and yet they are for the IPs that matter.exactly my point
There'sI just want to clarify the question here. We all acknowledge that MS doesn't sell well in Japan. The question is more of a chicken-and-egg explanation. Is it that MS failed to reach the market and so the market has turned its back on XB, or is it that the market was encouraged to turn its back on XB so the platform failed? I can accept potential shades of grey. What's needed here isn't the conjecture as they are pretty straight-forward arguments, but the evidence showing what has happened.
Which ones, how many, why and when?and yet they are for the IPs that matter.
Death Stranding. FF7, FF16Which ones, how many, why and when?
So in the duration of 20 years the XBOX, XBOX 360 and XBOX One failed to barely sell anything because of two games released near the end of One's lifespan of which one is a game that Sony co-created with Kojima Productions? FF16 hasnt even been released yet. Dont tell me less than a handfull of games brought demise to the XBOX businessDeath Stranding. FF7, FF16
A single deal is enough.
You have no argument with me. But that’s a separate point from what is being debated by congress: If you were a new entrant or old entrant, if the market is defined by 98% ownership by the market leader, they cannot engage in exclusivity practices that limit supply on competitors consoles.So in the duration of 20 years the XBOX, XBOX 360 and XBOX One failed to barely sell anything because of two games released near the end of One's lifespan of which one is a game that Sony co-created with Kojima Productions? FF16 hasnt even been released yet. Dont tell me less than a handfull of games brought demise to the XBOX business
Come on. If thats an argument Sony must have been routinely preventing games on XBOX and specifically preventing them being released in Japan. None of the examples you mention are enough to support that argument. All major Japanese companies have been supporting XBOX hugely
Sony probably made more deals with the west than with the east
That interpretation doesnt make any sense at all. The XBOX clearly fails by itself. Companies arent obliged to adjust their strategies to help competitors sell more. What you are describing here is an exaggerated and irrational idea of what consists a company engaging in monopolistic and anticonpetitive practices.You have no argument with me. But that’s a separate point from what is being debated by congress: If you were a new entrant or old entrant, if the market is defined by 98% ownership by the market leader, they cannot engage in exclusivity practices that limit supply on competitors consoles.
Sure it does. Because when you own 98% of a region, you cannot limit supply of games to a competing console. It’s anticompetitive.That doesnt make any sense at all.
Sure it does. Because when you own 98% of a region, you cannot limit supply of games to a competing console. It’s anticompetitive.
It doesn't indeed. However, to date AFAICS the only argument to show Sony's anticompetitive behaviour is MS saying "look at our lousy Japan performance."B) Is out of their control. And this is where congress actually has any sort of power here. If is actively restricting any type of supply in the Japanese market in which they own 98% of the high performance console category there, then that's basically restricting any new entrant from ever competing with their dominance.
I've no issue in saying their failure is largely the result of A and not B, sure, but that doesn't give Sony a free pass to do (B) given their market share advantage.
Again, what content aren't they getting and how is that different to existing industry standard practice?They don't need to dominate to be successful, they just want access to the content to sell on their platforms. That's enough for MS.
I'm confused by this. As a new console company, if I release my hardware to Japan, am I to expect everyone to release games on it? Clearly not. So then...Sony are not allowed to go to a company that was going to release on my console and pay them not to? That kinda makes sense, but that practice is okay in the main, paid exclusives. Is there a line that defines when its acceptable and when it's not? Or a general concept of monopoly, once you get that big you aren't allowed to secure exclusive content while small players are allowed?You have no argument with me. But that’s a separate point from what is being debated by congress: If you were a new entrant or old entrant, if the market is defined by 98% ownership by the market leader, they cannot engage in exclusivity practices that limit supply on competitors consoles.
MS isn’t asking for an excuse. Which you think I’m providing one for their failure. Congress is not asking for an excuse. They want Japanese content, that’s what they want, and they don’t want Sony blocking them from getting it.
Surely that would have been an argument if it was a widespread practive by Sony, but the examples of such deals that we have, unless there are more we arent aware of, are too scarce to show that its the existence Sony anti-competitive practices that prevent XBOX from doing well. This is not like Nintendo which forced all developers through contracts to not release their games on other systems during the NES era. That totally killed any hope for others competing.I'm confused by this. As a new console company, if I release my hardware to Japan, am I to expect everyone to release games on it? Clearly not. So then...Sony are not allowed to go to a company that was going to release on my console and pay them not to? That kinda makes sense, but that practice is okay in the main, paid exclusives. Is there a line that defines when its acceptable and when it's not? Or a general concept of monopoly, once you get that big you aren't allowed to secure exclusive content while small players are allowed?
That would be up to Japanese law. The 11 members of Congress are petitioning the the US government that is having a trade deal with the Japanese government to look at it and see if Sony are committing anticompetitive practices and the government has just been lax or turning a blind eye to it. Whether they are or aren't is entirely up to what defines a monopoly there, but once you are an established monopoly, typically regulators are much tougher on companies making moves that would limit competition from surviving.I'm confused by this. As a new console company, if I release my hardware to Japan, am I to expect everyone to release games on it? Clearly not. So then...Sony are not allowed to go to a company that was going to release on my console and pay them not to? That kinda makes sense, but that practice is okay in the main, paid exclusives. Is there a line that defines when its acceptable and when it's not? Or a general concept of monopoly, once you get that big you aren't allowed to secure exclusive content while small players are allowed?
Japanese content like FF7R, FF16, Death Stranding, MS indicated that they cited others, but because contracts are not public knowledge, it's hard to really know.Again, what content aren't they getting and how is that different to existing industry standard practice?
So then why can't Japanese content also be served on Xbox if MS is willing to fund and promote those products onto their platform so that this content can also be sold in the America's market?It's more a case of the market having already been served by ideal products.
I suspect, that MS doesn't have the procurement and logistics that Sony has to move hardware to a variety of countries. Ie. it's just not MS forte to ship tons and tons of hardware that consoles require.Contrasting that to Europe, why doesn't XB do as well in some countries here? Because Sony already provides the market with the product they want at the price they want.
Japanese content like FF7R, FF16, Death Stranding, MS indicated that they cited others, but because contracts are not public knowledge, it's hard to really know.
So then why can't Japanese content also be served on Xbox if MS is willing to fund and promote those products onto their platform so that this content can also be sold in the America's market?
I suspect, that MS doesn't have the procurement and logistics that Sony has to move hardware to a variety of countries. Ie. it's just not MS forte to ship tons and tons of hardware that consoles require.
505 handled their PC release and it's on PC GamePass, Windows Store. That was done separately from Sony. So I would disagree that funding was absolutely necessary.Sony funded/invested into Kojima Studios to get it up and running, I am quite sure if Kojima wanted MS to fund him, they would have done so. There might be some bias to your own country, but I would assume that Kojima would also feel more secure/confident with working with a Japanese company to fund his studio for its startup.
If a Japanese developer gets approached by Sony and Sony insists on clauses that they do not like, they most likely can get a meeting with MS and pitch their game there too. And to enter a contract you need two parties, so if Sony got draconian clauses, why would you sign, when there are other publishers available?
Game dev studios are quite similar to contractors, except they might have some more ownership in the end.
MS not being able to do logistics? Come on, they are one of the biggest companies on the planet, is it plausible that they could not acquire this skill/knowledge within a reasonable timescale, like 20 years? We are talking about the Embrace, Extend and Extinguish company after all.
505 handled their PC release and it's on PC GamePass, Windows Store. That was done separately from Sony. So I would disagree that funding was absolutely necessary.
It's not up to the developer to make the right move, the developer will always make the move that will benefit them the most.