No real details yet that I've seen, but supposedly "10x drawcall throughput" or shit like that. Big VR push. External GPU support with thunderbolt 3.
https://developer.apple.com/metal/
Some details are up.
https://developer.apple.com/metal/
Some details are up.
GPU-driven Pipelines
Metal 2 includes features that empower the GPU to take control over key aspects of the graphics and compute pipelines. Essential tasks, such as the assigning of resources to shaders, can now be efficiently driven by the GPU instead of waiting on the CPU. Important rendering details, such as the order that low-level drawing is performed, can be specified on-the-fly by the GPU, opening up new efficiencies in advanced rendering engines.
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