LRM Boat. 2 x LRM20+A with 1620 ammo, AMS, XL 260, and 2 x MLas. If you play behind your Assaults and let the lights target this is a good team work setup on conquest as you can just rain in LRM. The
/ key will keep your rocket doors open. Just stay away from direct combat and engage at 800m+. You could tweak the build--e.g. remove AMS, remove MLas, etc and either go with Pulse lasers ... or
Add an LRM10+A !!! And if you know you will work with a team (or don't care about running our of LRM and being defenseless) step down to an XL 255 and go hot with
2 x LRM20+A and 1 x LRM15+A and 1260 ammo. Use the extra half ton to shore up the leg armor or tweak to get another ton of armor.
Anyways, LRM boating has been fun! You can tweak to your hearts desire (e.g.
1x LRM20 3xLRM15) because there is some give:
- LRM5s and LRM15s have HIGHER DPS-per-ton. LRM5s do 5.5dmg comapred to LRM10s 11.0 but the LRM5 is 2 tons and the LRM10 is 5 tons. So 2xLRM5s save you a ton... at the cost of heat.
- Larger LRMs are more heat efficient.
- Artemis or not to Artemis. It really helps lock time (and use the / key to make firing faster) and focuses damage but at a cost of 1 ton per LRM. So it is better to go 2 large LRMs than 4 smaller ones IF you use Artemis.
A lot of it depends on how you plan to play. The first build, 2xLRM20+A, has an Alpha of 44. But it has 1620 ammo, DHS, 2xMLas, JJ, etc. Good PUB mech.
Going to work in a Lance with friends with voice chat? Know they have your back--someone is bringing TAG or NARC and they know to hit 'R' to target and KEEP THEM IN VIEW--then the 1xLRM20 + 3xLRM15 could be killer. Literally, with a 71.5 Alpha. You lose Artemis and only have 1080 rounds. But working in a tight team this setup would provide unparalleled long range punch.