or they have crazy, crazy monetisation plans
- A fighting game made by Netherrealm with all the characters from all the franchises, in the vein of super smash bros
- But MS doesn't own Netherrealm
- Oh right, it's still monday
or they have crazy, crazy monetisation plans
I would / hope that a Battlepass subscription not to be a thing if you're accessing Call of Duty via GamePass. Double subscription-dipping might be necessary though, because as you say, if they stretch the release cadence out they are taking a sales hit for those who buy games full price.You might loose out on new copy sales in the off year but that can be off set by not having to develop a new game every year and can be suplemented by having battlepasses , map pack dlc and the like
It's such a poor reading of that tweet also.I know people aren't going to like it, but this deal is in another league. Microsoft likely made back the money for the Bethesda deal on the Xbox division alone. The ABK deal would take multiple years to recover that 69 Billion under the Xbox division, which is why there is a difference here. It is why letting Sony put COD on their games service didn't make sense to me. The gamers from the other ecosystems would make recovering that 69 billion easier.
This is a Microsoft deal, not an Xbox deal. The whole of Microsoft. Xbox will benefit from it, but that much money signals that this deal is from the very top. In other words, making a profit from it as soon as possible is in Microsoft's best interest.
I would / hope that a Battlepass subscription not to be a thing if you're accessing Call of Duty via GamePass. Double subscription-dipping might be necessary though, because as you say, if they stretch the release cadence out they are taking a sales hit for those who buy games full price.
ActiBlizzard theme park, anyone?? ¯\_(ツ)_/¯
Sega, Capcom, Ubisoft ...Not sure what to do with the leftovers.I don't see a realistic plan B for a $70billion investment.
Could you imagine the drama each time MS announced they were purchasing one of those companies.Sega, Capcom, Ubisoft ...Not sure what to do with the leftovers.
Or spending it elsewhere. But in terms of recuperating costs, MS may be richer in 20 years time just leaving the money in the bank! This looks like a really long term investment, or they have crazy, crazy monetisation plans. ActiBlizzard theme park, anyone?? ¯\_(ツ)_/¯
Can you post a link for that ? Can’t be that dire? Can it?Ooof, listening to a developer talk right now and they are thinking this will be a record year of developers going out of business if they can't get acquired.
Regards,
SB
Can you post a link for that ? Can’t be that dire? Can it?
It was towards the end of the Jan. 23rd episode of Dropped Frames with Rami Ismail. It was a very interesting episode as he talked about the game development process, being an indie developer called in to be on EU policy boards and reviews, state of the development industry, industry consolidation, etc.
Don't have a time stamp for when they talked about it since I don't have time to scrub through right now.
He also runs development camps and training for new developers.
Regards,
SB
The tiny indies should be fine. With small teams you can sell you game for a few dollars and make a profit. When you get to that AA level is where the most risk is. Your team is big enough that you have to make real money on your product to feed all those mouths, which means you have to take bigger risks by taking on larger projects. Prior to the Bethesda purchase, most of the developers that Microsoft had been picking up fit into this category. Ninja Theory, Double Fine,... even Bungie at the time fit this criteria.It makes sense. When times are good people are flush with cash and will spread out their spending on big and little games. When times get lean people pull back their spending and are likely to go with established ip as its less riskier. I am going to guess kisktarter type funding will dry up first , then purchases of new indie team games will start to slip. It will eventually make itself all the way up to AAA games and companies.
I think a lot of small developers are going to run over to the game pass umbrella until the storm passes