Microsoft acquired Activision Blizzard King for $69 Billion on 2023-10-13

I'm happy to accept that viewpoint. As a result though, contrary to some stories, Sony have not been actively resisting or blocking MS beyond normal funding of titles - MS just weren't willing to spend what needed to be spent to compete effectively because they had no particular interest in it. Now their values have changed, which has little to do with Sony even. MS just ran with a 'console underdog' story as their strategy for appeasing regulators particularly in Europe, whereas Sony went with a 'we can't repel firepower of that magnitude' sob-story. Reality seems more MS is happy to hand Sony the console market on a plate while it chases far better revenues from other markets including mobile and cloud...although that latter, if accepted, then lends credence to the CMA's reservations. And Sony aren't really concerned with any particular move other than a massive fish swallowing up great swathes of market that could potentially affect their business.
Yea, at least the answer lies in somewhere on that spectrum probably a lot more angles we missed.

I think all of us know in some capacity or another the gaming world needs to move to cheaper hardware alternatives and cloud is the likely candidate. If Sony was successful of getting rid of MS now and for all time, they would be the ones to inherit cloud gaming as well. There is good reason for Sony to want to dispatch Xbox. But I think there are some obvious reasons why MS is not willing to concede and why there is a sudden change in urgency for them.

MS has to be a figure in gaming (from their perspective), I think that was a realization point for them. If Xbox didn't exist GNM and whatever Nintendo is running are the only APIs that matter, and DirectX would only be applicable on PC space and that is directly related to Windows. In the time we transition to cloud, if there is no need for directX, there is no need for windows operating systems on cloud and suddenly for gaming they're out. As much as they are eyeing mobile and cloud subs as revenue potential, this 70B commitment is to ensure they have a place in the cloud gaming dialog, because the biggest titles will be forced to at least be coded on DX. If revenue sharing with $ATVI is already bad as it is on the console scene, what would it be like on the cloud scene. Linux servers are cheaper right, now MS gotta fork a lot of money to build up their cloud platform and Sony will transition into something cheap coming off their console domination.

I think there is a lot more at play here for MS than just, hey why didn't you pay for exclusivity and marketing rights to compete like everyone else.
 
If Phil Spencer pulls this off, and I believe he will, books will be written about it for years to come. It's brilliant. He's likely stopped Sony from monopolizing gaming. I love this guy!
 
Why would a primarily software and cloud company get into mass distribution of consumer electronics.
Because they sell consumer electronics? Microsoft have been making mice and keyboards for about forty years, then they got into the portable music player market, then consoles and then cameras then PCs.

If you're neither going to sell products where your competitions do, and/or fail to market then, then you're going to struggle. Do Microsoft really expect to sell as many devices as their competitors whilst selling products in fewer countries with next to no marketing? How is that supposed to work?

To me it sounds like they are pissed. Didn’t you see Jim’s response to Activision: They just are blocking them because they want to, not because they are worried about losing COD.
What response?
 
If Phil Spencer pulls this off, and I believe he will, books will be written about it for years to come. It's brilliant. He's likely stopped Sony from monopolizing gaming. I love this guy!

What an absurd notion.

MS has way more market power than Sony could ever dream of.

Funny how people cape for big corporations. Hope you have a lot of MSFT stock or else it's a bizarre thing to champion, the fortunes of one behemoth corporation over others.
 
Because they sell consumer electronics? Microsoft have been making mice and keyboards for about forty years, then they got into the portable music player market, then consoles and then cameras then PCs.

If you're neither going to sell products where your competitions do, and/or fail to market then, then you're going to struggle. Do Microsoft really expect to sell as many devices as their competitors whilst selling products in fewer countries with next to no marketing? How is that supposed to work?


What response?
MS sells some electronics, but nearly at the level Sony does. Their entire procurement and logistics and warehousing is on another level at Sony.

Updated: PlayStation boss reportedly told Activision execs "I don't want a new Call of Duty deal. I just want to block your merger"​


In combination with the latest responses from Jim saying that they will be ok if MS gets ABK. I’m definitely a believer he said these things.
 
Let's just start with the fact these acquisitions were studios who were already creating exclusive content for PS. Those acquisitions didn't change anything in the gaming landscape. And some were for PSP developers and didn't affect PS3. But even acknowledging these studios contributions, that wasn't what turned Sony's fortunes around. KZ was on PS3 when it wasn't selling; buying Guerilla didn't turn PS3's fortunes around, did it? It wasn't any Halo!

