Obviously it's quite subjective, but yes. I despise a lot of what Activision does with their loot boxes and micro transactions.Did you find what activision is doing as unethical ?
Obviously it's quite subjective, but yes. I despise a lot of what Activision does with their loot boxes and micro transactions.Did you find what activision is doing as unethical ?
There are cheaper ways to grow your pool of developers than buying Activision. I am pretty sure MS could find 15 studios that would be willing to sell themselves for far less than $4.6 billion dollars a piece which is the average cost of what MS is paying per studio to acquire Activision.I think the whole deal it’s not about cod like iroboto said. It’s about the manpower to produce content for gamepass to sustain attractive for subscribers. There is currently like 5-7 studios (?) working on cod that can be put to produce other games for average gamepass consumer. After all it’s like Netflix, you cant just relay on stranger things to keep subscribers hook up. You need content.
But with what IP?There are cheaper ways to grow your pool of developers than buying Activision. I am pretty sure MS could find 15 studios that would be willing to sell themselves for far less than $4.6 billion dollars a piece which is the average cost of what MS is paying per studio to acquire Activision.
I can't comment to much as I don't play a lot of their games however it seems industry standard.Obviously it's quite subjective, but yes. I despise a lot of what Activision does with their loot boxes and micro transactions.
Industry standard across most major publishers and the legality of what they do doesn't necessarily have much to do with the ethics of them. That's not really an argument that should be made, "well everyone does it". If everyone thought that way about company's actions across many industries then they would contribute to get away with anything and become worse.I can't comment to much as I don't play a lot of their games however it seems industry standard.
But with what IP?
Depends how you see it and it can go both ways.I think you are doing EA's acquisitions a disservice, especially in the 1990's and early 2000's. What you should be doing is comparing the size of the acquisition to the size of the gaming market. In particular the affected gaming markets.
That will then be more illustrative of the disruptive effect they had on the relative industries.
Take Westwood Studios, for example. Yes, when adjusted for inflation its purchase price was a fraction of the Bethesda purchase price, but then the PC gaming market was an even smaller fraction of today's gaming market. In other words, Westwood Studio's share of the PC gaming market was likely far larger than Bethesda's share of the PC, PS and Xbox gaming markets. Thus the impact from that purchase on the PC games market was at least as large if not larger than the impact of Bethesda's purchase on the PC, PS, and Xbox gaming markets.
If you look only at pure USD value of a purchase and ignore all other market factors, then yes, something like Bethesda's buyout looks massive. But if you look at it in the context of how it affects the industry that they are part of, it's not that large compared to historically impactful purchases.
Regards,
SB
The ones that these studios own
Plus MS can create some new ones. Something they were relatively incompetent at during all these years
With the money they had they could have created whole franchises.
If Sony can buy small studios and bring out new and successful IPs, so can MS. But they obviously have a different business model.
You are speaking in general but you aren't making specific arguments. Yeah it is better for MS to own pre existing highly popular multiplatform franchises. Also generally speaking for every single company its better to have a monopoly, own 100% of the market and own every popular brand anyways. Every company wants to ideally own and control everything.Yeah but its still better to own something people recognise and want than build something new from scratch. Thats why some brands are so valuable like coca cola,apple, levis etc. Building new ips its not always easy and even if you have new game that is great this is not guaranteed success. Titanfall imo is far better than any cod but its dead. Sadly.
I think msft is trying to create new ips as good as they can, forza forza horizon, sea of thiefs, grounded, fable, psychonauts etc just on top of my head (althou i may be wrong if some of those are not org IPs created by msft, so apolgies).
Sony bought insomniac and naughty dog when they were already very famous and had successful IPs. I think you are being very one sided.
Depends how you see it and it can go both ways.
For example becoming big in a multimillion industry may in relative terms own a bigger percentage. But becoming big in a multibillion industy is enormously more significant even if in relative terms you own less percentage compared to the former example.
