Metal Gear Solid 4 post:#1067

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You never see the act 1 briefing if you start a new game, you have to select it in the main menu if you want to view it. I believe it is done for cinematic reasons, i guess they want you to get straight into the action rather than all the talking of the scene you are refering to. It even mentions it in the instruction manual that its a good idea to do training mode -> act1 briefing -> new game.
Its nothing to do with your disc, its done intentionally to preserve the all action introduction to the game.

Thanx for clearing it up! I was worried!;)

As for my previous Gripes: They are all gone ! Its a Spectacular Game !:D
I was too tired and a bit feverish last night and couldn't get anything in the game.
I started again today, and man, This is the SINGLE MOST BEAUTIFUL GAME I have ever seen!:D The battlefield concept also works great. Initially I found it a bit off that I was roaming aroud freely around the militia as my MGS instincts were telling me to stun them and hide from them, but once I got the vibe, its awesome!It feels like war!

This is the Best MGS by far, I have just defeated the Frogs. Though they were a bit too easy to be frightening, but its OK. Meryl's here and Its MGS again!:cool:
In game podcast rocks too!

I am gushing like kid again! That for which I love MGS has happened again!:p
 
Nah the only thing that happened is that he got hit them turned and started shooting at me with a red exclamation,which of course breaks the stealth and alerts that guards.
I have tot say this game is far better than previous MGS games I've tried but it still feels overly complicated and clunky to control. So far I just havent found a feel or groove to this game where I'm relaxed with the controls and having fun.

You're not alone. Will need to train more in the range.

In MGO, some of the players are said to be amazing in CQC or stunned knife. They usually equip themselves with a shield, charge another player and then CQC or knife them. CQC is deadlier than death because you may be out of action longer (while your opponent manhandle you, or leave you fainted -- longer than respawn). In essence, your team loses one more player.

Edit:FYI this probably isn't news but just in case,if you let the first start screen run without starting a game,it ends and you are treated to some MGS video snippets ot commercials. I'm really not sure about some of the video snippets and what they mean,some of them seem so obscure.I guess you have to be a previous MGS fan to get them all.

Those are in-game TV shows like GTA4


EDIT:
Its a sort of rank based on how you played. But its somewhat meaningless because they dont provide a list of all the ranks.
I do have a list for MGS 3. For Eagle it said finished on extreme difficulty in under 5 hours. You get higher ranks for playing on a higher difficulty, fast playing, low number of saves, kills, alerts, serious injury and dont use special items. For MGS 4 its probably something similar.

Cornsnake, IGN UK has the list of emblems.
http://uk.guides.ign.com/guides/714044/page_6.html

I guess this would be like the entitlements someone was asking earlier on.
 
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You never see the act 1 briefing if you start a new game, you have to select it in the main menu if you want to view it. I believe it is done for cinematic reasons, i guess they want you to get straight into the action rather than all the talking of the scene you are refering to. It even mentions it in the instruction manual that its a good idea to do training mode -> act1 briefing -> new game.
Its nothing to do with your disc, its done intentionally to preserve the all action introduction to the game.

oh...I don't think i've watched it then lol.
 
Nah the only thing that happened is that he got hit them turned and started shooting at me with a red exclamation,which of course breaks the stealth and alerts that guards.
I have tot say this game is far better than previous MGS games I've tried but it still feels overly complicated and clunky to control. So far I just havent found a feel or groove to this game where I'm relaxed with the controls and having fun.
Edit:FYI this probably isn't news but just in case,if you let the first start screen run without starting a game,it ends and you are treated to some MGS video snippets ot commercials. I'm really not sure about some of the video snippets and what they mean,some of them seem so obscure.I guess you have to be a previous MGS fan to get them all.

Most of them are PMC ads...
 
We seem to be playing differen't games.

I restarted on big boss hard, and ive just beaten the first frogg encounter. Again i wandered off, and again it was no problem to beat them, they are still to stationary (althought they are now quite deadly).

As far as your saying that the AI is so complex and has so much variety i haven't noticed any of that. In my eyes, all ive seen is the AI taken the same scripted paths every time, althought moving slighty faster i think.

The few times i have got spotted, quickly shooting the enemy (you allways got a headshot lined up because with octocam they dont see you before they are really close, so you got all the time in the world to kill em) will stop any alarms, even if i shot them with an AK102 (not supressed). You would thought there would be proximity voice alarms, but even thought the other AI is relatively close by, shooting the guard in the head with an automatic rifle doesn't seem to attract them. I cleared out a room with 3 guys with the AK and it didn't make the 2 guys in the next room think to come over.

