Because people here irrationally identify with brand names and feel compelled to be defensive over benign statements.
With all due respect Lazy8, you should under no circumstances frown upon the behaviour that you are soaked into with your whole being (and if you think you are not, you my friend are lying to yourself)
Could you take any screen shots tha thad less going on in them for halo? You could have bothered to find something more comparable, such as the night fighting level where you encounter many more aliens and things going on. You aslo forget that halo could be played with two players through the single player game, rendering everything twice. Not just rendering everythign in lower detail with two players, but actually rendering everything twice.
Well, I did my best. I know there are scenes with lots more of enemies in Halo, but I couldn't find any. It goes both ways though, as I couldn't find any of the really complex scenes in Jak 2 which feature tons more vehicles and people walking around. As for playing the game in two player mode, and rendering everything twice, you've surely noticed that it comes to a pretty big expense of the framerate way too often in that mode, and there's always a factor that you have to render twice only half of the screen, with smaller viewpoint.
Like I said before, comparing a platformer to a a first person shooter, just shouldn't happen to begin with. As the 3D engines needed to create those worlds are completly different beasts. What's even worse is that you're comparing a game released last fall to one released moe than 2 years ago? Why don't you compare the graphics to halo 2 and see which one stands up better?
True, maybe I should have compared with Jak 1, but it's engine is simillar, only doesn't push AS many polygons and doesn't run in progressive scan. However, it still streams *everything* seamlessly. Halo btw, is in part a third person game, as you go into that view as soon as you drive any vehicle, so the comparision is not that off as you make it out to be. Both games feature elaborate, non destructible worlds, Halo does have better textures, better AI, but it doesn't excel in framerate and polygon thorughput, *and* it's streaming engine could be better IMO, having HDD at it's disposal. You shouldn't be waiting for what seems one whole minute for a new level to load, if a less capable console without HDD can have a comparable engine with no visible loading pauses. That's my point.
You're also acting like halo's framerate is always fluctuating, however it's actually not, it only does that when there's a hell of a lot going on. There's a lot of things that affects framerate other than the geometry, such as the physics and AI. two things done completely different between these games.
Well, it's 30FPS most of the time, but dips below 20 at times, especially if you use flashlight. Last level is too much of an offender as there are places if you go the certain route, where the game literally becomes a slideshow for couple of seconds, rendering no more than 1FPS. Regardless, my comment on framerate came only after you brought the point of halo having advantage in polygons, which I still think is simply false, which one look at both games in motion can confirm. Even if it was rock solid 30FPS, that's still practically 2x less than Jak 2 (which I admit probably fluctuates between 60-50 in it's busiest scenes, thus the screen tearing.)
Jak2 could get away with a much more simple physics engine, while halo's engine was capable of rag doll characters and stackable objects (like Havok). Halo combined different methods for drawing the world (indoor and outdoor) seamlessly. Even the AI in the games is dramatically different and can't be compared.
AI and Physics engine are certainly more complex in Halo but that kind of stuff is loaded once and handled by the CPU, not exactly something that would affect streaming engine much, as far as I can see. It's a faster console, it's expected to run such things in a more complex matter.
Both games have poly budgets that are spent differently. Halo spends it's polys on characters as you can always get close to everything in the game. Jak2 doesn't do this until you have cutscenes (where they swap the models with high res versions). It also uses smaller polys through out the terrain, in order to keep it smooth for driving vehicles, and the simple fact the camera is so close. Jak 2 can get away with less gemetry in the terrain and spend those polys on small details.
Let's not even go into cutscene models because those in Jak 2 put Halo's to an absolute shame. However, in-game models are quite comparable, both are on the low-poly side, but there can be lots of them so it's fine. You would agree that it's hard to verify the size of the polygons for the terrain. Again, just by looking at those screens I posted, (and I reiterate - neither are fully representative of each of games busiest scenes) I think that's pretty difficult to argue in Halo's favor when it comes to polygon budget.
What's interesting is that a game from two years ago still has better texturing thenn a PS2 game released a few months back.
I don't see anything really interesting in a console with two times more memory and hardware texture compression being capable of better textures. Do you think that it's 'interesting' that Max Payne 1 on the PC has higher resolution textures than Max Payne 2 on Xbox, while running at 32bit color in higer resolution? I don't. What I do find interesting is when the weaker platforms outdo stronger ones in some aspects due to smart programming and designer's creativity.
I think there is merit to a hdd discussion. It is relevant to whether hdd's in general should be in consoles aswell as backwards compatibility in Xbox2.
Exactly - this thread should give pro and con opinions on if it's possible to make a seamlessly streaming game on next gen consoles, without the use of the HDD (which is supposed to be the biggest advantage of that piece of hardware from what I understand) I am *well* aware that everything you can do with the DVD disc, you can do faster with the HDD, but if the DVD streaming is good enough, the question is - is that extra speed HDD gives worth the extra price that would go into the console hardware.