Time will tell.
But we do already know Uncharted and Ratchet and Clank Future will have zero loading times once the game initially loads. There are no loading transitions between levels. So PS3 games are already reaping the benefits of the built in HD with regard to streaming.
But die hard 360 owners could shrug off having to wait a few seconds for a level to load. Hell, most of them swear that they are not even going to be bothered when they have to insert disc 2 of 3.
Having a HDD is of course faster, given that you actually install the games on the console before you play.
You don't have to install the whole game, can't you just cache the textures? I think they mentioned this in the Drake video.
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Not necessarily true. If the game writes textures to the HDD on the fly, it's not installing. Temporary data is specifically a cache - copy files as needed from optical disc to HDD, and load from HDD as needed into RAM. When you switch off, these files are erased, or stored until some other game overwrites them.Caching textures is exactly the same as installing.
You store stuff on the harddrive. You might not call it "installing" but thats whats happening.
I'm not exactly sure what you want with this topic, its on the borderline to trolling.
Texture streaming can be done perfectly without a HDD, its just a matter of how fast paced your game is, and how big textures your using.
Having a HDD is of course faster, given that you actually install the games on the console before you play.
There is however one big problem with a HDD, and that factors in when you start doing price reduction. The cost of manufacturing a HDD will "never" go down, unlike silicon chips, the manufacturing costs is pretty much the same, no matter what you do.
Caching textures is exactly the same as installing.
You store stuff on the harddrive. You might not call it "installing" but thats whats happening.
IMO this topic should be closed.
Caching textures is exactly the same as installing.
You store stuff on the harddrive. You might not call it "installing" but thats whats happening.
So if the game is 20GB on the BD you have to install all 20GB to the HD?
True the console reads both from the media disc and the HDD and thus there are 2 streams, and 2 streams to load in data from is better than 1. Neverthless the xbox had HDD and used the HDD for HALO2 and yet it had texture pop-ups. I think this was mainly becouse the HDD wasn't fast enough.But it's happening on the fly or in parallel to avoid the negative effects of "normal" streaming which is exactly the texture pop in or late load you see in current games.
PC owners have resolutions, textures and IQ that crush "next gen" consoles into the ground.
Don't take his comment out of context. Install a game or use a cache on the HDD it is still a write operation, data is written to the HDD.
A cache is meant to be a buffer to speed up loading of data, PC has the whole game installed on the HDD which is faster than if it would have to stream from the DVD(s), consoles uses cache for on the fly caching of used data for that level/scene. Some games for xbox360 supports the HDD to improve the loading speeds of the game like Oblivion.
But becouse it is not default it means that the devs cannot expect all to have HDD and thus can't use it for other than speed up loading times.
Hell, most of them swear that they are not even going to be bothered when they have to insert disc 2 of 3.
Not necessarily true. If the game writes textures to the HDD on the fly, it's not installing. Temporary data is specifically a cache - copy files as needed from optical disc to HDD, and load from HDD as needed into RAM. When you switch off, these files are erased, or stored until some other game overwrites them.
Trolling. It was a serious question about texture streaming and whether an HDD is needed for it.
So your opinion is that you don't need it and there can be no popin without an HDD?