The scripted battles scenes you come over do not show any supercomplex AI, they just show scripted respawning waiting for you to kill the PMC so that the rebels can move forward.

Only if an alarm goes of the enemy comes after you (and then the only AI i see, just show that the AI has a decent pathfinding system as they are able to run to the spot where the alarm went off. They aren't very clever in what they do afterwards (they just kinda stand there and look around the nearest spots, then all you gotta do is be patient enough to lie still for 90 seconds with octocamo. )) And most of the time you can stop the alarm going off by either tranquilizing (or CQCing) or just shooting the guy before he can call in for backup.

BTW this is MGS people, the AI isn't that of your typical shooter. Remember you're supposed to be going through these levels virtually undetected--which is extremely difficult..."!"

Are you? The game certainly encourages to kill people alot of the time. Giving you all these weapon upgrades and whatnot. Going through undetected so far isn't the problem, with octocamo its a breze, just crawl and be patient enough. (Im not patient enough, and when we are given so many cool looking weapons and upgrades i like to use em once in a while to help the rebels out. Aspecially
in act 2 where you are in the jungle, you can easily just crawl your way through it without killing anyone, or without upsetting anyone, but with all the warfare going on, your kind of encouraged to take sides, as i find the game more enjoyable taking a bit higher risk with the gain of moving at a much higher pace

All in all, what ive seen of the AI in this game so far, even on the highest difficulty hasn't been impressive at all.

The gameplay is still just about timing the enemy paths, and your rather limited in ways to do so (basically either crawl with octocam, or time your runs and rolls (like i try to do), i kind of miss the oppurtunity to jump, snake is supposed to be wearing a muscle suit, and it seems to be working well, he should be able to lift himself up over things that are lower or of the same height as he is.
 
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SF Launch Photos:

http://aceface.smugmug.com/gallery/5174712_nivGq/1/313531345_gP93s#313531345_gP93s

313531345_gP93s-S.jpg


Some dedicated fans:

313535194_h3P6s-S.jpg
 
As far as your saying that the AI is so complex and has so much variety i haven't noticed any of that. In my eyes, all ive seen is the AI taken the same scripted paths every time, althought moving slighty faster i think.

Yes, if you are not spotted, their path finding will always take the same path to hunt you down. But if you're spotted, they will search for you dynamically and possibly from multiple points (depending on where they were).

The few times i have got spotted, quickly shooting the enemy (you allways got a headshot lined up because with octocam they dont see you before they are really close, so you got all the time in the world to kill em) will stop any alarms, even if i shot them with an AK102 (not supressed). You would thought there would be proximity voice alarms, but even thought the other AI is relatively close by, shooting the guard in the head with an automatic rifle doesn't seem to attract them. I cleared out a room with 3 guys with the AK and it didn't make the 2 guys in the next room think to come over.

Hmm... they do use proximity noise detection even in older MGSes. If you accidentally sent a bottle rolling, the PMC soldiers will pick up the noise. However the range of detection is partitioned.

I remember...

When you are hidden (or in a room) and you open fire, the enemies will also go into alert but they may not know where you are. I believe the alert % will go up (and then count down again). However, if they radio in for support, then the entire camp will go alive.

If you're in the clear and fire, someone will likely spot you. So going into a (sealed) room is one of the ways to hide yourself unless you're spotted through the door or a window.

The scripted battles scenes you come over do not show any supercomplex AI, they just show scripted respawning waiting for you to kill the PMC so that the rebels can move forward.

Yes, but not just kill the PMCs. Like CoD4, you may need to hit a pre-designated trigger point (e.g., climb a ladder behind the enemy spawn point) to stop the constant flow of soldiers.

Only if an alarm goes of the enemy comes after you (and then the only AI i see, just show that the AI has a decent pathfinding system as they are able to run to the spot where the alarm went off. They aren't very clever in what they do afterwards (they just kinda stand there and look around the nearest spots, then all you gotta do is be patient enough to lie still for 90 seconds with octocamo. )) And most of the time you can stop the alarm going off by either tranquilizing (or CQCing) or just shooting the guy before he can call in for backup.

Yes, tranquilizing simplifies the game A LOT.

The gameplay is still just about timing the enemy paths, and your rather limited in ways to do so (basically either crawl with octocam, or time your runs and rolls (like i try to do), i kind of miss the oppurtunity to jump, snake is supposed to be wearing a muscle suit, and it seems to be working well, he should be able to lift himself up over things that are lower or of the same height as he is.

