I liked Starfield, and I look forward to seeing what Bethesda do with the title in future DLCs and what comes with official mod support, but it's difficult to look past the game receiving the lowest metascore of any single player Bethesda RPG game for 20+ years.
I hate this, and at the same time I begrudgingly see it.
I too liked Starfield, and I also didn't expect anything more than what BGS is typically known for: lots of lore buried in places where you have to go looking (eg not fed to you just through the main storyline), some game mechanics that aren't always obvious, some not-well-thought-out perk trees that make for hilariously OP character builds, and some curiously animated and textured objects and NPCs. Could they have delivered even more? Sure, I think they could. There are aspects of the TES and FO games which I would've liked to see come over into Starfield, ilke NPCs who seemingly had "lives" where they wander from work to home or city to city. Or better FO4-like outpost building opportunities where they could better defend themselves and repairs to damaged items were an easier resolve. I'd also like less NPCs flagged as invincible which means some storylines could become impossible to complete if you murder-hobo'd your way through. And man, I still feel sometimes like even 12 years ago Skyrim had so many more unique POIs, even if a lot of them were smaller caves or just interesting individual buildings or whatnot.
At the same time, one of my favorite things about the TES and FO games was the enormous modding potential and how much more those mods really brought to the experience. DLC also seemed to be pretty good for most of the TES and FO games, although I do admit there were some crappy ones too.
Anyway, the begrudging portion is how Todd told everyone they'd been "developing" this game for more than a decade. I'm pretty sure I understand what he was trying to convey, in that they were "developing" the concept of it all -- the art style, the sorts of POIs and characters you'd meet, how the various big storylines might play out. It doesn't really mean they were literally building code and assets for all those years, they were just fleshing out the actual lore itself... And I get it. But man, talk about a crap way to introduce a first-of-its-lore game by telling everyone it had been developed for double-digit years only to seem like ELDERFALLOUTSCROLLS IN SPAAAAAAAACE with just a ton of fallout 3-sized maps, lightly filled with randomized autogenerated POIs, all glued together?
I've got ...
checks Steam... uh, 206.3 hours into Starfield as of last night when I last played, and IIRC I'm level 69 and juuuust started my first NG+ level two nights ago. I'll get at least one more play-through on this NG tip to see how I can do things differently than I did the first time. And then I'll probably put it back on the virtual bookshelf and wait for the DLC to come out. All in all, I got my money's worth already and I'm not unhappy with it, but I also understand how and why some people hoped for more.