I find it quite annoying that the helicopter can’t drop you closer to the missions themselves, you always have to transverse several enemy camps.
You really do need to have masses of patience for it though and it doesn’t really work brilliantly well with my gaming sensibilities. I do like to have a game that I can play for 30mins to an hour and feel like I’ve accomplished something, but most of the missions (even sub-missions) can take several hours to complete. So if you’re midway through one, you lose progress unless you’ve got to one of the checkpoints.
You can play the game at a much quicker pace by having stealth take a back seat (and stealth is where the game will eat your time) but the game will penalise you for not being stealthy. Exactly how much this would effect your ability to progress (or enjoy) the game I don't know but I only start up TPP when I know I have a clear 90 minutes to play with.Thank you very much for that feedback. I wish I had the time to be able to engage in big immersive games such as these, but I simply don't have the time to invest in such type of game.
HA HA HA HAw HAw Haw ! How could Kojima not see that coming ?!?!? lol ! Awesome !
I hope that doesn't happen to me I am in no hurry and not playing story missions much, going slow cos I am enjoying it a alot. LEts see how it goes, as of now so much new stuff happens each time I play that I am not bored at all.I think I reached the halfway point by now, and the game has become an honest-to-god slog at this point. The boss fights are particularly underwhelming. For a series that's been consistently inventive and challenging in that area, these brainless tests of endurance are nothing if not a huge step down. Almost feels like they belong in an MMO. What with their massive health bars and all. Taking them out just takes forever, and no cleverness or out-of-the-box thinking is ever required.
I find it quite annoying that the helicopter can’t drop you closer to the missions themselves, you always have to transverse several enemy camps. It’s frustrating because you can’t simply rush past most of them, they’ll shoot your horse and make you take them all on. Sometimes I just want to progress the story without having to faff about with the getting to the right place.
You can play the game at a much quicker pace by having stealth take a back seat (and stealth is where the game will eat your time) but the game will penalise you for not being stealthy. Exactly how much this would effect your ability to progress (or enjoy) the game I don't know but I only start up TPP when I know I have a clear 90 minutes to play with.
I've sunk about 8-10 hours into the game and I'm on main mission 7 (Red Brass) and have done a bunch of side missions and have neither of these companions yet - just the horse. The missions thus far have required a ton of stealth although I've not thought about putting a smoke grenade into my car and just driving it around!You don't necessarily have to give up stealth for quick missions. You can use Quiet or DD to help speed up gameplay.
Nice.
This is how games should be in terms of what you can do, really hate when you have 'sandbox' game where everything is scripted to the last detail.
You don't necessarily have to give up stealth for quick missions. You can use Quiet or DD to help speed up gameplay.
After you reached the LZ, immediately send Quiet to scout out the encampment. By the time you get there, most of the guards will be marked.
DD can usually find prisoners alot faster than you can and can readily mark guards in the near vicinity even those behind walls and inside buildings.
I sometimes go on collectathons where I send Quiet (with a silenced tranq rifle) ahead to attack each camp along my path. By the time I get to each camp, I usually get to leisurely stroll through and fulton everything in sight.
I am thinking if this private army thing doesn't work out, I got a bright future in the repo business.
instead of putting him in, use th eother option, the one which shows the icon of boarding the helicopter. that way snake will put in the soldier then jump in himself.When I extract a prisoner, 'highly skilled soldier' or whoever by the helicopter, why can't I (Snake) get in at the same ride?
The helicopter leaves as soon as I put the person in it and I have to call it back, which takes a while and I think it costs extra too.
I haven't tried if I can put more than one person in the 'copter, I think in Ground Zeroes it was possible.
You are making an error in your comparison. You are comparing its action and its stealth aspects as separate elements with games that either concentrate or one or the other. MGSV is a game that dives into both action and stealth and also something in between. Its all up to the player and all can be blended to our desire. For this reason MGS V provides more ways of approach and experimentation than any of these games. And I would definitely disagree on Batman. Batman is divided to extremely limited areas. Stealth opportunities of each area is limited to a particular layout. It all starts feeling the same after a while. Splinter Cell is similar in that respect. I didnt play Dishonoured so I cant comment on that.To be honest you can't do much compared to other open world games or even to other stealth games.
You can do more in Just Cause or Far Cry in therms of pure action playstyle and you can do more in therms of stealth in Splinter Cell or Dishonored or Batman.
MGS V is very behind times, it feels old already, when it comes to freedom.
This game is pure open world heaven. This is what i wanted from other open world games but none delivered the freedom of doing things the way you want or doing things intelligently. All other open world games are just places with fixed things to do, this is a playground with objectives just to give a context, its a playground to play in. So many times, I have jumped in a mission only to spend an hour just going with the flow whatver I find or end up doing !
You are making an error in your comparison. You are comparing its action and its stealth aspects as separate elements with games that either concentrate or one or the other. MGSV is a game that dives into both action and stealth and also something in between. Its all up to the player and all can be blended to our desire. For this reason MGS V provides more ways of approach and experimentation than any of these games. And I would definitely disagree on Batman. Batman is divided to extremely limited areas. Stealth opportunities of each area is limited to a particular layout. It all starts feeling the same after a while. Splinter Cell is similar in that respect. I didnt play Dishonoured so I cant comment on that.