Shame konami couldn't make this port at 1080p on both platforms. The Xb1 version is of even lesser face value as of now.
This may go to show you that few developers will truly take advantage of the tricky architecture. my hopes were up for the fox engine, now it has dwindled.
Shame konami couldn't make this port at 1080p on both platforms. The Xb1 version is of even lesser face value as of now.
This may go to show you that few developers will truly take advantage of the tricky architecture. my hopes were up for the fox engine, now it has dwindled.
The most important thing in a game is the gameplay and a solid butter smooth 60 fps framerate, not resolution.Shame konami couldn't make this port at 1080p on both platforms. The Xb1 version is of even lesser face value as of now.
This may go to show you that few developers will truly take advantage of the tricky architecture. my hopes were up for the fox engine, now it has dwindled.
If you present devs with tricky hardware, it will take time for them to develop a bag of tricks to accommodate the strengths and weaknesses of that hardware. Sony has basically out "xboxed" MS. MS used more user friendly software tools and hardware that helped devs effectively and efficiently push out 360 games. Now, Sony is using a more user friendlier hardware config and a more stable software environment to push PS4 games.
They could have, they chose not to. They could have made it 1080/30 with little additional work, well assuming the eSRAM size was not the killer.
The Xbox one can handle 1080p 60 fps. the GPU inside of my CoreI7 (which is 700 Gflops) can handle Crisis 2 and 3 (@ 360/ps3's settings) at 1080p 60 fps.
When i see stuff like this along with COD: Ghost happening, i'm thinking some developers might not be giving a damn this gen. If that's the case they get less respect from me; these games are expensive games we're talking about.
I agree that Sony has been doing a remarkable job this gen. I also know of course that the better looking games always come towards the end of a console's lifespan. but this port could have been handled much better, for what is being rendered.
The Xbox one can handle 1080p 60 fps. the GPU inside of my CoreI7 (which is 700 Gflops) can handle Crisis 2 and 3 (@ 360/ps3's settings) at 1080p 60 fps.
When i see stuff like this along with COD: Ghost happening, i'm thinking some developers might not be giving a damn this gen. If that's the case they get less respect from me; these games are expensive games we're talking about.
I think devs are working just as hard as they have ever done and this gen will provide us with some remarkeable gaming experiences.
The XB1 is just underpowered. It's that simple. Of course it can do 1080p@60, it just won't look as good as the competition when it does. And to keep the framerate up it has to dial back on lots of quality effects. This generation is going to see the PS4 doing 1080@60 and the XB1 720-900@60 to keep a parity on render quality.
It's been an average launch; leaning towards this gen being rushed. The experience is about the same as last gen's launch with no games really reinventing any sort of mechanics or AI to the generation established for some time. same goes with the material in many games.
I'm not to concerned with the future it's just For this particular port, the excuses are running thin. In the last gen we were dealing with 240 G-flops machines with 512 mbs of memory. the Xb1 cycles around those numbers by 10 times, And many have already stated that the Esram actually works well for 1080p. ( It's not the better choice but it works well.)
The Next gen version of MGSV: GZ is a port with very minimal improvements, I think obviously konami failed to work with the Esram correctly like a lot of developers are doing.
When i see stuff like this along with COD: Ghost happening, i'm thinking some developers might not be giving a damn this gen. If that's the case they get less respect from me; these games are expensive games we're talking about.
On the one hand you're saying Esram is easy to work with but then you say Konami didn't manage to use it properly..... Konami isn't exactly a noob developer, they should know what they are doing.