Sony successfully businessed themselves a fix. They kicked out Kutaragi and put in someone who could do a better job and not tell gamers they'd need a second job to play. They completely rebranded and marketed the shit out of that thing with a well executed campaign, "It only does everything". They took on bonkers generational losses (to the tune of $5 billion versus MS's $3 billion that gen?), wiping out all their money from PS1 and PS2...but maintaining the PS brand so they went in to PS4 strong. Most importantly, Sony always treated the world (wealthy bits at least!) as equal, whereas MS never committed to Europe. MS's lamentations about their EU position strike me as entirely self-inflicted from the launch of XB, price-gauging the EU (asking ~ $425 dollars vs. $300 in US, $260 in Japan) and only tackling a handful of countries with limited regionalisation.

If they were already making content exclusively for Sony (which not all of them were) then why did sony waste money n purchasing them ? What was their motivation ?

Perhaps sony's consoles were only sucesfull because they used Sony technology from their other home entertainment segments. Would the ps2 have been as popular without the subsidized dvd player ? Would the ps3 have been popular without the subsidized bluray player ?

If sony is able to use profits /connections / technology from other parts of sony to push playstation forward why wouldn't MS be able to do the same thing ?


Furthermore...why did MS leave it so long to secure talent and exclusives, if that's what it takes? Let's say Sony only crawled their way back because they because they bought 6 studios over 5 years (studios which weren't making games for other platforms). If that's what it'd take to compete, why weren't MS doing that too? After buying Rare, why was there zero expansion or dealing until 2018??

MS bought Mojang and thought by purchasing it , it would improve their fortunes. It did not
Doesn't that point to exclusive content not actually being the main thing, or not enough in isolation? What about all the other things Sony did?

Bit bigger? :ROFLMAO:
Sony bought a few studios that were already making PS exclusive. They didn't buy up 7% of the market!
Seems like Sony's problem and Not Ms's problem.
That's what they should have been doing. $5 billion on studios over the past 15 years. They've left it too late, can't compete on an equal footing, and are now wanting a bunch of cybernetic implants no-one else can afford to compensate. But they are only in this situation because they didn't play the game well. MS needed to emulate Sony's PS3 turnaround with XBO. Like Sony, MS managed to dig themselves a hole. Unlike Sony, they didn't manage to build themselves out of it. Or Nintendo - Wii U was a complete disaster, but N turned it around with Switch. MS haven't really Businessed XBOX to a good position other than 360.

And to be fair, I feel that whole investigation is relevant to this acquisition. I feel it needs to be shown MS tries really hard but can't compete on a fair footing, as opposed to don't try much at all and just let Sony (and Nintendo) pull ahead, to validate their story.

This isn't really about regulation at this point. It's MS's story. They keep saying they can't compete, they are behind in Europe, they lost the Console War, etc. and then point to Sony and say it's their fault and big ol' Sony is bullying MS in the industry. If that's true, I want to see the evidence of it that goes against the history I've been following for 20 years that doesn't indicate that at all.

One can argue that MS could never compete on equal footing and so now they are changing their strategy by building an ecosystem that is more than just a closed box. MS want's to offer their games across many platforms like Xbox/PC/mobile.

Sony has never been in the hole that MS is in. Thier consoles have all sold well , even the ps3 hti about 90m world wide while the best xbox sold is 80m for one generation. It is a lot easier to dig yourself out when your hole is only a few feet deep vs someone in a much deeper hole.


We have both been watching different histories. Sony has already said they wanted to kill Sega/Nintendo and make it so they couldn't recover. They used thier Sony music branch to get FF exclusivity. They also money hatted a bunch of sequels to popular franchises at the time. They used failed bids with Sega and Nintendo to produce cd add ons and cd versions of the console to make their own console. In later generations they continued to buy up developers / buy exclusivity and push proprietary standards that other companies wouldn't have. With the ps2 it was dvd of which sega had no access and neither did nintendo. The ps2 sold at $300 which was hundreds of dollars cheaper than the low priced dvd players of the time. The ps3 of course pushed out bluray for sony of which neither ms nor nintendo had access too and they sold the ps3 as a cheap bluray drive.

