Ignore my last post. I read your post wrong and responded accordingly.If you cannot take into consider about past behaviours, and you cannot predict the future, what evidence do you think these processes are predicted on?
However you are wrong about this, past behaviours are absolutely relavent which is why Microsoft past decisions about IP from acquisitions was questioned by the UK CMA, the EU regulator and now the FTC. Microsoft have acquired a lot of IP over the years and of that, only Minecraft has appeared on PlayStation.
That's really weird, because that's absolutely the opposite of what Microsoft said about this acquisition in their 2022 Annual Report:
"On January 18, 2022, we entered into a definitive agreement to acquire Activision Blizzard, Inc. (“Activision Blizzard”) for $95.00 per share in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard’s net cash. Activision Blizzard is a leader in game development and an interactive entertainment content publisher. The acquisition will accelerate the growth in our gaming business across mobile, PC, console, and cloud and will provide building blocks for the metaverse.
A few of these IPs are limited to PC, most are multiplatform but by all means present a list.
Minus $69bn dollars. Actvision-Blizzard net profit for 2022 was $1.513bn.
I don't think you have seen a financial breakdown before, but assets, equities and cash are all accounted very differently. I linked to Micorosft's last annual report, you should take a look at how the company actually account for things like this and how transfers of one accountable into another are reported.
Marketing isn't an assets, it's a cost. Please man, please stop providing your views on finances. It's painful. Again, iI refer you to Microsoft's Annual Report for how the company manages its accounts. If you think you the company are doing it wrong, you ought to reach out to them.
It's a generally accepted strategy to eat short term losses if there are larger profits in the long term. Is this what Microsoft think? I have no idea.
It’s inefficient for MS to engage in exclusivity practices because they would use it to gain market share. Sony and Nintendo are using it to keep their market share. And in the case of Sony they are trying to kick the remaining small amount of MS out of the market.
the ROI is likely negative for MS which is why they stopped doing this type of thing for big AAA titles last generation.
As for past behaviour; you can’t block them on the basis for not being successful is what I’m trying to say. It’s impossible to prove.
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