Snake can jump over low walls and through windows. He can also hang from edges.

EDIT: Ostepop, based on your skills, you should try MGO. You will be dealing with cunning humans. The control is still a little clunky compared to straight FPSes, but it has its own charm.

EDIT 2: Let me know how tough the bosses are in Big Boss Hard (I think you will unlock even more difficult level(s) after this).
 
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EDIT: Ostepop, based on your skills, you should try MGO. You will be dealing with cunning humans. The control is still a little clunky compared to straight FPSes, but it has its own charm.

EDIT 2: Let me know how tough the bosses are in Big Boss Hard (I think you will unlock even more difficult level(s) after this).

I wanted to check it out but the registation part didn't work out. Said i had to have alphanumerical nicknames and whatnot. I cba to do it late at night yesterday..

Can you register for MGO on the pc?
 
You're not alone. Will need to train more in the range.

In MGO, some of the players are said to be amazing in CQC or stunned knife. They usually equip themselves with a shield, charge another player and then CQC or knife them. CQC is deadlier than death because you may be out of action longer (while your opponent manhandle you, or leave you fainted -- longer than respawn). In essence, your team loses one more player.



Those are in-game TV shows like GTA4


EDIT:

Cornsnake, IGN UK has the list of emblems.
http://uk.guides.ign.com/guides/714044/page_6.html

I guess this would be like the entitlements someone was asking earlier on.

They do provide a list of what your rank means in MGS4...press R1 on your icon...gives you a description. I got Eagle...and it's to do with headshots :D
 
We seem to be playing differen't games.

I restarted on big boss hard, and ive just beaten the first frogg encounter. Again i wandered off, and again it was no problem to beat them, they are still to stationary (althought they are now quite deadly).

As far as your saying that the AI is so complex and has so much variety i haven't noticed any of that. In my eyes, all ive seen is the AI taken the same scripted paths every time, althought moving slighty faster i think.

The few times i have got spotted, quickly shooting the enemy (you allways got a headshot lined up because with octocam they dont see you before they are really close, so you got all the time in the world to kill em) will stop any alarms, even if i shot them with an AK102 (not supressed). You would thought there would be proximity voice alarms, but even thought the other AI is relatively close by, shooting the guard in the head with an automatic rifle doesn't seem to attract them. I cleared out a room with 3 guys with the AK and it didn't make the 2 guys in the next room think to come over.

The scripted battles scenes you come over do not show any supercomplex AI, they just show scripted respawning waiting for you to kill the PMC so that the rebels can move forward.

Only if an alarm goes of the enemy comes after you (and then the only AI i see, just show that the AI has a decent pathfinding system as they are able to run to the spot where the alarm went off. They aren't very clever in what they do afterwards (they just kinda stand there and look around the nearest spots, then all you gotta do is be patient enough to lie still for 90 seconds with octocamo. )) And most of the time you can stop the alarm going off by either tranquilizing (or CQCing) or just shooting the guy before he can call in for backup.



Are you? The game certainly encourages to kill people alot of the time. Giving you all these weapon upgrades and whatnot. Going through undetected so far isn't the problem, with octocamo its a breze, just crawl and be patient enough. (Im not patient enough, and when we are given so many cool looking weapons and upgrades i like to use em once in a while to help the rebels out. Aspecially
in act 2 where you are in the jungle, you can easily just crawl your way through it without killing anyone, or without upsetting anyone, but with all the warfare going on, your kind of encouraged to take sides, as i find the game more enjoyable taking a bit higher risk with the gain of moving at a much higher pace

All in all, what ive seen of the AI in this game so far, even on the highest difficulty hasn't been impressive at all.

The gameplay is still just about timing the enemy paths, and your rather limited in ways to do so (basically either crawl with octocam, or time your runs and rolls (like i try to do), i kind of miss the oppurtunity to jump, snake is supposed to be wearing a muscle suit, and it seems to be working well, he should be able to lift himself up over things that are lower or of the same height as he is.

You can climb over things...use triangle. Or dive over them with X.
 
It's a dual-layer disc.

SO, you sure its coz of that? I checked one of my movie DVDs and it had those wavy reflections in some parts in a circle, so I thought it might be a defect not dual layer blue-ray artifact !Anyways, the game is playing fine on it, but if its due to heat, it might not last long.
Do chk your disc and confirm! Thanx.
 
You can climb over things...use triangle. Or dive over them with X.

