Actually, they areOnly through cloud gaming. Why isnt Microsoft publishing their games on the PS5, too?
Actually, they areOnly through cloud gaming. Why isnt Microsoft publishing their games on the PS5, too?
I concede the point. Sorry I thought that was clear. The point was to make understanding that 69B worth of software was not being removed from Sony.I don't see the relevance to what I posted. None of it has. It feels like you're still arguing with the other guy but responding to me. To be clear, none of what your posted corroborates what you wrote and that was most profits come from King - except inl the covid blip 2021 - which Activision's own reports notes the reasons why.
It's about revenue collection. Making GamePass as widely available as possible allows Microsoft to widen the net for people willing to pay that subscription fee. That's one of the fundamentals of subscriptions services.If this were true why can you subscribe to Gamepass right now and play nearly all of the first party Xbox games on an Android phone, Apple computer, or any plethora of non-Microsoft devices?
The 70B is being spent to bolster MS position via gaming.Like securing a few European titles and actually marketing in Europe. That'd probably solve the 80:20 split they are moaning about. I bet the ratio of European Marketing spend over the past 20 years PlayStation to Xbox is something very like that 80:20! MS just never really tried here. Original XBox was an English console. XB360 had limited regionalisation. Sony OTOH supported lots more languages etc. for all its PS's. They took Europe seriously from the beginning and won it over by investing and giving Europeans what they wanted, notably a console that provided content in their language , and continue to market here. It also factors in previous generations and not just the current one where they are competing better.
You can’t change that quickly. They don’t even have a 3rd party store out yet, their cloud gaming is still in the early stages of infancy. They can only make moves when it’s the right time.It's about revenue collection. Making GamePass as widely available as possible allows Microsoft to widen the net for people willing to pay that subscription fee. That's one of the fundamentals of subscriptions services.
However the traditonal console economic model is about people buying your hardware because the revenue for selling everybody's games through your exclusive store is considerable and that's what drives the development of platform exclusives and platform-specific features, to differentiate and get as many people on your device as possible because every game they buy is free money. Lovely, lovely free money!
The subscription and traditional console models are not really reconcilable. If Microsoft were really intent with their games anywhere, strategy they would be release more than Minecraft and re-releases of old Bethesda games on PlayStation. It feels like they have not really given up on their traditional console model belief.
What third party store? Why does Microsoft need a third party store?You can’t change that quickly. They don’t even have a 3rd party store out yet, their cloud gaming is still in the early stages of infancy. They can only make moves when it’s the right time.
Microsoft is looking to put a store on android and IOS.What third party store? Why does Microsoft need a third party store?
The company wants to increase its mobile gaming activity, including creating an Xbox mobile gaming store. Microsoft believes it can challenge Apple and Google and was clear about it, in its filings.
"Shifting consumers away from the Google Play Store and App Store on mobile devices will, however, require a major shift in consumer behavior. Microsoft hopes that by offering well-known and popular content, gamers will be more inclined to try something new."
Of course, but if someone argues that they only want it for the mobile footprint, then they can give up rest of the bits. And if its IP and mobile, get the IP rights for mobile and let ABK keep PC/Console bits. I do not belive for a second this is feasible, but it was answer to the mobile bit you said.it's an all or nothing thing, because of IPs and so on. MS is trying to level the playing field. In the end they have been in this "power" battle for a long time (a friend of mine used to say "I prefer Nintendo, the other 2 just want to create spectacular games, but not fun games"), just mutually picking on the rich kid, and that's why the current situation.
Microsoft is looking to put a store on android and IOS.
Microsoft making Xbox mobile game store to challenge Apple's iPhone control | AppleInsider
Microsoft plans to fight both Apple and Google by building a mobile gaming store — but unless assorted governments mandate it, it won't appear in the App Store soon.appleinsider.com
I feel use I should put this on a hotkey today, but what does that have to do with what I posted?Microsoft is looking to put a store on android and IOS.
