relative large compared to your typical AAA release. A typical AAA release will see ~2/3 sales on console (~50% digital now days) and ~1/3 sales on PC (all digital). However Doom Eternal did massively better on PC than console. Launch week had PC selling ~1/2 to ~3/4 of all sales while consoles had the remain ~1/4 to ~1/2 of all sales (Doom Eternal Sales Top Steam Charts, Selling Over 700K Copies in Its Launch Week; PS4/XO Sales Estimated Between 250K-400K (wccftech.com)).

    So, there was basically massively more digital sales for Doom Eternal than your typical AAA game. Adding in digital sales for Doom Eternal would see it's sales number roughly triple or quadruple in NPD. Where that would put it? Who knows without actual sales numbers for each title. I'd guess higher than MLB but maybe not higher than COD, so probably 3rd for the month.

    Regards,
    SB
     
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  4. Nesh

    Nesh Double Agent
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    I am not sure why you are confusing inventing and developing a product with buying out.
     
  5. ChuckeRearmed

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    One of the interesting thing is that a lot of momemtun Sony gained by having cheapest CD player (not sure with PS1 I think?), cheapest DVD player (with PS2) and cheapest Blu ray (PS3)
     
  6. eastmen

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    Sony is only in the industry because it used the resources of a huge successful company in gaming already. When they first entered they purchased Psygnosis. During the ps2 years they purchased eidetic , aughty dog , icognito. Then in the mid 2000s they bought Guerrilla , Zipper, sigil , evolutions, bigbig. More again in the 2010s with Media molecule , Sucker punch , Gaikai . Again in 2019 they bought insomniac and then EVO in 2021.

    Not sure why people are upset with MS doing what all other companies do.
     
  7. iceberg187

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    I found this to be interesting as it shows the aftermath of an MS purchase currently.



    Megan Starks and Nitai Poddar from Obsidian state the following

    The writing toolset portion is true because I've seen it spoken on by Brian Fargo at inXile here.

    https://gamingbolt.com/wasteland-3-...-dialogue-tools-from-obsidian-inxile-confirms

    I didn't think this was worthy of its own topic but cool to show the other side of the acquisition and the synergy that is seemingly there amongst the studios.
     
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  8. zed

    zed
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    Im sure it done better on PC than the consoles, due to its PC roots.
    But like Im saying its reputation is larger than its performance, eg lets look at its ps4 players data from https://gamstat.com/games/ player != sale
    Days Gone was supposedly a sales failure, true doom also gets the xbox & switch players, perhaps brings it up 2.5 million and then PC players it will still be less than days gone, Im very confident of this, just look how many ppl are playing it on PC

    [​IMG]

    Even on the wiki page https://en.wikipedia.org/wiki/Doom_(franchise) it mentions
    "Since its debut in 1993, over 10 million copies of games in the Doom series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations."
    Sure over 10mil could be 100mill but its prolly somewhere between 10-20 million! One of the most famous game franchises of all time and this is what it musters

    Doom eternal PC players numbers like above players != sales

    https://steamcharts.com/cmp/782330,275850#All

    I choose no mans sky cause it was a famous 'failure' but you can see just one month after doom eternal launches its already being played less than this 'failure' game that came out years before.
    Now Doom eternal is a multiplayer game so why arent ppl playing it on PC?

    Doom is one of those games(*) where its reputation is bigger than what it actually achieves now, In music terms its like
    David Bowie, the who, bob dylan etc these are world famous artists I love but who have all sold less albums than maroon 5!

    (*)Final Fantasy, Tomb Raider, Tekken, Halo, Bloodborne, Madden etc
     
  9. cheapchips

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    DE looks like it's following a typical launch and tail off for a predominately single player game on Steam. Not quite sure what you're trying to demonstrate with the NMS comparison. It might have had a rocky start on social media, but it sold buckets loads. They have regular and really good updates that pull players back in to the game and boost sales. You can see where these have landed.
     
  10. zed

    zed
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    I was unaware doom eternal was a single player game, thanks I thought like most of the other doom games (doom3 excepted) it also had a strong multiplay aspect. Why NMS? I was just trying to think of any other title, I see days gone launches on steam in a few days we will see if this 'sales failure' manages to match doom eternal. Im sure doom eternal will generate more profits though as cost to develop is gonna be a lot less than a large open world game.

    edit: here on these forums we also display the hype vs reality dichotomy as well
    whats the yearly game franchise that sells the most?
    COD, yet the threads about this, the biggest franchises ( along with GTA ) typically have bugger all posts :-D
     
    #930 zed, Apr 22, 2021
    Last edited: Apr 22, 2021
  11. cheapchips

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    Probably could have phrased it better, but it's multiplayer is never going to pull APEX, Ghost Recon or whatever numbers. It's an addon to the main game.
     
