What is the potential purchase with a scalable engine that can be shared between other Xbox studios?
the closest thing to a multipurpose engine that microsoft could realistically purchase is crytek with cryengine. Crytek would IMO be a good purchase, even if they arent what they once were. Cryengine would need some work to get it up to snuff but they could do it. The con to this is that Amazon has a licensed version of Cryengine in Amazon Lumberyard, so if Amazon and Microsoft got into a game engine fight there wouldnt be much differentiation between them (tbf, thats probably not a concern right now)
But the good news is they have already purchased a scalable multipurpose engine! with the zenimax purchase they got id who make/use idtech, in the 2000s they were building idtech to become what unreal engine is now, the only reason (according to some interviews I have seen) that unreal beat idtech is that the id team took too long getting the engine 'perfect' and coincided engine updates to games that id were releasing, by the time that they released a new version it was 1-2 years old (because they updated the engine, then used it to build the games they were shipping, to ensure that it was up to snuff, and then coincided the release of the engine with the game release).
Idtech is a multipurpose engine at heart (or atleast it was when zenimax acquired id), so with some investment it would likely be a very capable multipurpose engine. I half think zenimax was working this way on its own, intending to release a commercial engine offering eventually. I mainly think this because they opened a dedicated engine team for id in frankfurt, and it seems like a lot of investment to have a dedicated engine team for idtech, that serves a handful of internal clients. id has also made a lot of investment into tooling for the idtech engine too, with a bunch of usability improvements (there was a game industry panel thing were they talked about this)
They have ID why would they need another engine company ?
Didn't they pick up like 4 to 5 engines from all the studios under Zenimax, not just idTech?
I wonder if any engine could be as good as Creation. Despite all its shortcomings it has undeniable charm and functionally.I wonder if they will make an overarching RPG engine? that would be used for most first party RPGs, would be helpful, you could share assets and game code between projects, and be able to easily have the studios work together if needed.
I wonder if they will make an overarching RPG engine? that would be used for most first party RPGs, would be helpful, you could share assets and game code between projects, and be able to easily have the studios work together if needed.
As great as that might sound in theory, EA's misadventures with Frostbite are a strong indication that it's not a good move.
It's good enough really that MS's studios have relatively easy access to a bunch of engines. I've loved the look and feel of the Doom games and the Wolfenstein games, so I'd love to see idTech get used more widely, but presumably even that engine has certain limitations that wouldn't suit certain developers.
They wouldn't, I was answering Fehu's question about what companies they could buy to get a multipurpose engine
Some very interesting comments from an interview that windows central did an interview with James Gwertzman who is the Microsofts gaming cloud general manager.
The interviewer asked about the possibility of integrating the technologies that come with zenimax acquisition, such as the id tech engine, and James replied that although he couldn't comment because the acquisition was ongoing,
"he did note that PlayFab's Chief Technology Officer Travis Bradshaw was formerly Lead Programmer at id Software, working on the id Tech engine. Also, it's worth noting that DOOM Eternal uses PlayFab for its online systems."
Travis Bradshaw joined playfab directly from id software in december.
Reading between the lines id Tech is going to be microsofts answer to Amazons lumberyard, I would imagine it would be a much easier sell to get a 3rd party to use id tech than lumberyard
link to article below
How Microsoft's Azure PlayFab empowers game developers, with James Gwertzman | Windows Central
Lumberyard is a mess , its a fork of an old version of crytek and even Chris roberts has forked that for star citizen
I think MS would have a really easy time at pushing ID tech.
I'd image that MS would be pushing id tech for most games and gamebryo for their rpgs while also keeping some franchises on unreal ?
Lumberyard is a mess , its a fork of an old version of crytek and even Chris roberts has forked that for star citizen
I think MS would have a really easy time at pushing ID tech.
I'd image that MS would be pushing id tech for most games and gamebryo for their rpgs while also keeping some franchises on unreal ?
Could make sense to divide it by game type rather than strictly genre, maybe creation engine/gamebyro for open world type games, and id tech less open ones. maybe not though
But yeah I don't imagine them dictating which engine to use per se, but I could certainly see them encouraging it going forward, I suppose it depends in part on if they have some sort of bulk license from epic for unreal engine, if there is no incremental cost for first party to make games using unreal the encouragement might not be that persistent.
