It's not about where individual studios are, it's where companies are established to sell products, collect revenue and pay tax. The UK is the single largest revenue source country for videogames in Europe. And let's not forget that when it comes to mergers and acquisitions, Europe is far from a single regulatory territory. For countries within the EU, there is the central EU process and many countries (France, Germany, Italy. Spain, Netherlands) have their national regulator as well. I don't think of these have ruled yet.as a side remark, I guess that means more studios will be opening in Canada instead of the UK =p
Because of language barriers and different legal ways of doing things, that's probably not true. UK to NA can largely preserve culture and methods. UK to a European nation will need adapt a fair bit, I think. Oh, Ireland is also a nice option, an interim between the UK and EU. I expect Ireland to do well out of the UK#s demise. And then there's future Scotland when they ditch the Union because its government is Shit, but we're stuck with it because democracy and politics is plain broken. Although cost of health-care for staff in Scotland might be quite high given poor average health.Or opening in the EU instead of the UK. That would be like just one province over in Canadian terms or one State over in US terms.
Isn't that the 10 year deal brokered to circumvent Cloud Gaming concerns? Why would Boosteroid agree to MS being blocked after agreeing a 10 year deal would be adequate to negate MS's cloud advantages? It'd be two-faced for Boosteroid to agree to the deal and then want MS blocked!@BRiT shocking that Boosteroid, a company partnered with Microsoft oppose this.
I guess it depends how you look at it. It feels like Microsoft made zero effort to play nice until the regulatory scrutiny was tuned up to 11, which is an observation made by the EU regulator as well. If Microsoft only play nice when under regulatory scrutiny or coercion, these short relatively term agreements are not really a sign of good faith. Not over the longterm given the prospects of these markets.Isn't that the 10 year deal brokered to circumvent Cloud Gaming concerns? Why would Boosteroid agree to MS being blocked after agreeing a 10 year deal would be adequate to negate MS's cloud advantages? It'd be two-faced for Boosteroid to agree to the deal and then want MS blocked!
I guess it depends how you look at it. It feels like Microsoft made zero effort to play nice until the regulatory scrutiny was tuned up to 11, which is an observation made by the EU regulator as well. If Microsoft only play nice when under regulatory scrutiny or coercion, these short relatively term agreements are not really a sign of good faith. Not over the longterm given the prospects of these markets.
When you are a trillion dollar tech company driven by investor dollars? Yeah, ten years is short.10 years is short?
When you are a trillion dollar tech company driven by investor dollars? Yeah, ten years is short.
Activision-Blzzard, which produced $5.30B profit in 2022, $6.48b profit in 2021, and $5.82b profit in 2020, is either a stupid investment or a very long-term investment for Microsoft.Okay ...
I guess it depends on the market. 10 years is something like a quarter of the console market's existence, at least in the mainstream (1983 NES). So "how long has your market existed? Okay, you've got a quarter of that now regulated," seems a lot.10 years is short?
Exactly. Cloud gaming has not yet had a chance because of the technical issues holding the tech back. Thus far, cloud gaming has been like the Model T Ford. A demonstration of potential.In ten years every single cloud gaming business could be dead … or huge.
Monopolies and Mergers regulators, to some degree, always have to try and predict the future. Microsoft already has a huge advantage in the cloud service market and being allowing to own more gaming IP and acquire more independent studios, would only exacerbate that should that market take off. It feels inevitable to me.@DSoup It's not a really compelling argument. The CMA says no because there's a universe where the stars align in a perfect way and Microsoft has advantages ten years from now. The idea that a government agency can pick winners and losers in art and entertainment is absolutely absurd to me.
Microsoft's infrastructure advantages already exist. What we're talking about is them potentially owning three games (COD, WoW, Diablo) that would put them over the top in a cloud gaming war, when no one knows if those games will be good or popular ten years from now, or if cloud gaming is even going to be a successful industry.
Stopping Microsoft from buying COD doesn't suddenly allow other companies to build giant world-spanning data centres. The players here are limited (Google, Amazon, Microsoft, Tencent, Sony, Valve, Epic) in terms of their investment in gaming or the infrastructure required. But I can't predict the future and neither can the CMA. We have no idea how many of them will attempt and succeed or fail at cloud gaming decades from now.
I guess it depends on the market. 10 years is something like a quarter of the console market's existence, at least in the mainstream (1983 NES). So "how long has your market existed? Okay, you've got a quarter of that now regulated," seems a lot.
However, how long is cloud gaming going to be a thing. As discussed here, probably many decades, into a future where it's all streamed with no local computing. Ten years will be a drop in the ocean. thinking purely in terms of cloud, I'd like to see the next 10-20 years regulated up front to prevent a MS OS type dominance. There should be several active, healthy player established going in to the 2040s and beyond. Preventing an early advantage for any player to stop snowballing growth and dominance is part of that, and I'd consider 10 years probably a minimum to let the market develop and settle on good competitors who can provide a decent service without someone having a fast-growth advantage.
Actually it is super short. Plus inadequate when it involves only one title. The cloud market is going to last beyond that.10 years is short?
Sony bought Gaikai in 2012 and bought various assets of onlive when they went bankrupt. Sony has been in the cloud gaming market for over a decade now and has utterly failed at it.
I don't want to keep repeating myself because someone will come and throw a hissy fit again directly targeting me. However Sony has purchased 14 video game companies in the last 3 as well as stakes in epic and from software. Sony had all the opportinuty in the world on making great games by investing all that money into their studios , however they didn't. They went out and bought studios. What is good for the goos is good for the gander.
I am sure the same people here and other places bitching about MS buying activision would be bitching if MS went out and spent 70b on a bunch of other studios too.
10 years is exactly how long Sony has had since purchasing Gakki to do fuck all with it..