If we look back at Sony entering the market it was the death of other video game companies. But there hasn't been a single company driven out since MS entered the market. So yea I def see Sony bullying the other makers. Even now MS wants to buy a company and sony internally is saying that MS wont remove COD and yet publicly they are crying to the FTC and CMA about it.

IF you want to talk about self inflicted wounds , what about sony ? Where is MAG/Resistances/ Killzone /SOCOM ? maybe if Sony didn't let its first person shooters rot on the vine they wouldn't have needed to buy bungie and they wouldn't be so scared of loosing COD publicly . Perhaps they shouldn't have wasted all that money on more 3rd person adventure game companies or companies already making exclusives for them and should have put that money into home grown developers .
 
Yea, at least the answer lies in somewhere on that spectrum probably a lot more angles we missed.

I think all of us know in some capacity or another the gaming world needs to move to cheaper hardware alternatives and cloud is the likely candidate. If Sony was successful of getting rid of MS now and for all time, they would be the ones to inherit cloud gaming as well. There is good reason for Sony to want to dispatch Xbox. But I think there are some obvious reasons why MS is not willing to concede and why there is a sudden change in urgency for them.

MS has to be a figure in gaming (from their perspective), I think that was a realization point for them. If Xbox didn't exist GNM and whatever Nintendo is running are the only APIs that matter, and DirectX would only be applicable on PC space and that is directly related to Windows. In the time we transition to cloud, if there is no need for directX, there is no need for windows operating systems on cloud and suddenly for gaming they're out. As much as they are eyeing mobile and cloud subs as revenue potential, this 70B commitment is to ensure they have a place in the cloud gaming dialog, because the biggest titles will be forced to at least be coded on DX. If revenue sharing with $ATVI is already bad as it is on the console scene, what would it be like on the cloud scene. Linux servers are cheaper right, now MS gotta fork a lot of money to build up their cloud platform and Sony will transition into something cheap coming off their console domination.

I think there is a lot more at play here for MS than just, hey why didn't you pay for exclusivity and marketing rights to compete like everyone else.


You are massively exaggerating the severity of the issues that Microsoft would experience in gaming if the Xbox dropped out of the console race. For a start, Direct X would still be the dominant API used in gaming thanks to the strength of PC gaming, and of the 4 cloud platforms in the market today, 3 of them run on Windows (Amazon Luna, GeForce Now, and Xcloud) Server, only PlayStation Streaming may use Linux. Google Stadia also used to use Linux but of course that system is dead.

Even without Xbox, MS would still be massively influential within the Video Game market, regardless of whether that is PC or Cloud. Just in Cloud alone, they are dominating the market for servers and software with Windows being the dominant Cloud server platform, presumably, this means that all those Windows cloud gaming servers run Direct X. Even without the Xbox console, MS is not going to be pushed out of gaming like you seem to think.

I think that Microsoft would like people to believe that they are in trouble without ABK and this is the misleading PR that MS is putting out, that without ABK, Microsoft, and Xbox are "finished".
 
If they were already making content exclusively for Sony (which not all of them were) then why did sony waste money n purchasing them ? What was their motivation ?
If they were exclusive?? You...don't research anything, do you?

Zipper Interactive : PS exclusive since 2002
BigBig Studios : PS exclusive from creation in 2005
Evolution Studios : PS exclusive from creation in 2001
Guerilla Games : One multiplat title from creation and then PS exclusive since 2004
Media Molecule - literally, they left MS and went straight to Sony to see if Sony would support LBP!

As to why Sony would buy them, that's been a key point in this whole argument, that Sony's acquisitions up to 2019 were typically of studios that were already PS exclusive* so didn't change the gaming landscape when those acquisitions happened. What you consider a waste, Sony didn't, for whatever reasons.

* And even subsequent studios have been PS focused or new studios. Only Insomniac and Housemarque had a notable history of releases on non-PS platforms, and Nixxes had a history porting for non-Sony publishers.
 
Sure. But the purpose of Jim's email and Phil's quote are from two console manufacturers admitting they can survive without Activision/COD, which they can.
Yeah thats because Sony isnt worrying about CoD. They are worrying about MS. And MS knows they dont need ABK to have a healthy business. They want it to gain ground over competition.
Both companies are trying to victimize themselves to have it their own way.
 
If they were exclusive?? You...don't research anything, do you?

