well I'd firmly disagree with your jak2 statement. I have jack 2 and it is pretty simple on the texturing. They certainly don't use a whole lot of detail texturing in jak 2. I don't even think they are drawing nearly as many polygons as halo.
Yes, I have mentioned textures, but Jak 2 almost undoubtely draws more polygons (frankly it makes me wonder if you even played Jak 2 if you can make such claim - not only there's more polys on the screen, but it runs at 2x halo's framerate). Halo actually has pretty simple geometry most of the time and relies on really high quality textures. Xbox has more memory and texture compression - it simply can afford for more textures, but we are talking about streaming engines here, and their reliance on Hard Drive.
Jack 2 is using a streaming engine. They do short loads when you pass into certain areas, but for the most part they the characters movement is predictable and slow enough that you can stream data in when needed. First person shooters can't do this in a reliable way. You really shouldn't try and ocmpare a first person shooter to a 3D platformer, they are two different breeds of games.
Not really true. Cops will chase you through the whole city in Jak 2, new ones will join in, you can follow the vehicles as they go around. All the characters have ther AI, some more basic than the others, but they will run away or atack and whatnot (and there can be tons of them at the same time) All the vehicles have physics model applied to them. I don't see how is first person shooter much different in this regard, and the segment of Jak 2 that I'm describing is not even a platform game - more like GTA game, where you can drive vehicles (which you can do in halo as well, when the game stops being 1st person, btw)
As for the geometry comparision, if you don't trust my word, look here:
Your typical outdoor scene in Halo is rarely more complex than this:
Now compare that to this, imagine the 2x difference in framerate and it should be pretty clear that I'm not just pulling things out of thin air.
It actually gets *a lot* more complex than these screens can present. I wish I had a capture card to grab some of the screens where you hover over the slums area and can see far in the distance, with all those crazy detailed huts below you, with dozens of vehicles whizzing by and people walking around.