Metal Gear Solid V: The Phantom Pain & Ground Zeroes

I find it quite annoying that the helicopter can’t drop you closer to the missions themselves, you always have to transverse several enemy camps.

However this does make sense. Deploying from a helicopter is not covert and if the helicopter had to fly over or near enemy bases to drop you off closer to your objective, the enemy would be alerted to your presence before boots are on the ground.
 
You really do need to have masses of patience for it though and it doesn’t really work brilliantly well with my gaming sensibilities. I do like to have a game that I can play for 30mins to an hour and feel like I’ve accomplished something, but most of the missions (even sub-missions) can take several hours to complete. So if you’re midway through one, you lose progress unless you’ve got to one of the checkpoints.

Thank you very much for that feedback. I wish I had the time to be able to engage in big immersive games such as these, but I simply don't have the time to invest in such type of game. Right now, I'm rather play GTA / AC type open world game that holds my hands through compact well architected missions. As much as I apreciate to know what this game did, and the attention and praise it got, if it takes too much time investment, concentration or patience, its simply not for today's me.
 
Thank you very much for that feedback. I wish I had the time to be able to engage in big immersive games such as these, but I simply don't have the time to invest in such type of game.
You can play the game at a much quicker pace by having stealth take a back seat (and stealth is where the game will eat your time) but the game will penalise you for not being stealthy. Exactly how much this would effect your ability to progress (or enjoy) the game I don't know but I only start up TPP when I know I have a clear 90 minutes to play with.
 
I think I reached the halfway point by now, and the game has become an honest-to-god slog at this point. The boss fights are particularly underwhelming. For a series that's been consistently inventive and challenging in that area, these brainless tests of endurance are nothing if not a huge step down. Almost feels like they belong in an MMO. What with their massive health bars and all. Taking them out just takes forever, and no cleverness or out-of-the-box thinking is ever required.
 
hahahah they couldnt see him because he had smoke in the car? That was funny.
The guy "hacked" the system lol
There is so much experimentation in the game that Kojima probably missed some "strange" consequences from the gameplay mechanics
 
Nice.
This is how games should be in terms of what you can do, really hate when you have 'sandbox' game where everything is scripted to the last detail.
 
I think I reached the halfway point by now, and the game has become an honest-to-god slog at this point. The boss fights are particularly underwhelming. For a series that's been consistently inventive and challenging in that area, these brainless tests of endurance are nothing if not a huge step down. Almost feels like they belong in an MMO. What with their massive health bars and all. Taking them out just takes forever, and no cleverness or out-of-the-box thinking is ever required.
I hope that doesn't happen to me I am in no hurry and not playing story missions much, going slow cos I am enjoying it a alot. LEts see how it goes, as of now so much new stuff happens each time I play that I am not bored at all.

Except for the unnaturl silence of Snake, nothing has bothered me as of yet.
 
I find it quite annoying that the helicopter can’t drop you closer to the missions themselves, you always have to transverse several enemy camps. It’s frustrating because you can’t simply rush past most of them, they’ll shoot your horse and make you take them all on. Sometimes I just want to progress the story without having to faff about with the getting to the right place.

If you take out the anti-air radars inside the bigger encampments, additional missions at those sites allows the heli to land within the encampments.

But you better jump out as quick as possible, have your heli well armored and well armed or else you will fall out of the sky in the middle of an encampment on high alert, have your buddy pulled out (too much damage from being in an exploding heli) and your wallet lighter by 80K in GMP. Hot LZs will be marked red when choosing where you want to dropped off.

Plus the best thing about the horse is the ability to avoid those little camps as there is usually some side trail or path that lets you gallop past without alerting the guards.
 
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You can play the game at a much quicker pace by having stealth take a back seat (and stealth is where the game will eat your time) but the game will penalise you for not being stealthy. Exactly how much this would effect your ability to progress (or enjoy) the game I don't know but I only start up TPP when I know I have a clear 90 minutes to play with.

You don't necessarily have to give up stealth for quick missions. You can use Quiet or DD to help speed up gameplay.

After you reached the LZ, immediately send Quiet to scout out the encampment. By the time you get there, most of the guards will be marked.

DD can usually find prisoners alot faster than you can and can readily mark guards in the near vicinity even those behind walls and inside buildings.

I sometimes go on collectathons where I send Quiet (with a silenced tranq rifle) ahead to attack each camp along my path. By the time I get to each camp, I usually get to leisurely stroll through and fulton everything in sight.

I am thinking if this private army thing doesn't work out, I got a bright future in the repo business.
 
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You don't necessarily have to give up stealth for quick missions. You can use Quiet or DD to help speed up gameplay.
I've sunk about 8-10 hours into the game and I'm on main mission 7 (Red Brass) and have done a bunch of side missions and have neither of these companions yet - just the horse. The missions thus far have required a ton of stealth although I've not thought about putting a smoke grenade into my car and just driving it around! :nope:
 
Nice.
This is how games should be in terms of what you can do, really hate when you have 'sandbox' game where everything is scripted to the last detail.

To be honest you can't do much compared to other open world games or even to other stealth games.
You can do more in Just Cause or Far Cry in therms of pure action playstyle and you can do more in therms of stealth in Splinter Cell or Dishonored or Batman.
MGS V is very behind times, it feels old already, when it comes to freedom.
 