Apparently bethesda's engine overhaul this time round is their biggest engine upgrade since morrowind, so for all we know the creation engine could already be pseudo decoupled from an individual title, bethesda has been bulking up the headcount dramatically in recent years (adding multiple satellite studios) and I can only imagine that the growth is not just for assisting the main studio, but to allow multiple projects to be worked on concurrently, which would require the engine to be somewhat more general than it would have to be if it was tailored for each individual game in turn.
Could be it just needs a modest investment push to make it more general (and if its just first party theres no reason you couldn't have the creation engine team have 'daughter' teams that assist each first party studio with their implementation/usage of the creation engine, so for instance there would be a small obsidian team at bethesda HQ working on the creation engine, implementing whatever changes obsidian need for their specific title)
Its off topic so I didn't include it in my other reply but I am honestly surprised at how much Amazon has failed at the game market so far, with so many just dumb decisions, why on earth did they start with so many massive projects at once, shoveling $500 million per year into the furnace only to cancel basically everything when it was almost done, and for the stuff that has been released its all been poorly received. Bezo's for some stupid reason requires that all the games they are working on have to be big 'billion dollar franchises like COD', like what the hell? And the guy running amazon games has been running it since 2012 with nothing but disappointment to show for it. Why did anyone let the dumbass running the show over there to require all the internal projects to use lumberyard even when it hadn't even finished being rewritten yet.
According to a dev on Resetera, so heresay and all that, amazon game studios is known in the industry for being the place to go if you dont care about making games anymore and just want a (admittedly very good) paycheck
Just in case you missed it Jason Schreier did an article that released today
Amazon Game Studios Struggles to Find a Hit - Bloomberg
I'm not a engine designer or game designer but I would have thought it be easier for A company to move to just one engine , wouldn't they be able to reuse model and assets that way?
I mean think about it , lets say they use the newest ID tech and all Microsoft developers switch over to it and all content is designed on that , all models are made for it wouldn't say Fable 4 be able to use all the work done for say star field , avowed , elder scrolls , fallout and outerworlds 2 ( in this universe lets say they were all on id tech) vs one game using unreal , one game on gamebryo , one game on id tech and so on ?
Oh i worked at amazon I know how shit they can be. They have the every day is day one mantra and they are bringing in so much money and eyes through their core product that they think anything they do will be a success. So you get a whole bunch of higher ups doing whatever they want because they think it will succeed. They had one of their first employees come back and they let her launch a mall book store in like 2015... The whole thing failed because books don't sell enough at high enough costs to pay mall rent. Then they though well lets pepper in some high rated items that no one wants to buy and we will pay people to ship it , advertise it , put it out on the floor , pack it up and ship it back when it doesn't sell. Its such waste. Knew many good people who supported that project
I think its one of those it makes sense on paper things, yeah there would be plenty of synergies if they all moved to one engine, but a single engine cant be the best fit for all games, you just have to look at EA and their forced use of frostbite to see how that can be an issue, sure frostbite is a great shooter engine, but its not the best for other types of games (without a lot of work on the part of the devs)
plus there are teams that are really good at working with a particular engine, such as the coalition who use unreal engine, I'm sure they would make some amazing games if they transitioned to id tech, but I'm sure there would be some level of dissent within the studio about the forced switch. And a transition period where quality and production timelines would suffer
Plus all their existing tooling and pipelines wouldn't necessarily work after switching engines and you can see how it may be easier said than done for some teams
it almost seems that amazon is pretty poorly run, and thinking about it their only good ideas really are online shopping (the initial idea anyway) and more significantly, AWS. Once you have the baseline online store that they had way back when the things you have to do to expand are obvious, improve selection and shipping times while keeping prices low through whatever means you can. Everything they do is subsidized by AWS
saying a company seems poorly run when they have a market cap of 1.6T with the original founder at the helm feels weird, they must be doing something right
3 arkane's engine
They said the same thing when Skyrim was released no?Apparently bethesda's engine overhaul this time round is their biggest engine upgrade since morrowind
It is pretty much similar to Xbox One era no?
They said the same thing when Skyrim was released no?
It is pretty much similar to Xbox One era no?
What I mean that no matter how they overhaul their engine it always shows its age. Though the ability to pick every single thing will never get old.I did say apparently