Direct from a translation engine (
www.excite.co.jp)
Matrox and first-in-the-world 512bit GPU "Parhelia-512" are announced.
Many new functions, such as -DirectX 9, 10-bit color processing, and Triple Head
Matrox World's first 512bit GPU "Parhelia-512" (PAFIRIA) was announced on は the 14th. A loading card is due to be put on the market from the end of June to the beginning of July. A price is likely to change by 128MB memory loading model to 400 dollars or less.
Although the very big heat sink fan is carried, this is due to be miniaturized with the product version. According to Matrox, it is said smaller than the thing of GeForce4 Ti series that it becomes.
Parhelia-512 are world's first 512bit GPU with a 512-bit memory controller array. 80 million transistors are built in and a maximum of 256MB loading of a 256bit DDR memory is possible. Memory zone width attains to 20 GB/Sec.
Pixel Pipeline At present, a rendering function is the most advanced, the number of pixel pipes is [ 4 and the number of pixel SHIEDA stages per pixel pipe of the number of texture units per 4 pixel ] 5, and the total SHIEDA stage per clock amounts to 36.
Programmable Bar textile Four SHIEDA (version 2.0) is carried and the number of TEKUSERU per clock is set to 64. In DirectX 9, hardware T&L is abolished and serves as the form where this bar textile SHIEDA carries out the emu rate of the T&L instead. The company says that Parhelia-512 demonstrate the performance which exceeds a competition product also with DirectX 8 application.
Moreover, it corresponds to "De Dis placement mapping" similarly supported by DirectX 9. This is technology which is sticking on a polygon the texture which expressed objective unevenness by the shade, and builds unevenness on the surface of a polygon. The thing that irregular geographical feature is done only by sticking it on a plane polygon, using a satellite photograph as a texture if a simple example is given.
A more precise expression is attained in the fewer amount of data, and also it has the feature which can transform a polygon simply and dynamically only by change of a parameter.
The block diagram of a Parhelia core. a transistor count -- the twice of 80 million and Pentium 4 -- near
"16 x Fragment Antialiasing (FAA)" function by 4x4 sampling is carried. This is a function to which extracts only the outline of the picture by which the rendering was carried out and 16 times as many antialiasing as this is applied. The conventional full screen Although anti-aliasing might start even the text on a screen and the text might fade in anti-aliasing (FSAA), in order this is avoidable and also to apply antialiasing locally, there is an advantage that there is little degradation of performance and it ends, by 16x FAA.
Although it is a thing that 16x FAA can be used with about 70% of application according to the company, since Parhelia-512 are also supporting 4x FSAA, when fault comes out by 16x FAA, they can be changed to 4x FSAA.
Moreover, the anti-aliasing function of a text called "Glyph Antialiasing" is also carried. This is the same function as "ClearType" of Windows XP. It is said that Glyph Antialiasing does not almost have the load to CPU as compared with ClearType of software processing.
With a photograph, it is the picture from which the right-hand side photograph extracted only the outline of a left-hand side rendering picture although it was unclear. In Parhelia, antialiasing of 16x is applied only to this outline.
[The comparison table of each main spec. of GPU]
Parhelia-512 GeForce4 Ti4600 RADEON 8500
Pixel pipe 4 4 4
Texture unit 4 2 2
Bar textile pixel
SHIEDA unit (version) 4(2.0) 1(1.1) 1(1.1)
TEKUSERU/clock 64 TEKUSERU / clock 8 TEKUSERU / clock 8 TEKUSERU / clock
Pixel SHIEDA
A stage/pipeline 5 stages / pipeline 2 stages / pipeline 2 stages / pipeline
Total SHIEDA
A stage/clock 36 stages / clock 16 stages / clock 16 stages / clock
Pixel SHIEDA version 1.3 1.3 1.4
N-Patch TESERESHON Correspondence Un-corresponding. Correspondence
The maximum resolution 2,048x1,536 dots 1,600x1,200 dots 1,600x1,200 dots
The frame buffer of each R/G/B is 10 bits, and corresponds to the display of a total of 1 billion colors. This should begin only for the thing of operating levels, such as apparatus for broadcast and medical apparatus, to correspond to a 10-bit display in the present condition, and to correspond at a consumer product. All also of all outputs, such as 2D/3D/DVD/TV, and internal processing are processed by 10 bits.
RAMDAC builds in two 400MHz things and equips two DVI connectors (DualHead-HF function). For the time of an analog output, the time of 2,048x1,536 dots per one display and a digital output is [ the maximum resolution ] 1,600x1,200 dots.
At the time of two-set connection, a screen overlay and hard wear peculiarity RARESHON are possible also for which monitor top, and also a gamma correction can be applied individually. Furthermore, it is being able to apply a gamma correction also to the YUV picture by which the screen overlay's was carried out, and applying also to text antialiasing individually, and six gamma correction processings are performed simultaneously at the maximum.
It is possible to connect a maximum of three sets of displays to a DVI connector by connecting the branch cable of exclusive use (TripleHead function). A digital output is a maximum of two lines. It corresponds also to TV output and can respond to an analog / digital one / digital one, and flexible output composition, such as an analog / analog / TV.
TripleHead not only opens a screen, but corresponds to the panorama display function called "Surround Game." This is a function which displays the usual game screen on a central display, and displays the screen of a horizontal portion on the monitor of the right and left further. Titles, such as "Flight Simulator 2002", "Quake III", "JEDI Knight", "Soldier of Fortune 2", and "Unreal Tournament 3", have expressed correspondence at present.
Although an analog display including the existing article corresponds to a 10-bit display, a digital display serves as a display by 8 bits on the specification. However, for this reason, the display of 10-bit gamma correction processing by 10 bits of false is internally attained also in this case. In addition, it says [ that 10 bits of viewer plug-in are / of "Photoshop" / due to be released, and ] in Matrox.
Mr. Kamran Ahmed of Graphic Products Manager
In advance of this announcement, the explanation meeting for presses by Matrox was held in the Canada embassy on the 13th, and the technical explanation by Mr. Kamran Ahmed of Graphic Products Manager, the demonstration demonstration, etc. were performed.
although this announcement was an announcement of GPU, and I hear that it is not an announcement of a card and it was not clarified for details about actual product spec. etc., if a video memory carries 64-256MB and changes a core clock etc. by the target market -- うい -- things were clarified
In the demonstration, using the demonstration of a fish by which the rendering was carried out to full taking advantage of 4 texture unit, and the De Dis placement mapping, geographical feature was drawn dynamically and Surround Game by three screens etc. was demonstrated.
Incidentally, Parhelia means the natural phenomenon of "幻日." "幻日" is the phenomenon which a solar light is refracted in air and is visible to three, and it is said that the three suns in Parhelia-512 express Performance, Quality, and Feature.