There's a subtle but important difference between the two.But aren't you making the same argument that Sony was making, that Activision (COD and all) is important to them in their current space, on staying successful? I really don't see the difference other than MS wanting to succeed in one space with Activision, and Sony wanting to stay successful with Activision in the current space. As such, I see both their arguments as being valid, but also bullshit at the same time. Sony has the money and studios on making a successful COD clone, and Microsoft has enough wealth and studios on creating great cloud content.
MS is trying to legitimize and turn the cloud market into something significant in the gaming umbrella, currently it's worth less than 1% IIRC. There's no guarantee here that putting those titles onto Cloud will increase adoption, but they are trying.
On the flipside, Sony is already leveraging COD to bolster their business, they aren't guessing how much business COD will get them, they know already how much it gives them in the console space.
I don't necessarily agree that Sony can make a successful COD clone, nor would they want to, and I don't necessarily agree MS has enough wealth and studios on creating great cloud content, because these neither of these are guaranteed returns. Buying ABK is of course, trying to legitimize a library on a technology that people don't seem interested in.
So let's be impartial to each other and read between the lines what fanboys may know intuitively but are failing to express in their outrage.
Today the market leader will and will likely be Sony from here on out in the console market. There's no flipping this unless Sony is deciding to sabotage their own business.
I don't think any amount of investment MS can make to turn this around for them, I'll be straight honest, if money was so powerful as many here continue to persist it is, our voting wouldn't be the way it is, the biggest companies would never produce a flop and so forth. Big companies are likely to routinely produce flops, most don't see how many small businesses die in the process compared to the flops of a big business.
Having said that, and having an honest conversation about whether MS, as a pure software and cloud company, can actually compete with Sony, which is an electronics company designed to put electronics into the homes of customers, I think there is no reasonable way that MS can compete in the console space. It's not their forte, and they don't want to reorganize their entire business to become an electronics business. They are about software into the home space and their strategy moving forward is cloud.
Here's the thing that's interesting for Sony, being in the position they are. If nothing changes (bar MS manages to produce some weird viral hit), Sony will be the ones who decide when the gaming market is allowed to transition to cloud gaming.
But why is that the case? IMO, if we make a graph of titles released day one on cloud and day one on console, there is going to be a break over point in which both are equal, and then eventually you're just releasing more titles on cloud over console. That break over period is going to be up to Sony since they control the market today in the console space.
What is probably angering people is that Sony will determine the battlegrounds in which they will also then be cloud dominant, and they will be the market leader there. CMA's decision here has pretty much cemented that, bar a viral success from MS, MS will not be allowed to pursue this hail mary to push the population into the cloud space while Sony continues to be out of position.
Effectively, we're not moving to Cloud until Sony wants the future of gaming to become cloud. They hold the gamers and content today, they are the most entrenched player today with access to the largest library of games. Gamers go to where the games are, and if people are nitpicking about how Xbox has no titles, CLOUD gaming would be the literal definition of having none. And such they will determine when it's time to transition cloud, and will do so in a way that advantages them.
In a sense, CMA may have cemented Sony's leadership into the next generation of games, and that's why you're seeing some outrage here, even if they can't express it.
It's debatable, but when we talk about 'the world eventually moving to cloud because it's inevitable', the market leadership of today's gaming industry is in the driving seat for when that will happen now that CMA is blocking strategical mergers, no small company has the funding to legitimize the cloud infrastructure and licensing costs, and no new cloud entrant would be willing to risk going in without having some sort of legitimate titles on the platform in which to gain revenue.
IMO, with this ruling, cloud gaming adoption period may be pushed back probably 20+ years (3-4 more console generations). But that's just me. And I would love cloud to happen, because all this console warrior non sense goes out the window. No one fights over what hardware Disney and Netflix use, they just care if there is something there for them to watch. But more importantly, the bullshit around demand and supply and scalping gets tossed out the window. New generation means everyone gets access to it. They just fill their data centers and go, and players from around the world rich and poor can play off of these streaming services and not get robbed or killed over tiny plastic boxes that are approaching $1000 dollars.
There's no easy answer here of course. By blocking MS today they may have put the future in Sony's hand. By letting the merger pass, they may have put the future in MS's hand.
No correct answer really.
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