I haven't seen the conference opening but I'd imagine it's the same footage - it's in game (seeing it from a cinematic perspective).Tap In said:is it in game?
the conference opening was in game
I haven't seen the conference opening but I'd imagine it's the same footage - it's in game (seeing it from a cinematic perspective).Tap In said:is it in game?
the conference opening was in game
zifnab said:I haven't seen the conference opening but I'd imagine it's the same footage - it's in game (seeing it from a cinematic perspective).
RobertR1 said:Again you have no point. I don't care what the developer can or can't do. I care what they ARE doing and what they're doing is nice step towards integrating consoles with the PC world.
DemoCoder said:Well, Sony already integrated PC and Console worlds with FF online. Do they get credit for being the first from you? I guess not. MS shows off some token PR claims and all of a sudden you're claiming some revolutionary new feature which has little to do with MS and everything to do with the game itself.
a688 said:Actually square did it, not sony. Plus its for only one game.
DemoCoder said:Exactly (it is developer that is responsible for it, not operating system vendor)
And? That's exactly the point. Every XBOX360 game won't be integrated with PC players on the internet. It will be hit and miss, piecemeal, and there is nothing in Vista that enables it.
DemoCoder said:Game network code is highly game specific. You don't delegate it to Microsoft. Unreal Engine 3's network layer and packet protocols are purely engine specific, not part of any MS API.
All MS can give you is login services, billing, game matching directory services, etc. These are all trivial and have little to do with whether two game ports can communicate.
Anyway, it will be lovely when it happens, because then I'll have fun OWNING all the console n00bs who think they can stand toe to toe in an FPS against a mouse wielding PC player. It will be GRIEFER time, and sooner or later, I think we'll be back to gaming Apartheid.
DemoCoder said:The only thing that would be unified is online game directory/lobby/login and content distribution.
DemoCoder said:I don't see what's so unified about it tho. Games will still need to be ported. The only thing that would be unified is online game directory/lobby/login and content distribution. But EA, Vivendi, and others don't like this loss of control, essentially handling the customer relationship over to Microsoft. EA forced MS to backdown during the XBL Xbox1 days, remember? Remember EA games online access for PS/2 first before XBL because of this.
DemoCoder said:Anyway, it will be lovely when it happens, because then I'll have fun OWNING all the console n00bs who think they can stand toe to toe in an FPS against a mouse wielding PC player. It will be GRIEFER time, and sooner or later, I think we'll be back to gaming Apartheid.
scooby_dooby said:Unless they give us a lil' autoaim to balance it out, then all I gotta say is BOOM!....headshot!
scooby_dooby said:Isn't the idea that MS is building this service into their Live! infrastructure which should make this relatively painless for Developers, greatly increasing the likelihood it will get implemented?
Sure it won't be 100%, but they are pushing the technology, they are dedicating resources to making it easier for developers to implement. I don't think it's a very big deal, but hey, they deserve some credit for forward thinking.
Tap In said:that's what I was thinking
auto aim the controller. lag the mouse/KB to even it up a bit.
And as such it does not seem to be something that is exclusive to live, really.DemoCoder said:The only thing that would be unified is online game directory/lobby/login and content distribution.
onanie said:And as such it does not seem to be something that is exclusive to live, really.
Joe DeFuria said:Please let me know when Sony says anything definitive about their own on-line service, thanks.