MGS4 movie

download the GOW trailer,

4:34 - 4:51
7:54 - 7:59

Just to show a couple the cutscenes being talked about. Just to put things in perspective.
 
yeah I watched it. It just doesn't look as good to me. Partly because the animation is so much better in MGS4. Gears looks like a videogame. MGS4 looks like a movie. I guess the characters look more real too.
Maybe there's not much of a technical difference. I still believe there is, but good animation trumps everything.

ok back to MGS4 :)

There's alot of subleties that are hard to catch like when Snake adjusts his eyepiece he actually sticks his tongue out for a second. Little touches like that are just awesome.
 
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This is insane. Kojima has done it again - it's 2000 all over again. :oops: :oops:

I need another few minutes until I get my act back together to express how stunned I am after watching the MGS4 trailer.
 
check this out from the MGS4 web page:

"Unseen" could be described as the inner aspect. For instance, if one were to talk about realistic graphics in the gaming industry, he or she would be referring to an image that is photograph-like. That, however, is reality from an external perspective and does not necessarily take into account the inner aspect. In the past, buildings in games were similar to those found on movie or stage sets and were merely pictures or photographs of wall-material pasted on the surface of a polygon model. The characters created on infinitesimally thin boards were also devoid of any signs of inner flesh, blood, or heart.

With next-generation hardware, Hideo Kojima intends to undertake the task of creating the inner qualities of these elements. When objects break, the sound generated from the breakage differs according to the weight and hardness of the object, and the content of the objects becomes exposed. When a character sustains an injury, not only would he experience physical change, but his physical agony would inevitably be accompanied by an emotional, sensory, and spiritual change. For instance, when the wind blows, there is a gradual shift in the configuration of the sand. When trees are burned to the ground, new seeds in the scorched earth sprout and bloom into flowers.

The inner aspect is unseen and establishes its presence only through time and the will of the player. This will pave the way toward a revolutionary change that will lead us away from the past concept based on "reality" towards the "natural."
 
I'm not a big fan of MGS - although have admired them from afar - but is that opening FPS stuff an "in joke" or is that gonna be an integral part of MGS4?

Having seen the FPS bit I have to say I can't see any other gameplay concept for MGS on PS3 being successful. Does anyone know what I mean?
 
scooby_dooby said:
download the GOW trailer,

4:34 - 4:51
7:54 - 7:59

Just to show a couple the cutscenes being talked about. Just to put things in perspective.
Please keep out GoW from this thread... if you dare compare, GoW has a realtime cutscene where guys get out of a helicopter, compare it with this realtime MGS4 movie.
 
aaaaa00 said:
People forget what the Killzone 2 renders looked like.

On the MGS4 shots, you can still sometimes see a blurry texture, the edges of geometry, where the normal maps have been applied, and jaggies in the many of the objects.

Yeah, the APC has much lower detail and you can see the textures on the hood and how they are low res.

seismologist said:
Can I see the Gears of War cutscene you guys are talking about that's on par with the MGS4 trailer?

I am sure they have it at Gametrailers (edit: link below)... there is a sequence where a "Mother Monster" breaks through the wall--particles go everywhere and it look awesome--and the hero turns and gets this afraid look and sprints away, with the big monster chasing him swinging.

Particles (dust and explosision... but not fire), environment, animation, facial expressions, audio, lighting and shadowing, etc... are all up there. Different would be the correct word... the cinematics (i.e. non-gameplay) are excellent in every area.

Huge Monster: 50, 60sec (very well animated)
Mother Monster: At the end

http://www.gametrailers.com/player.php?id=7078&type=wmv

Since this release Epic has showed a demo movie with even better framerate. The problem is the majority of GOW shown has been actual gameplay. Comparing non-gameplay to gameplay is a flawed metric. In that respect I am VERY dissapointed that we are not seeing more actual gameplay sequences. We already saw a ton of cinematics at E3. I would like to see what the games look like from the gamers perspectice in game.

Personally, I don't play cut scenes and after the first time fast forward though them.
 
aaaaa00 said:
People forget what the Killzone 2 renders looked like.
Now MGS4 does look really great, but you can definitely tell the KZ renders are even higher quality, and hence, I would say offline rendered.

I agree, MGS4 is fantastic and probably the best from next-gen so far... But it's amazing how people are totally distorting reality! Just because they want something to be better, they'll overlook everything from the smallest details to large differences. I guess the PS3 has already conquered this gen.
 
slider said:
I'm not a big fan of MGS - although have admired them from afar - but is that opening FPS stuff an "in joke" or is that gonna be an integral part of MGS4?

Having seen the FPS bit I have to say I can't see any other gameplay concept for MGS on PS3 being successful. Does anyone know what I mean?

It was just a joke.