Zipper Interactive : PS exclusive since 2002
BigBig Studios : PS exclusive from creation in 2005
Evolution Studios : PS exclusive from creation in 2001
Guerilla Games : One multiplat title from creation and then PS exclusive since 2004
Media Molecule - literally, they left MS and went straight to Sony to see if Sony would support LBP!

As to why Sony would buy them, that's been a key point in this whole argument, that Sony's acquisitions up to 2019 were typically of studios that were already PS exclusive* so didn't change the gaming landscape when those acquisitions happened. What you consider a waste, Sony didn't, for whatever reasons.

* And even subsequent studios have been PS focused or new studios. Only Insomniac and Housemarque had a notable history of releases on non-PS platforms, and Nixxes had a history porting for non-Sony publishers.


Its worth noting though that before 2010, Insomniac had developed games exclusively for PlayStation Platforms. So again, there is reason why Sony were interested in acquiring them. There was also a possibility of Microsoft diving in and snapping them up if Sunset Overdrive had performed better.
 
If they were exclusive?? You...don't research anything, do you?

Zipper Interactive : PS exclusive since 2002
BigBig Studios : PS exclusive from creation in 2005
Evolution Studios : PS exclusive from creation in 2001
Guerilla Games : One multiplat title from creation and then PS exclusive since 2004
Media Molecule - literally, they left MS and went straight to Sony to see if Sony would support LBP!

As to why Sony would buy them, that's been a key point in this whole argument, that Sony's acquisitions up to 2019 were typically of studios that were already PS exclusive* so didn't change the gaming landscape when those acquisitions happened. What you consider a waste, Sony didn't, for whatever reasons.

* And even subsequent studios have been PS focused or new studios. Only Insomniac and Housemarque had a notable history of releases on non-PS platforms, and Nixxes had a history porting for non-Sony publishers.

Zipper Interactive created video games for Windows until 2000 and was bought by sony in 2006.

Gorilla games made nintendo , windows , xbox and playstation games up until 2004 the year sony bought them

Do you research anything ?

But hey there you go again right , Sony's acquistitions up till 2019 were typically

But notice the fun word play. There weren't all PS Exclusive and as we see with Companies like Insomniac even studios that traditionally made Sony only titles would be more than willing to partner up with MS or Meta to produce games. At the end of the day Sony buys studio's to maintain their output for Playstation and with hold creative partners for other companies. It's their playbook from the begining when they sought to stop content from appearing on sega and nintendo platforms.

Your end list there forgets that Sony has continuously purchased equity in Epic games and From Software.
 
As to why Sony would buy them, that's been a key point in this whole argument, that Sony's acquisitions up to 2019 were typically of studios that were already PS exclusive* so didn't change the gaming landscape when those acquisitions happened. What you consider a waste, Sony didn't, for whatever reasons.
This is true, of course, but part of what Microsoft's argument has been is that Sony's market position has put them (Microsoft) at a competitive disadvantage that requires them to secure more content for their platform. Companies making content, exclusive or not, for the dominants platform is a no brainer. It takes very little extra motivation to make a game exclusive to that platform, or perhaps none at all for a smaller studio who may not have the resources to port a game to multiple consoles. And of course we have the revelations that Activision used Sony's market position to negotiate a more favorable revenue split with Microsoft.

The idea that it's somehow OK if Sony buys a studio if they are already making exclusive content for Playstation makes it OK ignores the realities of the market. Most games are going to ship on the platform with the largest install base. And some of those games are going to be organically exclusive without any exclusivity deal. And any deal to be exclusive will require less compensation than being exclusive to the lesser platforms.

To the point that those acquisitions didn't change the landscape of the market, that's probably true. But that just means that Sony is still in the dominant position. Of course what Microsoft is doing is an attempt to change the landscape. They are losing the console space. Sony's actions are in pursuit of maintaining market leadership. Microsofts actions are in pursuit of achieving market leadership. Microsoft doesn't want to maintain the status quo, because they are in 3rd place. Sony does, because they are in 1st. I think people are overlooking this in their arguments. Why are people so upset that Microsoft is trying to win. Sony is trying to win. Nintendo is trying to win. But for some reason when Microsoft does it, it's bad. "Xbox doesn't have any games or exclusives. OMG I can't believe they purchased a company to secure games and exclusives!" It's like picking on an overweight person for their weight, and then complaining that they started working out.
 
Absolutely brilliant post see colon. When Sony tries to maintain their dominance everyone is fine with it, but when MS tries to shake that dominance and restore a more competitive landscape they get raked over the coals.
 
