I know the Flamers heat up opposing mechs, not sure of the other weapons. And I thought I remembered past MW games where getting hit frequently and damaged caused heat problems.
BTW here are the rules on heat. Took me a while to get right:
1. Heat Dissipation
a. Standard Heatsink (SHS):
i. All SHS dissipate 0.1 points heat per second.
b. Double Heatsink (DHS):
i. Engine DHS dissipate 0.2 points heat per second. The extra HS slots offerred in larger engines are counted as chassis heatsinks, NOT engine heatsinks.
ii. Non-engine (chassis) DHS dissipate 0.14 points heat per second.
c. These rules do not include various Mech and Pilot Tree efficencies.
2. Heat Capacity.
a. Each mech has 30 capacity.
b. Every mech must deploy with 10 Heatsinks (min. 40 capacity with SHS). This can be a combination of engine and chassis heatsinks.
c. Every SHS add 1.0 capacity.
d. Every engine-DHS adds 2.0 capacity. e.g. An engine with 6 engine heatsinks, with DHS enabled, will add 12.0 capacity. An engine with 10 heatsinks, with DHS enabled, will add 20.0 capacity.
e. Every chassis-DHS adds 1.4 capacity. The extra heatsink slots provided with larger engines are counted as chassis heat sinks. e.g. An engine with 6 engine heatsinks, with DHS enabled, will add 12.0 capacity (6 DHS x 2.0). Adding the 4 additional DHS to reach the 10 required to deploy adds 5.6 capacity (1.4 x 4 DHS). This mech has a capacity of 47.6 heat (30.0 base + 12.0 for 6 engine DHS + 5.6 for 4 chassis DHS).
f. These rules do not include various Mech and Pilot Tree efficiency.
EDIT: The next time I take my BlackJack out I am going to try Medium Pulse Lasers. 4 Pulse do basically the same heat and damage as 5 MLas but weigh 3 more tons. So why go with them when you can add in 3 MLas? Basically due to heat capacity, 6 MLas is pushing it and 8 will alpha out fast. So while the MPulse have less range and lower Alpha they also have a much smaller fire time (.65 seconds) meaning more focused fire. 5.56 HPS 3.34 dissipation for 4 MPulse (28 sec to overheat). whereas 8xMLas is 8 hps and 3.06 dissipation (12s to overheat). 6xMLas is 20 sec (6 hps). It may not work out. The 8MLas rig where you fire 6 regularly and 2 when heat is tight--and only 8 when needing a knock out alpha--is a nice Medium Mech. But I am wondering with more fire time and more concentrated fire, but lower alpha, may be a better trade. We will see!
BTW here are the rules on heat. Took me a while to get right:
1. Heat Dissipation
a. Standard Heatsink (SHS):
i. All SHS dissipate 0.1 points heat per second.
b. Double Heatsink (DHS):
i. Engine DHS dissipate 0.2 points heat per second. The extra HS slots offerred in larger engines are counted as chassis heatsinks, NOT engine heatsinks.
ii. Non-engine (chassis) DHS dissipate 0.14 points heat per second.
c. These rules do not include various Mech and Pilot Tree efficencies.
2. Heat Capacity.
a. Each mech has 30 capacity.
b. Every mech must deploy with 10 Heatsinks (min. 40 capacity with SHS). This can be a combination of engine and chassis heatsinks.
c. Every SHS add 1.0 capacity.
d. Every engine-DHS adds 2.0 capacity. e.g. An engine with 6 engine heatsinks, with DHS enabled, will add 12.0 capacity. An engine with 10 heatsinks, with DHS enabled, will add 20.0 capacity.
e. Every chassis-DHS adds 1.4 capacity. The extra heatsink slots provided with larger engines are counted as chassis heat sinks. e.g. An engine with 6 engine heatsinks, with DHS enabled, will add 12.0 capacity (6 DHS x 2.0). Adding the 4 additional DHS to reach the 10 required to deploy adds 5.6 capacity (1.4 x 4 DHS). This mech has a capacity of 47.6 heat (30.0 base + 12.0 for 6 engine DHS + 5.6 for 4 chassis DHS).
f. These rules do not include various Mech and Pilot Tree efficiency.
EDIT: The next time I take my BlackJack out I am going to try Medium Pulse Lasers. 4 Pulse do basically the same heat and damage as 5 MLas but weigh 3 more tons. So why go with them when you can add in 3 MLas? Basically due to heat capacity, 6 MLas is pushing it and 8 will alpha out fast. So while the MPulse have less range and lower Alpha they also have a much smaller fire time (.65 seconds) meaning more focused fire. 5.56 HPS 3.34 dissipation for 4 MPulse (28 sec to overheat). whereas 8xMLas is 8 hps and 3.06 dissipation (12s to overheat). 6xMLas is 20 sec (6 hps). It may not work out. The 8MLas rig where you fire 6 regularly and 2 when heat is tight--and only 8 when needing a knock out alpha--is a nice Medium Mech. But I am wondering with more fire time and more concentrated fire, but lower alpha, may be a better trade. We will see!