"This is no FPS, This is MGS"

...though I wouldn't rule out a more tightly integrated first-person-view into the game (instead of walking, stop, R1, aim - perhaps being able to switch into first person mode on the fly?). Use the 3rd person view to sneak and stay out of enemy sight and the first person view to aim better while moving? Just an idea...
 
one said:
Please keep out GoW from this thread... if you dare compare, GoW has a realtime cutscene where guys get out of a helicopter, compare it with this realtime MGS4 movie.

Kind of one sided don't you think? Scoob questioned the comments about certain aspects, especially cut scenes, looking degrees of magnitude better. If you want to moderate people start with those making the 360/GOW bashing comments that are in this thread at the beginning. As for Scoob, he 1. praised the game and 2. offered "for perspective" some links) in response to the general "MGS > GOW/360" that initiated this response.

Jumping down Scoobs throat for presenting actual media in relation to the general GOW-bashing seems like you are singling out an Xbox fan and leaving PS fan comments that initiated it go.

The irony is I found his comments constructive with some actual media to back up his point, not the typical bashing that is the problem. Comparison's and discussions based on facts, and not f@nboyism trashing and flaming, are pretty welcome. The stupid inflamitory comments that initiated it are not. Ironic to see which comments you want to weed out from the thread.
 
wow..

what i think made the trailer so great is the animations and all those effects they used
dust, wind, heat waves .. flying things everhwerer... whiiihiii

hope to see the full blown trailer at superqualtity
 
Leaving aside the "X360 iz doomed" talk, this video is freaking amazing. The lighting and the shadows especially not only look almost perfect, but they are being used to convey a more dramatic look to the scenes, they're not there just as a feature to check from a list to impress the kids.
Very very very nice.
If i had any doubts about buying a PS3, i'm sold now. And i can't wait to see more.
 
Acert93,

Acert93 said:
Since this release Epic has showed a demo movie with even better framerate. The problem is the majority of GOW shown has been actual gameplay. Comparing non-gameplay to gameplay is a flawed metric.

One has already voiced to keep GOW out of this thread. Is that too much to ask?

ACert93 said:
In that respect I am VERY dissapointed that we are not seeing more actual gameplay sequences. We already saw a ton of cinematics at E3. I would like to see what the games look like from the gamers perspectice in game.

Personally, I don't play cut scenes and after the first time fast forward though them.

E3 had intepretations of what they thought could be achieved on PS3. This MGS4 trailer is realtime. I'm not sure why this is still an issue really. Watch the damn MGS2 trailer back from 2000 and tell me how better that looked than the game did? In fact, I've played the MGS games over and over and the cut-scenes, while being really impressive because of the brilliant cinematic direction, still had in-game graphics.
 
aaaaa00 said:
People forget what the Killzone 2 renders looked like.


Now MGS4 does look really great, but you can definitely tell the KZ renders are even higher quality, and hence, I would say offline rendered.

On the MGS4 shots, you can still sometimes see a blurry texture, the edges of geometry, where the normal maps have been applied, and jaggies in the many of the objects.

I am glad you postred those. It is so easy to get got by the excitment of the last hot thing you see that makes everything else look not up to par. This kind of things will take you back to earth somehow.

In the MGS4 shot it is easy to see imperfections like jaggies and so on, but the killzone pic is truelly on a higher level, not a single jaggie and with some amazing effects/filtering or whatever.

This trailer was awesome, the most awesome thing I have seen so far except KZ but since I know this one is real time and not a target render I will claim that this is better for now. However, I thought that the MGS2 trailer was one of the best shown ever but the game was well hmmm... different and really not in a good way...
 
Platon said:
I am glad you postred those. It is so easy to get got by the excitment of the last hot thing you see that makes everything else look not up to par. This kind of things will take you back to earth somehow.

In the MGS4 shot it is easy to see imperfections like jaggies and so on, but the killzone pic is truelly on a higher level, not a single jaggie and with some amazing effects/filtering or whatever.

This trailer was awesome, the most awesome thing I have seen so far except KZ but since I know this one is real time and not a target render I will claim that this is better for now. However, I thought that the MGS2 trailer was one of the best shown ever but the game was well hmmm... different and really not in a good way...

The problem is that most people saw low-res versions of the KZ video. The shots are much more detailed obviously, but if one were to compare a 640x480 vid of killzone to this video, i can understand how they might think that they look very similar. A low res video doesn't show all the detail that was in the KZ trailer, which will be very very very hard to reach on PS3.
 
No Laa-Yosh you don't seem to understand the mentality of people like me and thousands of others that feel the same. Most of us are not video game artist or programmers. We look at the screen and its what we see is what we get. Most of us at the end of the day come give a darn about pure technical side.

The technical side is fun to read, understand, and discuss but when we play the game its the look, feel, even the soul of the game that we care so so much about. Think about it. Look at what the ICO team is doing with SOTH. Technically it might not be the best ever, but when you look at it move and being played it just takes you breath away.