I'm happy to accept that viewpoint. As a result though, contrary to some stories, Sony have not been actively resisting or blocking MS beyond normal funding of titles - MS just weren't willing to spend what needed to be spent to compete effectively because they had no particular interest in it. Now their values have changed, which has little to do with Sony even. MS just ran with a 'console underdog' story as their strategy for appeasing regulators particularly in Europe, whereas Sony went with a 'we can't repel firepower of that magnitude' sob-story. Reality seems more MS is happy to hand Sony the console market on a plate while it chases far better revenues from other markets including mobile and cloud...although that latter, if accepted, then lends credence to the CMA's reservations. And Sony aren't really concerned with any particular move other than a massive fish swallowing up great swathes of market that could potentially affect their business.

Well sort of. Yes, I doubt Sony are negotiating exclusivity contracts purely due to malice. Without seeing actual contracts (which are redacted to protect Sony's business interests), we can't say for sure whether there is also wording that specifically bars a game from appearing on Xbox and only Xbox. But even that wouldn't necessarily be malicious.

It's just a side effect of exclusivity contracts being cheaper and more beneficial for dominant market players than smaller market players. Again, it's why regulators generally take a more lax stance WRT smaller market players than larger dominant market players who often face restrictions that smaller market players don't have to worry about.

In other words it's just Sony doing business, which means doing everything they can to maximize their revenue and profit stream. That this is harmful to their competition isn't a reflection or indication of harmful intent.

That said, those business practices can certainly put smaller competitors out of business by making it so costly to compete that there is no feasible way for them to regain enough market share quickly enough to avoid bankruptcy. SEGA isn't a small corporation by any definition, especially at the time they exited the console market. Sure, they bungled the Dreamcast launch and alienated EA, but that's not much worse than Sony bungling PS3's launch. However, PS3's launch was recoverable because they were coming from a market leading position unlike SEGA. SEGA at the Dreamcast launch was basically in a worse position than MS was in with the XBS consoles. So, SEGA was in no position to recover from that without spending so much money that it was deemed unrecoverable by them.

So, likewise, the ABK acquisition is certainly not malicious on Microsoft's part. Even Sony didn't feel that MS was doing it to deliberately harm PlayStation in any way, shape or form. Well, internally at least, although publicly they were certainly all doom and gloom and that the ABK acquisition might lead to Sony exiting the console business when presenting their case to the CMA, EU and FTC.

So, does it have the potential to harm a competitor? Sure. All business deals are potentially harmful to competitors. The dominant market player? An inconvenience at best considering that ABK itself isn't even the largest current gaming publisher (Tencent is the largest and even EA is larger than ABK) and Sony never thought MS were going to remove the most important ABK properties from PlayStation anyway.

Just like MS can't afford to compete on the basis of exclusivity (failed spectacularly in the XBO generation when they took a HUGE consumer PR hit with the Tomb Raider exclusivity deal, so not only did it hurt them financially, it backfired and likely hurt their chances of expanding the install base) they can't afford to buy ABK and then restrict its most lucrative titles to non-PlayStation platforms. Again, small market player has a significantly harder time competing, Sony doesn't have to worry about whether or not there's consumer backlash to buying exclusivity of a title in a multiplatform IP because the majority of players are on their platform, so it'll always be a small minority complaining and it's easier to just ignore them.

And keep in mind that all companies know that their deal will impact the competition, but it's not their job to care about how it affects their competition. Maximizing profits for your company will impact your competition negatively because maximizing profits means maximizing revenue which generally means taking away consumers from your competitors and making it more difficult for them to compete.

It's not maliciousness, it's just part of doing business. To advance you generally have to hurt your competition.

Again, it's why regulators generally allow smaller market players to do things that they do not allow larger market players to do. The impact of actions of dominant market players is disproportionately large compared to the impact of actions of smaller market players.

Yes, the ABK deal is large. But the impact can't be as large as some fear (removal of key ABK existing IP form competing platforms) because then it means MS would be purposely throwing away money with any potential gain being far far less than the losses generated by limited the audience to a much smaller install base.