It's unprecedented in that the acquirer here is partisan to particular platform in the console space.Sure the dollar amount of the purchase for Activision-Blizzard is huge and record setting. But in terms of it's impact, or alternatively how much control it'll grant its purchaser, over the industry it's not unprecedented.
But we were talking about the effects of the purchase on the industry.
As such, if X purchase is a larger percentage of the industry then it has a larger effect on said industry. Doesn't matter about the dollar value at that point. The larger share of a market an entity has when purchased means that the purchaser just gained a larger influence on that industry.
Sure the dollar amount of the purchase for Activision-Blizzard is huge and record setting. But in terms of it's impact, or alternatively how much control it'll grant its purchaser, over the industry it's not unprecedented.
Think of it another way, despite multiple attempts by multiple publishers in the past to corner a controlling interest in the gaming industry, they've always ultimately failed because gamers are fickle and there's always new talent waiting to exploit an opportunity.
COD is huge, yes. But if MS does something to piss off the gamers, they can and will abandon that IP in a heartbeat and look to find their fix in other places. Ergo, MS pulling COD from PS (largest group of COD players) entails a large risk of them turning COD into an irrelevant IP.
Regards,
SB
Players and developers are at the center of Xbox. We want to enable people to play games anywhere, anytime and on any device. And developers deserve more options to build, distribute and monetize their groundbreaking games. When we do this, we all win. That’s why we’re sharing more on the industry and how our acquisition of Activision-Blizzard fits into our gaming strategy.
A U.S. Federal Trade Commission decision on Microsoft's (NASDAQ:MSFT) planned $69 billion acquisition of Activision (NASDAQ:ATVI) may come as early as late November.
The review is still at the staff level and is expected to go through the Bureau of Competition and onto the commissioners over the next several weeks, according to a Dealreporter item.
FTC in late March requested more information about the proposed deal, opening an in-depth antitrust review of the transaction.
The FTC staff are said to have significant concerns about the transaction, Dealreporter said, citing two sources. The regulator is talking to other parties and competitors about their issues with the deal, including Google (GOOGL) and Sony (SONY).
The latest report comes as UK's antitrust regulator on Tuesday set a deadline of March 1 to decide on the purchase of the video game giant.
Microsoft on Friday filed with the European Commission for the Activision (ATVI) deal and the authority set a provisional deadline of Nov. 8 to make an initial decision on the combination.
On Friday, Dealreporter published an item that Sony (SONY) is said to have met with the EC last month to discuss its concerns about the ATVI/MSFT deal. Google (GOOGL) is also said to have worries about the deal and has voiced its concerns to regulators.
Even with all the regulators scrutinizing the deal, Microsoft (MSFT) Chief Executive Satya Nadella remains confident that the $69B deal will get approved, he told Bloomberg in an interview last month.
Microsoft (MSFT) announced its $69B deal to buy Activision Blizzard (ATVI) for $95 per share in cash in January.
Players and developers are at the center of Xbox. We want to enable people to play games anywhere, anytime and on any device. And developers deserve more options to build, distribute and monetize their groundbreaking games. When we do this, we all win. That’s why we’re sharing more on the industry and how our acquisition of Activision-Blizzard fits into our gaming strategy.
PC, TV, Mobile, tablet, laptop and console are all devices which they'll let you play on.Apart from playing Starfield and Elder Scrolls VI on PlayStation. Fuck PlayStation.
Then don't say "any device". It's not any, it is select devices - which may be devices which Micosoft offer Edge or a bespoke client on. Dodge that awkward bullet with a more accurate choice of words.PC, TV, Mobile, tablet, laptop and console are all devices which they'll let you play on. Can't guarantee every product under each category though.
Xbox is a console device, so if they support that then console is covered in the any device.Then don't say "any device". It's not any, it is select devices - which may be devices which Micosoft offer Edge or a bespoke client on. Dodge that awkward bullet with a more accurate choice of words.