    #931 cheapchips, Apr 22, 2021
    Last edited: Apr 22, 2021
  12. see colon

    see colon All Ham & No Potatos
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    Doom Eternal sold pretty well, made lots of money.
    Not sure that 7.5 million copies number is correct, because I think I got it on sale within the first 9 months. Also, there's DLC revenue, etc. But that's still a pretty good number. If we assume 7.5 is ballpark correct for 9 months, maybe assume another 1.5-2 million to finish out the first year and and it will have sold about 9 Million, which would put it at about half of what COD:WWII sold. Not bad for an FPS in a crowded FPS market I think.

    Edit - Just remembered, the Switch port came 9 months after the initial PC/PS4/XBO release. They probably got a sales bump and closed out the year a little better.
     
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  13. ToTTenTranz

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    To be frank, I had a much higher esteem of Remedy before than I have now. I didn't get to play Alan Wake but Max Payne 1+2 and Quantum Break were great games to me.
    But now I'm playing Control and I'm really struggling to play the damn thing. That idea of keeping the player in the dark about what's happening around the character should only work for the first 2 or 3 hours of game. I think I'm > 8 hours in and IMHO the what-the-fuck-am-I-even-doing suspense is just getting obnoxiously boring. And the maps are so confusing..

    I do wish Remedy all the best (Euroland developers yay!), but I think Control is a step back compared to Quantum Break though.


    During the interviews David Jaffe had with the Days Gone's artistic and technical directors, I think they all but confirmed the game did little more than breaking even.
    They could be getting a revitalized source of income from the PC release, though.
     
  14. Silent_Buddha

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    Let's put this another way.

    DOOM Eternal has made over $450 million in revenue | KitGuru

    ~3 million Digital copies in it's first month versus between 500k-1 million physical copies in the first month. Does that make it's placement on NPD representative of it's actual sales ranking when 4 of the titles ahead of it also included digital sales? The only title that also didn't include digital sales was Animal Crossing which as a Nintendo title not only has general fewer digital sales than games for other platforms ... but it's a Nintendo game.

    Regards,
    SB
     
  15. Nesh

    Nesh Double Agent
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    This falls exactly in line with:
    Why are you so confused eastmen?
     
  16. eastmen

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    I listed a whole lot of super huge companies that they purchased over the 5 generations they have been in console space. Why are you so confused Nesh ?
     
  17. Nesh

    Nesh Double Agent
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    No you didnt list super huge companies or companies used to produce hugely popular multiplatform titles that were purchased by Sony. They were/are barely comparable.
    Try again.
     
  18. eastmen

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    Comparable to what ? super huge compared to what ?
    Your the one who used vague terms that mean different things to everyone here. I can't find the purchase price of many of Sony's purchases so I can never tell you how it compares to bethesda. Also Sony started buying video companies almost 30 years ago. So what would have been a big purchase 30 years ago may not seem as big today.

    Heck in the last year Sony has pumped in half a billion for 2% of epic.

    and I know its wikipedia but

    https://en.wikipedia.org/wiki/List_of_most_expensive_video_game_acquisitions

    If we look here Sony is on this list of the largest video game purchases for Gaikai 2012 and insomniac in 2019 and it seems other purchases in their past were not public . You can also see with the list tha the top 12 public purchases were all after 2010 except for Bandai Namco in 2005. Even looking at the wider list the majority of large purchases were done after 2010. The most likely reason is the industry growth making all companies in the segment worth more (or at least successful ones)
    https://www.bloomberg.com/news/arti...me-top-analyst-sees-industry-slumping-in-2019

    Sony actually entered the market in 94/95 as sales started to dip after their 93 peak before startin to climb up gain in 1998


    Again. Sony has invested heavily into purchasing companies to strengthen the PlayStation brand. They have done so since the very beginning of their history and its as strategic as them buying exclusives which dates back to their entry into console industry. Why is it good for the goose but not the gander ?

    Its seem like an odd argument going on here.
     
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  19. DSoup

    DSoup meh
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    I believe Nesh is asking for examples of where Sony bought a developer/publisher and in doing so, potentially deprived the cross-platform gaming market of huge critically-critically-accalimed IPs like Doom, Elder Scrolls, Fallout, Prey, Dishonoured, Wolfenstein and to less-huge but no less criticially-acclaimed, Pillars of Eternity, and Wasteland.
     
  20. Nesh

    Nesh Double Agent
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    We arent arguing if Sony bought a company throughout the years.
    Yes but he prefers to detract away the discussion from the facts. I dont think he wants to get it.

    Heck even his link is shooting his own foot.
    Gaikai+Insomniac summed are at $652 million.
    Zenimax and Majong alone are at $10.2 BILLION. With Zenimax owing a large portfolio of famous multiplatfom IPs (not the case with either Gaikai or Insomniac). And thats excluding also that MS tried to make an offer to Nintendo and Square Soft.
     
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