ChuckeRearmed
Regular
I am actually curious, how games are able to support Vulkan and DirectX at the same time?I know but studio probably need to do a bit of additional work for making working on other jardware system.
I am actually curious, how games are able to support Vulkan and DirectX at the same time?I know but studio probably need to do a bit of additional work for making working on other jardware system.
I am actually curious, how games are able to support Vulkan and DirectX at the same time?
Basically any game released on Windows requires some sort of DirectX support at this time. I get that you are only talking about rendering, but Direct X handles sound, input, and tons of little under the hood things that DX is needed for, and this isn't something new. Old id software games that were OpenGL still needed Direct X support for sound also.I am actually curious, how games are able to support Vulkan and DirectX at the same time?
But for example when games are running on Stadia. I presume they don't use DirectX at all? Because Linux doesn't support that no?Basically any game released on Windows requires some sort of DirectX support at this time. I get that you are only talking about rendering, but Direct X handles sound, input, and tons of little under the hood things that DX is needed for, and this isn't something new. Old id software games that were OpenGL still needed Direct X support for sound also.
For rendering, I think Crysis Remastered actually uses Vulkan for ray tracing (in software!) and DX11 for rendering everything else.
I do believe that MS will eventually retire Windows Store. Also can't MS provide support of DirectX for Linux?I'm guessing moving forward, something like id tech would be done with Direct X. No more running future Doom (or any id titles) easily on Linux through Proton. Will MS allow their own games to have Vulkan path? will MS allow a 3rd party to do the porting like CP2077 on Stadia? Probably the answer is, at least in the long run, no. They probably would point those that want to play their games on other than MS based platform (that is Xbox and Windows... not all PC is running Windows) to xCloud. Right now they are still selling their games on Steam, but if Xbox/Gamepass hit it big, I really doubt MS will still be releasing games on Steam. Either not releasing on Steam or you probably get it earlier on MS store/with bonus.
But for example when games are running on Stadia. I presume they don't use DirectX at all? Because Linux doesn't support that no?
So if the game is running on Stadia means it doesn't use DirectX. And if the game is available on Windows it was rewritten to support Vulkan and remove all DirectX related stuff or it was written in Vulkan since the very beginning.
I am curious then what place UE has then - I mean when you use it, you don't need to know Vulkan no?
I do believe that MS will eventually retire Windows Store. Also can't MS provide support of DirectX for Linux?
Never understood how game development for Xbox and Playstation works. I understand that they share the assets - like textures, music etc. - but regarding codebase no.They use Vulkan or they have two code path like when someone do an Xbox and Playstation games, this is not too different.
Never understood how game development for Xbox and Playstation works. I understand that they share the assets - like textures, music etc. - but regarding codebase no.
I don't think it will lock anything, but does Playfab has anything to do with RAD tools? I thought it was mostly network related stuff like statistics, servers, multiplayer etc.With Epics acquisition of RAD tools and the myriad of other middleware companies that it has been snapping up, I wonder if microsoft might make some acquisitions in this space to bolster playfab? Or even just as a defensive move. If Epic locks all these middleware tools to unreal engine it makes essentially all other 3rd party engines untenable. If you cant use all these tools with unity for example you wouldnt bother using it even if it made sense for other reasons.
I don't think it will lock anything, but does Playfab has anything to do with RAD tools? I thought it was mostly network related stuff like statistics, servers, multiplayer etc.
No, but I mean Playfab is positioned as online servicesmicrosoft already own simplygon and havok so its not just strictly networking stuff
No, but I mean Playfab is positioned as online services
Why would they retire the Windows Store? I can see rebranding it under the Xbox umbrella, but it's essentially the same store as the Xbox store in terms of media (movies, music, ect) and many games. Hell, there are games I bought on Windows Phone that got released on Xbox and the license updated to include that version as well.I do believe that MS will eventually retire Windows Store. Also can't MS provide support of DirectX for Linux?
I do believe that MS will eventually retire Windows Store. Also can't MS provide support of DirectX for Linux?
But what are the benefits of that?The Linux devs were not interested, they wanted an open source DirectX 12 implementation.
it would make it much easier for someone to run any game that runs on windows on other operating systems, including Linux and Mac os, so you can see why that's not an option for microsoftBut what are the benefits of that?
I do believe that MS will eventually retire Windows Store.
it would make it much easier for someone to run any game that runs on windows on other operating systems, including Linux and Mac os, so you can see why that's not an option for microsoft