But you cant climb on everything, even if its just a little higher than things you can climb on. This gave me some problems in an aera at the start of act 2. It looked like there were many different route's to take when in fact there was only one. Which was almost hidden becauce it was difficult to see where I could climb on.
 
You can climb over things...use triangle. Or dive over them with X.

Havent you noticed that you can only climb a very select few things in this game?

Im not a retard, i know how to use the controls, you cannot climb most things that you would think that you could climb. You can only climb a select few ledges and boxes. Most of the time you cannot climb what you want.

It completely sucks balls. Some path is blocked off because Snake can climb a 1.5metre edge. Aspecially in some parts in act 2sucks because of this, snake not being able to climb 1meter ledges, but having to go around it.
 
For me, this is one of the (few) things that breaks the illusion for me a little as well. There are sometimes things (a bar in the palace for instance) that you cannot climb on simply because the game tells you to. There is no other logic for it. It's very understandable, but I was already frustrated I couldn't climb on two boxes upon each other at the same time. It's an old fashioned gameplay relic that balances looks (bar looks nice) against possible path limitations (not allowed behind the bar). In future versions I would like to be able to shoot a window and then climb through it, and climb on anything that looks like I could climb on it (on good days I can climb on almost anything that I can hang on to with my hands).

I found Uncharted similarly limiting - lots of lush greenery that looks like you can climb into it but you can't, and then there's one or two veins that you can actually climb in or swing on.

All these limitations are understandable from both technical and gameplay perspectives, but they are still disappointing and break the illusion, especially when they are inconsistent.
 
SO, you sure its coz of that? I checked one of my movie DVDs and it had those wavy reflections in some parts in a circle, so I thought it might be a defect not dual layer blue-ray artifact !Anyways, the game is playing fine on it, but if its due to heat, it might not last long.
Do chk your disc and confirm! Thanx.
Dual layer DVDs have the same wavy look as the dual layer Blu-ray disks do.
 
We seem to be playing differen't games.

I restarted on big boss hard, and ive just beaten the first frogg encounter. Again i wandered off, and again it was no problem to beat them, they are still to stationary (althought they are now quite deadly).

As far as your saying that the AI is so complex and has so much variety i haven't noticed any of that. In my eyes, all ive seen is the AI taken the same scripted paths every time, althought moving slighty faster i think.

The few times i have got spotted, quickly shooting the enemy (you allways got a headshot lined up because with octocam they dont see you before they are really close, so you got all the time in the world to kill em) will stop any alarms, even if i shot them with an AK102 (not supressed). You would thought there would be proximity voice alarms, but even thought the other AI is relatively close by, shooting the guard in the head with an automatic rifle doesn't seem to attract them. I cleared out a room with 3 guys with the AK and it didn't make the 2 guys in the next room think to come over.

The scripted battles scenes you come over do not show any supercomplex AI, they just show scripted respawning waiting for you to kill the PMC so that the rebels can move forward.

Only if an alarm goes of the enemy comes after you (and then the only AI i see, just show that the AI has a decent pathfinding system as they are able to run to the spot where the alarm went off. They aren't very clever in what they do afterwards (they just kinda stand there and look around the nearest spots, then all you gotta do is be patient enough to lie still for 90 seconds with octocamo. )) And most of the time you can stop the alarm going off by either tranquilizing (or CQCing) or just shooting the guy before he can call in for backup.



Are you? The game certainly encourages to kill people alot of the time. Giving you all these weapon upgrades and whatnot. Going through undetected so far isn't the problem, with octocamo its a breze, just crawl and be patient enough. (Im not patient enough, and when we are given so many cool looking weapons and upgrades i like to use em once in a while to help the rebels out. Aspecially
in act 2 where you are in the jungle, you can easily just crawl your way through it without killing anyone, or without upsetting anyone, but with all the warfare going on, your kind of encouraged to take sides, as i find the game more enjoyable taking a bit higher risk with the gain of moving at a much higher pace

All in all, what ive seen of the AI in this game so far, even on the highest difficulty hasn't been impressive at all.

The gameplay is still just about timing the enemy paths, and your rather limited in ways to do so (basically either crawl with octocam, or time your runs and rolls (like i try to do), i kind of miss the oppurtunity to jump, snake is supposed to be wearing a muscle suit, and it seems to be working well, he should be able to lift himself up over things that are lower or of the same height as he is.
Damn, I guess you have never played a game that you have been impressed with the AI (unless you count the times you first started gaming). I think you will always be unimpressed with the AI in games. I'm glad I haven't gotten to that point. That's a lot of missed out joy from games.
 
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