Successful ellimination of pop-in (where it's not an LOD issue) also needs effective management of the resource caching on HDD. If you want a texture and it's not in RAM, you have to load it. HDD's aren't instantaneous and by the time it's loaded, the frame can need to be drawn. Ideally you prefetch the data before the textures are accessed, and you can do that with optical disks. Last gen did it on a lot of titles. The difference is you have to prefetch way in advance to accomodate higher latency, and you can't load so much at a time, so would be looking at less variety.
But in conclusion, an HDD doesn't solve pop-in, nor is an HDD needed for streaming content, as last-gen amply demonstrates.
But in conclusion, an HDD doesn't solve pop-in, nor is an HDD needed for streaming content, as last-gen amply demonstrates.