Yeah maybe the tank doesn't look as great as the KZ version, but what were people crying about before they seen this video? Animation!! Now that we have seen a little something that Hideo has been saying for months now we are finally starting to feel vindicated.

Technically I don't care if KZ doesn't have what they showed at E3. As long as it looks about the same (I would say 90-95%) and feels the same with the animation then SCEE did there job. You are feeling as if the marketing of Sony is what's getting us excited as if we are not actually looking at games here.

I remember when people first seen the KZ video some people here were saying time and time again that the volumetric smoke was not possible. OH! but now we see it is. And it took only COD2 to show that. Now this game has it too so now what? Explain to me why I shouldn't feel that KZ will probably look like what they showed?

And Acert93 at one time I did think that KZ was real-time, but after joining this board I realize that it probably isn't. But I think that their point was to show that it is real as in "That's what you are going to play when the game is released." And more over thats what I care most about.
 
mckmas8808 said:
No Laa-Yosh you don't seem to understand the mentality of people like me and thousands of others that feel the same. Most of us are not video game artist or programmers. We look at the screen and its what we see is what we get. Most of us at the end of the day come give a darn about pure technical side.

The technical side is fun to read, understand, and discuss but when we play the game its the look, feel, even the soul of the game that we care so so much about. Think about it. Look at what the ICO team is doing with SOTH. Technically it might not be the best ever, but when you look at it move and being played it just takes you breath away.

Yeah maybe the tank doesn't look as great as the KZ version, but what were people crying about before they seen this video? Animation!! Now that we have seen a little something that Hideo has been saying for months now we are finally starting to feel vindicated.

Technically I don't care if KZ doesn't have what they showed at E3. As long as it looks about the same (I would say 90-95%) and feels the same with the animation then SCEE did there job. You are feeling as if the marketing of Sony is what's getting us excited as if we are not actually looking at games here.

I remember when people first seen the KZ video some people here were saying time and time again that the volumetric smoke was not possible. OH! but now we see it is. And it took only COD2 to show that. Now this game has it too so now what? Explain to me why I shouldn't feel that KZ will probably look like what they showed?

And Acert93 at one time I did think that KZ was real-time, but after joining this board I realize that it probably isn't. But I think that their point was to show that it is real as in "That's what you are going to play when the game is released." And more over thats what I care most about.

Relax Man! I personally dont see what makes anyone think this isnt just a cut scene, no HUD... certainly nothing that makes it look like its in-game being played... What is all the ballyhoo. Yeah it looks GREAT, moves great and has fantastic CGI effects... but its a movie and not a gameplay movie.
 
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Phil said:
E3 had intepretations of what they thought could be achieved on PS3. This MGS4 trailer is realtime. I'm not sure why this is still an issue really. Watch the damn MGS2 trailer back from 2000 and tell me how better that looked than the game did? In fact, I've played the MGS games over and over and the cut-scenes, while being really impressive because of the brilliant cinematic direction, still had in-game graphics.

It is not about the graphics of MGS 4 will look like this or not, because I am sure this is real time and that they will look like this, but the thing is that it is extremely different how things look in a cut scene and how it looks form a gameplay perspective. I am sure from a gameplay perspective all these close ups on the feet and their striring up sand and dust will not be as dramatic or evem visible at all.

As I said in my previous post the MGS2 trailer was fantastik but the gameplay experience, although the graphics are the same, was quite different...
 
Just look at the comparision images linked into this page and tell me that you can't see the difference. Technology is one part, but they do look and feel very very different.

And keep in mind, just as MGS4 hasn't shown actual gameplay, so was KZ's whole action directed and pre-assembled. Once you start playing, it will be different and it will not be as good. See Carmack's talk about the need for AI that's easier to direct...
 
Acert93 said:
Kind of one sided don't you think? Scoob questioned the comments about certain aspects, especially cut scenes, looking degrees of magnitude better. If you want to moderate people start with those making the 360/GOW bashing comments that are in this thread at the beginning. As for Scoob, he 1. praised the game and 2. offered "for perspective" some links) in response to the general "MGS > GOW/360" that initiated this response.

Jumping down Scoobs throat for presenting actual media in relation to the general GOW-bashing seems like you are singling out an Xbox fan and leaving PS fan comments that initiated it go.

The irony is I found his comments constructive with some actual media to back up his point, not the typical bashing that is the problem. Comparison's and discussions based on facts, and not f@nboyism trashing and flaming, are pretty welcome. The stupid inflamitory comments that initiated it are not. Ironic to see which comments you want to weed out from the thread.

I'll bite: GOW vs. MGS4 pissing matches are obviously unwanted in this thread. It's freaking pointless because for one they're running on different sets of hardware and for the fact that both are obviously aiming for a very different experience and art-direction. If you or Scooby still feel the great desire, then please open a new thread and discuss about which is better. There's no need of getting this thread on the borderline of getting locked as well (by encouraging trolling and pointless comparasments like in the other thread that got locked).
 
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