Minecraft, Deathloop, Minecraft Dungeons, Doom Eternal, Elder Scrolls Online, Ghostwire Tokyo, Minecraft Legends, Skyrim Anniversary Edition, and Quake (the re-release) all have bespoke PS5 releases. Is that not enough? According to Wikipedia 2K and Activision have only published 6 PS5 games each.Only through cloud gaming. Why isnt Microsoft publishing their games on the PS5, too?
OK, so we are discounting the category of availability if the delivery method doesn't meet the criteria of the "traditional console economic model". And of course it's about revenue collection. Business is the business of revenue collection. And Microsoft is a business, just like Sony. They also collect revenue.It's about revenue collection. Making GamePass as widely available as possible allows Microsoft to widen the net for people willing to pay that subscription fee. That's one of the fundamentals of subscriptions services.
However the traditonal console economic model is about people buying your hardware because the revenue for selling everybody's games through your exclusive store is considerable and that's what drives the development of platform exclusives and platform-specific features, to differentiate and get as many people on your device as possible because every game they buy is free money. Lovely, lovely free money!
The subscription and traditional console models are not really reconcilable. If Microsoft were really intent with their games anywhere, strategy they would be release more than Minecraft and re-releases of old Bethesda games on PlayStation. It feels like they have not really given up on their traditional console model belief.
A lot of these games were released pre-acquisition. Only Minecraft is the true exception.Minecraft, Deathloop, Minecraft Dungeons, Doom Eternal, Elder Scrolls Online, Ghostwire Tokyo, Minecraft Legends, Skyrim Anniversary Edition, and Quake (the re-release) all have bespoke PS5 releases. Is that not enough? According to Wikipedia 2K and Activision have only published 6 PS5 games each.
Arkane Studios released Deathloop on the PS5, Redfall wont be.Minecraft, Deathloop, Minecraft Dungeons, Doom Eternal, Elder Scrolls Online, Ghostwire Tokyo, Minecraft Legends, Skyrim Anniversary Edition, and Quake (the re-release) all have bespoke PS5 releases. Is that not enough? According to Wikipedia 2K and Activision have only published 6 PS5 games each.
No, you misunderstand me. Let me take a second pass. The modern (digital) traditional console model economy is predicated on revenue driven from selling all games through your digital store. Games like GTA V and Skyrim are cash cows because as the console manufacturer you're taking no risk on developing and publishing the game, but every sale of the game brings your 30% of the sale price, plus for games like GTA V and Fortnite you're also skimming whatever DLC/content IAP are made. For this model to pay out massively, you want the maximum number of people using your platform and buying through your store and this is one of the drivers for platform exclusive games.OK, so we are discounting the category of availability if the delivery method doesn't meet the criteria of the "traditional console economic model". And of course it's about revenue collection. Business is the business of revenue collection. And Microsoft is a business, just like Sony. They also collect revenue.
Sony's PlayStation Has 70% Of The Global Console Market Share, Compared To Xbox's 30%, Claims Microsoft - PlayStation Universe
According to Microsoft, Sony's PlayStation enjoys 70% of the global console market share, while Xbox sits well behind at 30%.www.psu.com
Anyone seeing the irony in MS's percentage claim?
No Nintendo. Apparently that would have changed the percentages to a less tragic image for MS.
Secondly, it shows the contradicting arguments between people in support of MS's acquisition vs MS's own arguments.
Where? Remember how many claimed Nintendo IS a direct competitor to Sony, against Sony's argument that Nintendo is a different proposition as a lower performance console, with MS trying to make them like Nintendo.
MS doesnt even consider Nintendo a competitor in the market when it wants to convince the regulators that Sony owns the market.
Nintendo has been selling quite impressively and almost reached PS4 number's. Either MS has to account Nintendo in the console market which does well, which changes the narrative about Sony's super dominance
Or they simply don't which is in support that Nintendo is a different proposal just like Sony claimed.
Either way MS is shooting their own foot in their arguments because they admit indirectly that they do not need acquisitions to succeed (because Switch is outperforming the XBOX too so Sony isnt the problem) or that they are indeed putting themselves in a position where they can potentially cut a direct competitor from being able to access the content which makes them a direct competitor in the first place, thus making XBOX do what Sonydon't like Nintendon't.