You don't necessarily have to give up stealth for quick missions. You can use Quiet or DD to help speed up gameplay.

After you reached the LZ, immediately send Quiet to scout out the encampment. By the time you get there, most of the guards will be marked.

DD can usually find prisoners alot faster than you can and can readily mark guards in the near vicinity even those behind walls and inside buildings.

I sometimes go on collectathons where I send Quiet (with a silenced tranq rifle) ahead to attack each camp along my path. By the time I get to each camp, I usually get to leisurely stroll through and fulton everything in sight.

I am thinking if this private army thing doesn't work out, I got a bright future in the repo business.


DD is my best buddy. No need of any scouting at all, the little guy just marks everyone. Have my best times with him. Quiet is too loud with her sniper, makes guards cranky. and doesn't spot everyone around me as i move.

This game is pure open world heaven. This is what i wanted from other open world games but none delivered the freedom of doing things the way you want or doing things intelligently. All other open world games are just places with fixed things to do, this is a playground with objectives just to give a context, its a playground to play in. So many times, I have jumped in a mission only to spend an hour just going with the flow whatver I find or end up doing :) !

It has taken me in so much that i have no idea what the story is about ! Destiny is growing duller now and its time to come back into MGS.
 
When I extract a prisoner, 'highly skilled soldier' or whoever by the helicopter, why can't I (Snake) get in at the same ride?
The helicopter leaves as soon as I put the person in it and I have to call it back, which takes a while and I think it costs extra too.
I haven't tried if I can put more than one person in the 'copter, I think in Ground Zeroes it was possible.
 
When I extract a prisoner, 'highly skilled soldier' or whoever by the helicopter, why can't I (Snake) get in at the same ride?
The helicopter leaves as soon as I put the person in it and I have to call it back, which takes a while and I think it costs extra too.
I haven't tried if I can put more than one person in the 'copter, I think in Ground Zeroes it was possible.
instead of putting him in, use th eother option, the one which shows the icon of boarding the helicopter. that way snake will put in the soldier then jump in himself.
 
To be honest you can't do much compared to other open world games or even to other stealth games.
You can do more in Just Cause or Far Cry in therms of pure action playstyle and you can do more in therms of stealth in Splinter Cell or Dishonored or Batman.
MGS V is very behind times, it feels old already, when it comes to freedom.
You are making an error in your comparison. You are comparing its action and its stealth aspects as separate elements with games that either concentrate or one or the other. MGSV is a game that dives into both action and stealth and also something in between. Its all up to the player and all can be blended to our desire. For this reason MGS V provides more ways of approach and experimentation than any of these games. And I would definitely disagree on Batman. Batman is divided to extremely limited areas. Stealth opportunities of each area is limited to a particular layout. It all starts feeling the same after a while. Splinter Cell is similar in that respect. I didnt play Dishonoured so I cant comment on that.
 
This game is pure open world heaven. This is what i wanted from other open world games but none delivered the freedom of doing things the way you want or doing things intelligently. All other open world games are just places with fixed things to do, this is a playground with objectives just to give a context, its a playground to play in. So many times, I have jumped in a mission only to spend an hour just going with the flow whatver I find or end up doing :) !

I think the open world is actually the game's Achilles Heel. It's empty, barren, full of invisible walls, and during the select few instances where it might actually come in handy, it's not even fully available to you. Let's say you wanna go into one base to go and snatch a tank to help you blast your way through an objective at the other end of the map. Well, you cannot do it because you'd have to exit the mission area, quitting the mission in the process. The game would have worked perfectly fine with a bunch of distinct levels and no need to run a kilometer from your helo drop point every time. There's nothing to do in between the bigger points of interest anyway except collecting flowers (yeah!) and tranquing sheep (hurray!).

Mechanically it's a superb game. I just think it has the unfortunate tendency to lose itself in repetitive busywork.
 
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You are making an error in your comparison. You are comparing its action and its stealth aspects as separate elements with games that either concentrate or one or the other. MGSV is a game that dives into both action and stealth and also something in between. Its all up to the player and all can be blended to our desire. For this reason MGS V provides more ways of approach and experimentation than any of these games. And I would definitely disagree on Batman. Batman is divided to extremely limited areas. Stealth opportunities of each area is limited to a particular layout. It all starts feeling the same after a while. Splinter Cell is similar in that respect. I didnt play Dishonoured so I cant comment on that.

Action wise MGS is a TPS like many, nothing special or unique aside for the fact you can go in first person, which is something I love anyway.
And the amount of crazy action stuff you can do pales compared to Just Cause 2

MGS V is made of countless of small areas with semi-empty buildings, surrounded by nothing.
Unlike Batman or Splinter Cell or previous MGS, all these areas are are very bi-dimensional/flat, anonymous and lack any complexity whatsoever.
I much prefer crafted at art maps than this s***
The limited traversal also severely limits you freedom and makes every map even more boring.

When it comes to variety then Batman or Sam Fisher also have way more ways to take down an enemy stealthily: takedowns that can be performed from multiple angles, gadgets of all sort for Barman, weapons lethal and not for Sam etc...

Also there are many little design flaws that make stealth gameplay less enjoyable compared to other stealth games, like the fact that you can't immediately carry an enemy after subduing him, the lack of lethal CQC moves, the hive mind AI or the clunky cover system.
 
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