If you're going to go about generating losses in order to gain market share, exclusives is definitely the way to go. But the ABK deal is only partially about gaining market share, it's also about making a profit. And the market share they are more interested in (perhaps surprisingly so to some but shouldn't be) isn't the console space, it's in the subscription gaming space. But market share in subscription gaming is a long term play with small short term upside. So, it'd be litterally like shooting themselves in the head if they were to remove, for example, COD from PlayStation losing up to a billion USD a year (2022, COD brought in over 1.5 billion USD, at a 2:1 ratio that would be about 1 billion USD from PlayStation.

Sure, as Phil Spencer said, ABK becomes an asset of Microsoft (unlike say spending money on a 3rd party exclusive) WRT to not only IP but personnel and facilities. But the deal doesn't make any sense if you deliberately then just throw billions of USD a year away. "How's that different from Bethesda?" some might ask. It's a matter of scale. Bethesda didn't have an IP that was pretty much guaranteed to generate 1+ billion USD every year which is reflected in how much Bethesda was worth versus how much ABK was worth. And keep in mind that Microsoft likely overpaid for both Bethesda and, if the deal goes through, ABK.

It's not so much handing the console market to Sony on a plate, it's admitting that to displace Sony, they would have to engage in loss generating strategies that investors would not approve of. IE - we'd be back to the days of investors loudly clamoring for Microsoft divest itself of the Xbox gaming division.

Or to put it another way the only way for Xbox to even have a chance of displacing PlayStation as the dominant market player is if Microsoft does something that would result in them closing the Xbox division.

It's why the Xbox division hasn't been focused on even attempting to "win" the console wars as it about making the Xbox division a profitable business. And they've shown enough of that plan to investors that major investors are now on board with Microsoft not only keeping the Xbox division but actually increasing funding for the Xbox division, something that was absolutely unheard of during the X360 years (when there was parity between Xbox and PS).

So yes, Microsoft doesn't care about whether or not they sell more consoles than Sony. They only care about whether or not Xbox is a profitable business and whether or not it can be scaled up to be closer to the profitability of Microsoft's other business segments.

Because of that, I honestly would not be surprised if Starfield ends up only being a timed exclusive on Xbox consoles. Also wouldn't be surprised if doesn't.

Regards,
SB
 
MS sells some electronics, but nearly at the level Sony does. Their entire procurement and logistics and warehousing is on another level at Sony.
No, but they could easily be selling more hardware than Nintendo. But you can't sell products if you're not actually in countered selling and supporting products. So you have Microsoft whinging that they can't compete, but actually they're making almost no effort.

PlayStation boss reportedly told Activision execs "I don't want a new Call of Duty deal. I just want to block your merger"
If true, because it says "reportedly", then this is the most honest Sony has been in decades. This is the only shocking thing to me because I don't expect honesty from executives in companies like Microsoft and Sony. I expect them to say what gamers and shareholders want to hear, alternating the messaging depending whom they are messaging.
 
No, but they could easily be selling more hardware than Nintendo. But you can't sell products if you're not actually in countered selling and supporting products. So you have Microsoft whinging that they can't compete, but actually they're making almost no effort.


If true, because it says "reportedly", then this is the most honest Sony has been in decades. This is the only shocking thing to me because I don't expect honesty from executives in companies like Microsoft and Sony. I expect them to say what gamers and shareholders want to hear, alternating the messaging depending whom they are messaging.
Eh, this is Nintendo's core business and they are the longest surviving console brand from the 80s, and Xbox is still a rounding percentage by comparison to the rest of MS.
Nintendo also has their distribution and logistics sorted pretty well. They sell tons of stuff outside of just the consoles as well. The real question comes down to whether they want to pursue more of this in the incoming face of cloud gaming which no longer requires local hardware.

As for Sony's statement, Bobby Kotick penned a company email about it that is on their public website:
You may have seen statements from Sony, including an argument that if this deal goes through, Microsoft could release deliberately “buggy” versions of our games on PlayStation. We all know our passionate players would be the first to hold Microsoft accountable for keeping its promises of content and quality parity. And, all of us who work so hard to deliver the best games in our industry care too deeply about our players to ever launch sub-par versions of our games. Sony has even admitted that they aren’t actually concerned about a Call of Duty agreement—they would just like to prevent our merger from happening. This is obviously disappointing behavior from a partner for almost thirty years, but we will not allow Sony’s behavior to affect our long term relationship. PlayStation players know we will continue to deliver the best games possible on Sony platforms as we have since the launch of PlayStation.

Yea, I'm also pretty surprised by it. But it is what it is, and CEOs should be expected to do the maximum for their companies.
 
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